Antonio Scandurra
f1ebad22db
Defer drawing the scene until macOS's display_layer
callback
...
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-12-11 19:55:55 +01:00
Antonio Scandurra
c8ddc95caa
Take a Keymap
when setting app menus
...
For a brief period on this branch, we were taking a `DispatchTree`. Doing so
resulted in more accurate key bindings but it meant that we would have had to
recompute the app menus every time the key context changed.
We decided to err on the side of keeping things simple and work in the same
way they worked back in zed1.
Co-Authored-By: Marshall <marshall@zed.dev>
2023-12-06 17:26:54 +01:00
Nathan Sobo
82534b6612
Get app menus basically working
...
- Everything is still disabled when there is no active window.
Co-Authored-By: Marshall <marshall@zed.dev>
2023-12-05 16:37:01 -07:00
Nathan Sobo
79567d1c87
Add AppContext::dispatch_action and use it for app menu actions
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Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Julia <julia@zed.dev>
2023-12-05 15:49:06 -07:00
Nathan Sobo
631e264e3c
Start on app menus
2023-12-05 13:17:59 -07:00
Nathan Sobo
dffe0ea058
Reintroduce menu-related platform callbacks
2023-12-05 09:23:24 -07:00
Nate Butler
50fe683305
Fix typos
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Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-12-04 11:28:22 -05:00
Nate Butler
80ae640060
Add additional cursors to gpui2
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Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-12-04 11:20:41 -05:00
Marshall Bowers
0e1d2fdf21
Checkpoint: Narrow down error
2023-11-02 12:47:06 -04:00
Max Brunsfeld
6ee93125d0
Fix hangs in new dispatcher
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Co-authored-by: Nathan Sobo <nathan@zed.dev>
2023-11-01 17:11:42 -07:00
Max Brunsfeld
57ffa8201e
Start removing the Send impl for App
...
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2023-11-01 13:53:45 -06:00
Conrad Irwin
af0c010b4a
Remove deadlock from gpui2 pasteboard
2023-10-27 11:14:13 +02:00
Antonio Scandurra
e4fe9538d7
Checkpoint
2023-10-21 16:01:47 +02:00