This fixes a rare bug where a breakpoint isn't saved in the database
when a user toggles a breakpoint and immediately exits out of zed.
Release Notes:
- N/A
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
This PR adds an action that clears all breakpoints and notifies any
active DAPs.
todo
- [x] Implement clear functionality
- [x] Write an integration test for this
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
This fixes a bug where breakpoint's were unable to be toggled if the
text::Anchor representing the breakpoint position was not at the
beginning of a line.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This pull request does two things:
1. Adds a setting to force Zed to use the built-in prompts, instead of
the system provided ones. I've personally found the system prompts on
macOS often fail to respond to keyboard input, are slow to render
initially, and don't match Zed's style.
2. Makes the previously Linux-only Zed provided prompts available to
everybody using the above setting.
Release Notes:
- Added support for a built-in prompting system, regardless of platform.
Use the new `use_system_prompts` setting to control whether to use the
system provided prompts or Zed's built-in system. Note that on Linux,
this setting has no effect, as Linux doesn't have a system prompting
mechanism.
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
### DISCLAIMER
> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.
### END OF DISCLAIMER
**The current state of the debugger implementation:**
https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f
----
All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370
If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370
```
## Current Features
- Collab
- Breakpoints
- Sync when you (re)join a project
- Sync when you add/remove a breakpoint
- Sync active debug line
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Restart stack frame (if adapter supports this)
- Variables
- Loaded sources
- Modules
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Debug console
- Breakpoints
- Log breakpoints
- line breakpoints
- Persistent between zed sessions (configurable)
- Multi buffer support
- Toggle disable/enable all breakpoints
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Show collapsed stack frames
- Restart stack frame (if adapter supports this)
- Loaded sources
- View all used loaded sources if supported by adapter.
- Modules
- View all used modules (if adapter supports this)
- Variables
- Copy value
- Copy name
- Copy memory reference
- Set value (if adapter supports this)
- keyboard navigation
- Debug Console
- See logs
- View output that was sent from debug adapter
- Output grouping
- Evaluate code
- Updates the variable list
- Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
- Process picker
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Disconnect
- Restart
- Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
- Fake debug adapter
- Fake requests & events
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
Closes#25458
When navigating code from a preview tab with
`enable_preview_from_code_navigation` set to `true`, "Go Back" from a
newly opened tab could focus on the tab to the right instead of
returning to the original preview tab.
Before, we killed the existing preview tab before opening a new one,
which breaking history as the new tab had no reference to the old one.
This caused navigation to shift to the next tab on the right.
Now, we first add the new tab at the preview index, and then kill the
existing preview tab. This preserves the history by linking new preview
tab to existing tab.
Release Notes:
- Fixes an issue where navigating code from a preview tab with
`enable_preview_from_code_navigation` set to `true`, "Go Back" from a
newly opened tab could focus on the tab to the right instead of
returning to the original preview tab.
This PR cleans up some color & elevation misc.
### Don't allow deriving Color from Hsla
The point of the [ui::Color] enum is to encourage consistent color
usage, and the the Color::Custom case is really only meant for cases
where we have no other choice.
`impl From<Hsla> for Color` encourages blindly passing colors into
`Color::Custom` – with this in place we might as well remove the entire
`Color` enum.
The usages that were updated due to this removal were for colors that
already exist in the Color enum, making it even more clear that it
didn't make sense to have this.
### `ElevationIndex` -> `Elevation`
This name would make more sense if we had an `Elevation` in the first
place. The new name is more clear.
#### `Button::elevation`
As part of this change I also updated button's `layer` method to
`elevation`, since it takes an elevation. This method still has the
following issue:
You want to use `Button::elevation` when it's default colors are
invisible on the layer you are rendering the button on. However, current
this method uses the elevation's `bg` color, rather than it's
`on_elevation_bg`.
Ideally when you use `Button::elevation` you want to pass the elevation
you are _on_, not choosing one that will show up the elevation you are
on.
This change will be in a separate PR, as it likely will have widespread
visual impact across the app.
Release Notes:
- N/A
Previously, when a file was deleted externally and the warning prompt
was dismissed with "Close", the panel remained but was empty, leaving an
unused split space.
This happened because pane.remove_item(...) was being called with
close_pane_if_empty set to false, preventing the panel from being
removed even when it had no remaining items.
This fix changes the third boolean parameter to true, ensuring that the
panel is removed if it becomes empty, allowing the layout to properly
resize.
Closes#23904
Release Notes:
- N/A
The notifications from git output could take up variable amounts of
screen space, and they were quite obnoxious when a git command printed
lots of output, such as fetching many new branches or verbose push
hooks.
This change makes the push/pull/fetch buttons trigger a small
notification toast, based on the output of the command that was ran. For
errors or commands with more output the user may want to see, there's an
"Open Log" button which opens a new buffer with the output of that
command.
It also uses this behavior for long error notifications for other git
commands like `commit` and `checkout`. The output of those commands can
be quite long due to arbitrary githooks running.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Closes#26273
Release Notes:
- git: Fixes opening the branch selector in the commit modal with
cmd-option-b
- git: Truncates the branch selector in the commit modal
This is motivated by trying to make the Project Diff view usable with
huge Git change sets.
Release Notes:
- Improved performance of rendering multibuffers with very large numbers
of buffers
This reduces the number of multibuffer syncs from 100,000 to 20,000.
Before this change each editor individually observed the project, so
literally any project change was amplified by the number of editors you
had open.
Now editors listen to their buffers instead of the project, and other
users of `cx.observe` on the project have been updated to use specific
events to reduce churn.
Follow up to #26237
Release Notes:
- Improved performance of Zed in large repos with lots of file system
events.
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Modified version of #25950. We still use worktree paths, but repo paths
with a status that lie outside the worktree are not excluded; instead,
we relativize them by adding `..`. This makes the list in the git panel
match what you'd get from running `git status` (with the repo's worktree
root as the working directory).
- [x] Implement + test new unrelativization logic
- [x] ~~When collecting repositories, dedup by .git abs path, so
worktrees can share a repo at the project level~~ dedup repos at the
repository selector layer, with repos coming from larger worktrees being
preferred
- [x] Open single-file worktree with diff when activating a path not in
the worktree
Release Notes:
- N/A
This reduces the number of multibuffer syncs when starting the editor
with 80
files open in the Zed repo from 10,000,000 to 100,000 by avoiding
O(n**2)
dirtyness checks.
Release Notes:
- Fixed a beachball when restarting in a large repo with a large number
open files
https://github.com/user-attachments/assets/b16e32e6-46c6-41dc-ab68-1824d288c8c2
This PR adds the first part of our planned extended notification system:
StatusToasts.
It also makes various updates to ComponentPreview and adds a `Styled`
extension in `ui::style::animation` to make it easier to animate styled
elements.
_**Note**: We will be very, very selective with what elements are
allowed to be animated in Zed. Assume PRs adding animation to elements
will all need to be manually signed off on by a designer._
## Status Toast

These are designed to be used for notifying about things that don't
require an action to be taken or don't need to be triaged. They are
designed to be ignorable, and dismiss themselves automatically after a
set time.
They can optionally include a single action.
Example: When the user enables Vim Mode, that action might let them undo
enabling it.

Status Toasts should _not_ be used when an action is required, or for
any binary choice.
If the user must provide some input, this isn't the right component!
### Out of scope
- Toasts should fade over a short time (like AnimationDuration::Fast or
Instant) when dismissed
- We should visually show when the toast will dismiss. We'll need to
pipe the `duration_remaining` from the toast layer -> ActiveToast to do
this.
- Dismiss any active toast if another notification kind is created, like
a Notification or Alert.
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
This solves a couple of issues with Vim search by making the search
buffer and `SearchableItem` aware of the direction of the search. If
`SearchOptions::BACKWARDS` is set, all operations will be reversed. By
making `SearchableItem` aware of the direction, the correct active match
can be selected when searching backward.
Fixes#22506. This PR does not fix the last problem in that issue, but
that one is also tracked in #8049.
Release Notes:
- Fixes incorrect behavior of backward search in Vim mode
Check that there are no `visible_worktrees` rather than checking
`worktrees` when deciding whether to display the "Open a file or project
to get started" text
Closes#25395
Release Notes:
- Fixed the "Open a file or project to get started" message not always
showing after all buffers have been closed
This PR adds toasts for reporting success and errors from remote git
operations. This PR also adds a focus handle to notifications, in
anticipation of making them keyboard accessible.
Release Notes:
- N/A
---------
Co-authored-by: julia <julia@zed.dev>
Closes#23744
Release Notes:
- Changed the `always_show_close_button` key to `show_close_button` and
introduced a new `hidden` value, that allows never displaying the close
button.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: smit <0xtimsb@gmail.com>
"Copy Relative Path" action had a check for existence of relative path
but it always passed because
[`WorktreeStore::find_worktree()`](1d5499bee7/crates/project/src/worktree_store.rs (L148))
function returned empty path for these kinds of files. It feels correct
to make changes there, but I don't know what else could be impacted.
"Reveal In Project Panel" had no check whatsoever and so I made one.
Release Notes:
- N/A
Closes#25304
Release Notes:
- Fixed an issue where `active_pane_modifiers` settings would be applied
to a parent pane if one of it's child panes was active
This PR fixes a bug where using the project diff editor to restore hunks
from a file that's not open in its own buffer would cause those reverts
to be lost once the project diff drops its excerpts for that file.
The fix is to save the buffers after restoring them but before the
excerpts are (potentially) dropped. This is done for the project diff
editor only. If we fail to save the affected files, we add their buffers
to the active workspace, so that the reverted contents are preserved and
the user can try again to save them.
- [x] Get it working
- [x] Test
- [ ] ~~Clean up boolean soup~~
Co-authored-by: Max <max@zed.dev>
Release Notes:
- N/A
Closes#7145
Currently, terminal persistence is global, i.e. split configurations are
restored across all workspaces.
This PR changes it to per-workspace, so configurations are restored only
within the same workspace. Opening a new window will start with a fresh
terminal.
https://github.com/user-attachments/assets/d43fe747-9f28-4723-b409-e8dbb3a23912
Release Notes:
- Improved terminal reopening to be per workspace instead of global.
Release Notes:
- Added an `on_last_window_closed` setting, that allows users to quit
the app when the last window is closed
---------
Co-authored-by: Richard <richard@zed.dev>
This reverts commit 9ef0501853 due to a
panic.
```
{
"thread": "main",
"payload": "9 is not a valid char boundary in path \"crates/…/LiveKitBridge/\"",
"location_data": {
"file": "crates/file_finder/src/file_finder.rs",
"line": 646
}
}
```
Release Notes:
- N/A
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
This PR makes progress on #7711 by identifying any common prefix of the
paths in the file finder's search results, and replacing the "interior"
of that prefix---every path segment but the first and last---with `...`,
when a heuristic indicates that the longest path would otherwise
overflow the modal.
The elision is not applied to any segment that contains a match for the
search query.
There may be more work to do on #7711 in the case of long result paths
that do not share a significant common prefix.
Release Notes:
- Improved display of long paths in the file finder modal
Co-authored-by: Max <max@zed.dev>
When saving an item, some logic is done to determine whether one can
save it. In the special case where the intent is to `SaveAs`, it was
previously allowed to proceed as long as the buffer was a singleton
(presumably since it only makes sense to provide a save path for a
single file). However, we need to _also_ check that this item can be
"saved as" at all.
For this, we resurrect the `ItemHandle`/`Item` trait method
`can_save_as`. We have given it the default implementation of returning
`false`, and then overridden this in the implementation for
`TerminalView`.
Closes#25023
Release Notes:
- Fixed crash when trying to save terminal buffer
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes https://github.com/zed-industries/zed/issues/12471
- Disables "Close Others" if there's just one tab
- Disables "Close Left"/"Close Right" if the above is true or if there's
no tabs to the left/right side of the active tab
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/24307
Brings back the PR and fixes the issue with the git status not
propagated, if computed too slow.
Now, git repo update
* waits in the background for all `scan_dir` repo status updates and
triggers another status update send afterwards
* ensures that the update sent is reported correctly (`scanning = true`)
if either FS or status scan is running still
* during worktree's git statuses updates, bumps `status_scan_id` to
ensure the repo update is reported to all subscribers
Release Notes:
- Improved project panel's speed in large projects