Commit graph

2590 commits

Author SHA1 Message Date
Congyu
21022f1644
Fix cmd+click find all references fallback not working in Vim mode (#10684)
Exclude go-to-definition links returned by LSP that points to the
current cursor position. This fixes #10392 . Related PR #9243 .

The previous implementation first performs go-to-definition, and if the
selected text covers the clicked position, it figures out that it is
already clicking on a definition, and should instead look for
references.

However, the selected range does not necessarily cover the clicked
position after clicking on a definition, as in VIM mode.

After the PR, if cmd+click on definitions, the definition links would be
an empty list, so no go-to-definition is performed, and
find-all-references is performed instead.

Release Notes:

- Fixed #10392 , now `cmd+click`ing to find all references works in vim
mode.
2024-04-25 09:07:14 -06:00
Antonio Scandurra
11bcfea6d2
Fix single-line editors not working anymore (#10994)
This was introduced with #10979 and was caused by a missing call to
`cx.set_view_id` in `EditorElement`, which is necessary when rendering
`EditorElement` manually instead of via a view.

Release Notes:

- N/A
2024-04-25 17:04:20 +02:00
Thorsten Ball
7ec963664e
git blame: Do not try to blame buffer if it has no file (#10985)
Release Notes:

- Fixed error messages being logged due to inline git blame not working
on an empty buffer that hasn't been saved yet.
2024-04-25 15:02:19 +02:00
Antonio Scandurra
6a7761e620
Merge ElementContext into WindowContext (#10979)
The new `ElementContext` was originally introduced to ensure the element
APIs could only be used inside of elements. Unfortunately, there were
many places where some of those APIs needed to be used, so
`WindowContext::with_element_context` was introduced, which defeated the
original safety purposes of having a specific context for elements.

This pull request merges `ElementContext` into `WindowContext` and adds
(debug) runtime checks to APIs that can only be used during certain
phases of element drawing.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-04-25 12:54:39 +02:00
Thorsten Ball
031580f4dc
git: Fix inline blame moving on horizontal scroll (#10974)
This fixes the behaviour reported by @mikayla-maki.

## Before


https://github.com/zed-industries/zed/assets/1185253/35aa4e6d-295b-4050-b5cc-cab0f91b27e1


## After


https://github.com/zed-industries/zed/assets/1185253/a17cbc9c-fc2c-43d6-918b-1205b327507b

## Release notes

Release Notes:

- Fixed inline git blame information moving when horizontally scrolling.
2024-04-25 11:29:29 +02:00
Marshall Bowers
b673494f4d
Restore the previous styles for single-line editors (#10951)
This PR fixes a bug introduced in #10870 that caused editors used as
single-line inputs to have the wrong text style.

If this change was intentional for something relating to the new
Assistant panel, we'll need to figure out a way to change it without
breaking these other usages.

### Before

<img width="589" alt="Screenshot 2024-04-24 at 5 35 36 PM"
src="https://github.com/zed-industries/zed/assets/1486634/31624cfd-75d1-4771-9402-c14ef9e9483e">

<img width="326" alt="Screenshot 2024-04-24 at 5 35 46 PM"
src="https://github.com/zed-industries/zed/assets/1486634/1b76a3ef-7205-49ee-b391-7609f90461bd">

### After

<img width="588" alt="Screenshot 2024-04-24 at 5 36 14 PM"
src="https://github.com/zed-industries/zed/assets/1486634/9d550ee2-80c0-4afb-9b45-a2956471c546">

<img width="260" alt="Screenshot 2024-04-24 at 5 36 31 PM"
src="https://github.com/zed-industries/zed/assets/1486634/63240f27-1679-45d5-b39c-016860ff9683">

Release Notes:

- Fixed a bug where some inputs were using the wrong font style
(preview-only).
2024-04-24 17:47:25 -04:00
Antonio Scandurra
e1791b7dd0
Autoscroll containing element when editor has a pending selection (#10931)
Release Notes:

- N/A
2024-04-24 14:33:57 +02:00
Kyle Kelley
68a1ad89bb
New revision of the Assistant Panel (#10870)
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
2024-04-23 16:23:26 -07:00
Conrad Irwin
e0c83a1d32
remote projects per user (#10594)
Release Notes:

- Made remote projects per-user instead of per-channel. If you'd like to
be part of the remote development alpha, please email hi@zed.dev.

---------

Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2024-04-23 15:33:09 -06:00
Antonio Scandurra
bcbf2f2fd3
Introduce autoscroll support for elements (#10889)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.

As a drive-by, we also:

- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-23 15:14:22 +02:00
ElKowar
7f81bfb6b7
Make keymaps reusable across platforms (#10811)
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.

Release Notes:

- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
2024-04-22 13:24:25 -07:00
Mikayla Maki
8a02159b82
Add a command to expand the context for a multibuffer (#10300)
This PR adds an action to expand the excerpts lines of context in a
multibuffer.

Release Notes:

- Added an `editor::ExpandExcerpts` action (bound to `shift-enter` by
default), which can expand the excerpt the cursor is currently in by 3
lines. You can customize the number of lines by rebinding this action
like so:

```json5
// In your keybindings array...
  {
    "context": "Editor && mode == full",
    "bindings": {
      "shift-enter": ["editor::ExpandExcerpts", { "lines": 5 }],
    }
  }
```

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-04-19 14:27:56 -07:00
Andrew Lygin
9d9bce08a7
Fix scroll thumb (#10667)
Editor scrollbar has several issues that show up on large files:

- The thumb scrolls beyond the window.
- When dragged, the thumb goes out of sync with the mouse pointer.
- When the scrollbar trunk is clicked, the thumb jumps incorrectly.


https://github.com/zed-industries/zed/assets/2101250/320dba59-a526-4e68-99b3-1186271ba839

The reason is that the scrollbar now has two modes:
1. The "basic mode" for small files, when the thumb height correctly
represents the visible area, i.e. the top of the thumb matches the top
visible row (let's call it top-to-top sync), and the bottom of the thumb
matches the bottom visible row.
2. The "extended mode" for large files, when thumb becomes too small and
we have to impose minimal height to it. In this mode we have a vertical
offset of the first row position inside the scrollbar, we try to
position the thumb center-to-center with the editor.

...and the second mode is not implemented correctly. Also, mouse event
handlers ignore it. It is possible to fix this implementation, but I'm
not sure if it worth doing because it a) leads to some confusing cases
(for instance, in the extended mode the first row marker is not at the
top of the scrollbar), and b) differs from what all other editors do.

Here's a previous mentioning of this problem:
https://github.com/zed-industries/zed/pull/9080#pullrequestreview-1927465293

This PR changes the "extended mode", making it synchronize the thumb
top-to-top with the editor. It solves all the mentioned problems and
makes the scroll thumb work the same whay as in other editors.

But if you want to stick to the idea of the center-to-center sync for
large files, I can do that too.

Release Notes:

- Fixed scroll thumb behaviour.

Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.

- N/A
2024-04-19 23:18:37 +03:00
Thorsten Ball
f082344747
Add pull requests to git blame tooltip (#10784)
Release Notes:

- Added links to GitHub pull requests to the git blame tooltips, if they
are available.

Screenshot:

(Yes, the icon will be resized! cc @iamnbutler)

![screenshot-2024-04-19-18 31
13@2x](https://github.com/zed-industries/zed/assets/1185253/774af0b3-f587-4acc-aa1e-1846c2bec127)
2024-04-19 18:54:20 +02:00
Thorsten Ball
70427daed2
Remove unused field on CommitDetails (#10783)
Release Notes:


- N/A
2024-04-19 18:34:38 +02:00
Thorsten Ball
9247da77a3
git blame: Display GitHub avatars in blame tooltips, if available (#10767)
Release Notes:

- Added GitHub avatars to tooltips that appear when hovering over a `git
blame` entry (either inline or in the blame gutter).

Demo:



https://github.com/zed-industries/zed/assets/1185253/295c5aee-3a4e-46aa-812d-495439d8840d
2024-04-19 15:15:19 +02:00
Piotr Osiewicz
3273f5e404
fs: Move Repository trait into git crate (#10768)
/cc @mrnugget 
Release Notes:

- N/A
2024-04-19 11:57:17 +02:00
Kirill Bulatov
2602fc47bb
Match user selection when renaming (#10748)
Initial state:
<img width="337" alt="Screenshot 2024-04-19 at 01 35 34"
src="https://github.com/zed-industries/zed/assets/2690773/1720d06c-54ed-4479-b694-ea478ac5a55a">

Before the fix:
<img width="319" alt="Screenshot 2024-04-19 at 01 35 39"
src="https://github.com/zed-industries/zed/assets/2690773/64429088-e75b-44c3-b5d4-31a841e69a1d">

After:
<img width="336" alt="Screenshot 2024-04-19 at 01 36 43"
src="https://github.com/zed-industries/zed/assets/2690773/c523e549-c546-4a70-aa33-629912598466">
 

Release Notes:

- Improved rename selections to match the user ones
2024-04-19 01:49:14 +03:00
Kirill Bulatov
870a61dd4d
Add "Open in Terminal" context menu entries for project panel, editor and tab context menus (#10741)
Closes https://github.com/zed-industries/zed/issues/4566

Pane tabs (does not exist for multibuffer tabs):
<img width="439" alt="Screenshot 2024-04-18 at 23 01 08"
src="https://github.com/zed-industries/zed/assets/2690773/3af79ed8-07ea-4cf2-bcf9-735b1b3be8c4">

Editor context menu:
<img width="404" alt="Screenshot 2024-04-18 at 23 01 14"
src="https://github.com/zed-industries/zed/assets/2690773/38ea7afc-df2b-45ef-8331-eb6a4588af9f">

Project panel context menu (was not shown for file entries before this):
<img width="408" alt="Screenshot 2024-04-18 at 23 01 18"
src="https://github.com/zed-industries/zed/assets/2690773/e336fce1-7da0-4671-b8d2-8d3409c23eb6">

Release Notes:

- (breaking change) Moved `project_panel::OpenInTerminal` into
`workspace::OpenInTerminal` action and add it in editors, tab context
menus and proper panel file entries
([4566](https://github.com/zed-industries/zed/issues/4566))
2024-04-19 01:43:46 +03:00
apricotbucket28
b31df39ab0
linux: Primary clipboard (#10534)
Implements copying from and pasting to the primary selection.

Release Notes:

- N/A
2024-04-18 14:54:18 -07:00
Thorsten Ball
c2428f9f5d
git blame: Parse permalinks client side (#10714)
Release Notes:

- N/A
2024-04-18 12:36:22 +02:00
Shreekar Halvi
bb97432e9a
Add minimum column option to git inline blame (#10682)
Release Notes:

- Added a setting to determine the minimum column where the inline blame
information is shown. Example: `{{"git": {"inline_blame": {"min_column":
80}}}` ([#10555](https://github.com/zed-industries/zed/issues/10555)).

Demo Video:


https://github.com/zed-industries/zed/assets/1185253/61343dbe-9002-4bd1-b0d4-403f8da79050

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-04-18 11:28:47 +02:00
Thorsten Ball
d7becce9aa
git: Only show inline git blame when editor is focused (#10680)
Release Notes:

- N/A
2024-04-17 13:28:11 +02:00
Thorsten Ball
2c78cf349b
Regenerate git blame info when buffer's dirty bit changed (#10670)
This fixes the https://github.com/zed-industries/zed/issues/10583 by
regenerating the blame information after the
buffer is edited. It uses a debounce of 2seconds. Meaning that undone
deletions show up again after 2secs.

Release Notes:

- Fixed `git blame` data not handling the undoing of deletions
correctly.
([#10583](https://github.com/zed-industries/zed/issues/10583)).
2024-04-17 11:25:53 +02:00
Nate Butler
e93d554725
Add Editor Controls Menu to Tool Bar (#10655)
This PR adds an editor controls menu to the tool bar. This menu will be
used to contain controls that toggle visual features in the editor, like
toggling inlay hints, showing git status or blame, hiding the gutter,
hiding or showing elements in the tool bar, etc.

For the moment, this consolidates the new Inline Git Blame toggle and
the old Inlay Hints toggle. In the future it will contain additional
controls.

Before: 

![CleanShot - 2024-04-16 at 16 38
53@2x](https://github.com/zed-industries/zed/assets/1714999/249e353f-786a-4391-8d49-66dd61feff8a)

After:

![CleanShot - 2024-04-16 at 16 38
43@2x](https://github.com/zed-industries/zed/assets/1714999/5b3cf4d5-855a-4475-ac05-8474b6c94b7b)

---

Release Notes:

- Added an editor controls menu to the tool bar. This will contain
visual, editor-specific options like toggling inlay hints, showing git
status or blame, etc.
- Removed the top level inlay hint toggle from the tool bar due to the
above change.
- Added the ability to toggle inline git blame from the new editor
controls menu.

---------

Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2024-04-16 18:03:54 -04:00
Thorsten Ball
5c5fb972d0
Handle setting git blame delay to 0 (#10626)
Release Notes:


- N/A
2024-04-16 17:25:24 +02:00
Thorsten Ball
70c3ca4fdd
Fix toggling of inline git blame when it's delayed (#10620)
Release Notes:

- N/A
2024-04-16 16:07:22 +02:00
Thorsten Ball
4d8cba2add
Fix long git author names/emails overflowing blame tooltip (#10605)
This fixes https://github.com/zed-industries/zed/issues/10581.

Release Notes:

- N/A

Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-16 12:03:45 +02:00
Thorsten Ball
08aef198d5
Fix inline blame annotations handling wrapped lines (#10600)
Fixes inline blame not being displayed correctly for soft-wrapped lines.

(Can't find the ticket)
![screenshot-2024-04-16-10 50
29](https://github.com/zed-industries/zed/assets/1185253/e3ff9018-f796-469a-9d42-5997baf7d2f6)


Release Notes:

- N/A
2024-04-16 11:27:23 +02:00
Andrew Lygin
f3192b6fa6
Fix scrollbar marker settings (#10530)
Zed displays scrollbar markers of three types: git diffs, background
highlights and diagnostics. At the moment, the "background highlights"
markers are displayed for all the supported highlights:

- Occurences of the symbol under cursor.
- Search results.
- Scope boundaries (only works when a symbol is selected).
- Active hover popover position.

They all use the same color, which leads to confusing results. For
instance, in the following case I expect to see markers for the
`new_anchor` occurences in lines 43 and 47. But besides them, there're
also scope-markers for `ScrollAnchor` initialization block in lines 46
and 49, which makes me think that there're four places where
`new_anchor` appears.

<img width="740" alt="zed-scrollbar-markers"
src="https://github.com/zed-industries/zed/assets/2101250/78700e6b-fdd1-4c2f-beff-e564d8defc13">

Existing settings `selection` and `symbol_selection` in the `scrollbar`
section [don't work as
expected](https://github.com/zed-industries/zed/pull/10080#discussion_r1552325493),
which increases confusion.

This PR only leaves two types of bg-highlight-markers and provides
dedicated settings for them:

- Occurences of the symbol under cursor. Setting: `selected_symbol`,
default is `true`.
- Search results. Setting: `search_results`, default is `true`.

The `selection` and `symbol_selection` settings are not used anymore.

Release Notes:

- Breaking changes. Settings `selection` and `symbol_selection` in the
`scrollbar` section renamed to `search_results` and `selected_symbol`
respectively. Fixed the effect of these settings on which markers are
displayed on the scrollbar.

Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.

- N/A

/cc @mrnugget
2024-04-16 09:21:22 +02:00
Mikayla Maki
4d314b2dd0
Increase the context in other multibuffers (#10582)
This moves the diagnostics and find all references to be in line with
the search pane. This also centralizes the constant into the editor code
base.

Release Notes:

- Increased diagnostic context to match the project search context.
2024-04-15 14:44:14 -07:00
Thorsten Ball
d1928f084e
Remove TODO by defining constant (#10556)
Release Notes:

- N/A
2024-04-15 18:37:03 +02:00
Carter Olsen
1911a9f39b
Add a setting to control the vertical and horizontal scroll sensitivity (#10244)
Some people (like myself) use touchpads for development and I find Zed's
default scroll sensitivity to be slower than I like. This change adds a
scroll sensitivity multiplier that allows users to customize the speed
of their scrolling.

Release Notes:

- Added a setting under "scroll_sensitivity" that allows user to control
the scroll sensitivity. This value acts as a multiplier for the
horizontal and vertical scroll speed.
2024-04-15 14:40:09 +02:00
Thorsten Ball
faebce8cd0
Inline git blame (#10398)
This adds so-called "inline git blame" to the editor that, when turned
on, shows `git blame` information about the current line inline:


![screenshot-2024-04-15-11 29
35@2x](https://github.com/zed-industries/zed/assets/1185253/21cef7be-3283-4556-a9f0-cc349c4e1d75)


When the inline information is hovered, a new tooltip appears that
contains more information on the current commit:


![screenshot-2024-04-15-11 28
24@2x](https://github.com/zed-industries/zed/assets/1185253/ee128460-f6a2-48c2-a70d-e03ff90a737f)

The commit message in this tooltip is rendered as Markdown, is
scrollable and clickable.

The tooltip is now also the tooltip used in the gutter:

![screenshot-2024-04-15-11 28
51@2x](https://github.com/zed-industries/zed/assets/1185253/42be3d63-91d0-4936-8183-570e024beabe)


## Settings

1. The inline git blame information can be turned on and off via
settings:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true
    }
  }
}
```
2. Optionally, a delay can be configured. When a delay is set, the
inline blame information will only show up `x milliseconds` after a
cursor movement:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true,
      "delay_ms": 600
    }
  }
}
```
3. It can also be turned on/off for the current buffer with `editor:
toggle git blame inline`.

## To be done in follow-up PRs

- [ ] Add link to pull request in tooltip
- [ ] Add avatars of users if possible

## Release notes

Release Notes:

- Added inline `git blame` information the editor. It can be turned on
in the settings with `{"git": { "inline_blame": "on" } }` for every
buffer or, temporarily for the current buffer, with `editor: toggle git
blame inline`.
2024-04-15 14:21:52 +02:00
Mikayla Maki
065f15e9a6
Use buffer font when rendering editor breadcrumbs and diagnostics (#10488)
Before:

<img width="592" alt="Screenshot 2024-04-12 at 12 00 00 PM"
src="https://github.com/zed-industries/zed/assets/2280405/3251743e-4f2c-4ca3-9bc5-88f37660f7b9">

After:

<img width="673" alt="Screenshot 2024-04-12 at 12 11 37 PM"
src="https://github.com/zed-industries/zed/assets/2280405/6a8ac597-261a-45d9-bf2a-a673b6f26b0e">


Release Notes:

- N/A
2024-04-12 12:29:00 -07:00
Kyle Kelley
49371b44cb
Semantic Index (#10329)
This introduces semantic indexing in Zed based on chunking text from
files in the developer's workspace and creating vector embeddings using
an embedding model. As part of this, we've created an embeddings
provider trait that allows us to work with OpenAI, a local Ollama model,
or a Zed hosted embedding.

The semantic index is built by breaking down text for known
(programming) languages into manageable chunks that are smaller than the
max token size. Each chunk is then fed to a language model to create a
high dimensional vector which is then normalized to a unit vector to
allow fast comparison with other vectors with a simple dot product.
Alongside the vector, we store the path of the file and the range within
the document where the vector was sourced from.

Zed will soon grok contextual similarity across different text snippets,
allowing for natural language search beyond keyword matching. This is
being put together both for human-based search as well as providing
results to Large Language Models to allow them to refine how they help
developers.

Remaining todo:

* [x] Change `provider` to `model` within the zed hosted embeddings
database (as its currently a combo of the provider and the model in one
name)


Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio <antonio@zed.dev>
2024-04-12 11:40:59 -06:00
Conrad Irwin
dffddaec4c
Revert "Revert "language: Remove buffer fingerprinting (#9007)"" (#9671)
This reverts commit caed275fbf.

NOTE: this should not be merged until #9668 is on stable and the
`ZedVersion#can_collaborate` is updated to exclude all clients without
that change.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-12 18:40:35 +02:00
Hans
3ea17248c8
Adjust left movement when soft_wrap mode is used (#10464)
Release Notes:

- Added/Fixed #10350
2024-04-12 10:36:31 -06:00
Bennet Bo Fenner
f4d9a97195
preview tabs: Support find all references (#10470)
`FindAllReferences` will now open a preview tab, jumping to a definition
will also open a preview tab.


https://github.com/zed-industries/zed/assets/53836821/fa3db1fd-ccb3-4559-b3d2-b1fe57f86481

Note: One thing I would like to improve here is also adding support for
reopening `FindAllReferences` using the navigation history. As of now
the navigation history is lacking support for reopening items other then
project files, which needs to be implemented first.

Release Notes:

- N/A
2024-04-12 17:22:12 +02:00
Thorsten Ball
6e1ba7e936
Allow hovering over tooltips in git blame sidebar (#10466)
This introduces a new API on `StatefulInteractiveElement` to create a
tooltip that can be hovered, scrolled inside, and clicked:
`.hoverable_tooltip`.

Right now we only use it in the `git blame` gutter, but the plan is to
use the new hover/click/scroll behavior in #10398 to introduce new
git-blame-tooltips.

Release Notes:

- N/A

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-04-12 11:47:32 +02:00
Mehmet Efe Akça
29a50573a9
Add git blame error reporting with notification (#10408)
<img width="1035" alt="Screenshot 2024-04-11 at 13 13 44"
src="https://github.com/zed-industries/zed/assets/13402668/cd0e96a0-41c6-4757-8840-97d15a75c511">

Release Notes:

- Added a notification to show possible `git blame` errors if it fails to run.

Caveats:
- ~git blame now executes in foreground
executor  (required since the Fut is !Send)~

TODOs:
- After a failed toggle, the app thinks the blame
is shown. This means toggling again will do nothing
instead of retrying. (Caused by editor.show_git_blame
being set to true before the git blame is generated)
- ~(Maybe) Trim error?~ Done

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-04-12 07:20:34 +02:00
Conrad Irwin
08786fa7bf
Make BufferSearch less wide (#10459)
This also adds some "responsiveness" so that UI elements are hidden
before everything has to be occluded

Release Notes:

- Improved search UI. It now works in narrower panes, and avoids
scrolling the editor on open.

<img width="899" alt="Screenshot 2024-04-11 at 21 33 17"
src="https://github.com/zed-industries/zed/assets/94272/44b95d4f-08d6-4c40-a175-0e594402ca01">
<img width="508" alt="Screenshot 2024-04-11 at 21 33 45"
src="https://github.com/zed-industries/zed/assets/94272/baf4638d-427b-43e6-ad67-13d43f0f18a2">
<img width="361" alt="Screenshot 2024-04-11 at 21 34 00"
src="https://github.com/zed-industries/zed/assets/94272/ff60b561-2f77-49c0-9df7-e26227fe9225">
<img width="348" alt="Screenshot 2024-04-11 at 21 37 03"
src="https://github.com/zed-industries/zed/assets/94272/a2a700a2-ce99-41bd-bf47-9b14d7082b0e">
2024-04-11 23:07:29 -06:00
Bennet Bo Fenner
ea4419076e
Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Joseph T. Lyons
eb6f7c1240
Remove if-not-else patterns (#10402) 2024-04-11 03:48:06 -04:00
Marshall Bowers
8cbdd9e0fa
Refactor workspace notifications to use explicit NotificationId type (#10342)
This PR reworks the way workspace notifications are identified to use a
new `NotificationId` type.

A `NotificationId` is bound to a given type that is used as a unique
identifier. Generally this will be a unit struct that can be used to
uniquely identify this notification.

A `NotificationId` can also accept an optional `ElementId` in order to
distinguish between different notifications of the same type.

This system avoids the issue we had previously of selecting `usize` IDs
somewhat arbitrarily and running the risk of having two independent
notifications collide (and thus interfere with each other).

This also fixes a bug where multiple suggestion notifications for the
same extension could be live at once

Fixes https://github.com/zed-industries/zed/issues/10320.

Release Notes:

- Fixed a bug where multiple extension suggestions for the same
extension could be shown at once
([#10320](https://github.com/zed-industries/zed/issues/10320)).

---------

Co-authored-by: Max <max@zed.dev>
2024-04-10 17:21:23 -04:00
Nathan Sobo
7abb63cfda
Improve the ergonomics of creating local buffers (#10347)
This PR renames `language::Buffer::new` to `language::Buffer::local` and
simplifies its interface. Instead of taking a replica id (which should
always be 0 for the local case) and a `BufferId`, which was awkward and
verbose to construct, it simply takes text and a `cx`.

It uses the `cx` to derive a `BufferId` from the `EntityId` associated
with the `cx`, which should always be positive based on the following
analysis...

We convert the entity id to a u64 using this method on `EntityId`, which
is defined by macros in the `slotmap` crate:

```rust
    pub fn as_ffi(self) -> u64 {
        (u64::from(self.version.get()) << 32) | u64::from(self.idx)
    }
```

If you look at the type of `version` in `KeyData`, it is non-zero:

```rust
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyData {
    idx: u32,
    version: NonZeroU32,
}
```

This commit also adds `Context::reserve_model` and
`Context::insert_model` to determine a model's entity ID before it is
created, which we need in order to assign a `BufferId` in the background
when loading a buffer asynchronously.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-10 08:32:51 -06:00
Max Brunsfeld
a0ee29a806
Use first line comment prefix when toggling comments (#10335)
This fixed an issue introduced in
https://github.com/zed-industries/zed/pull/10126, where, when toggling
comments in a language with multiple line comment prefixes (e.g. Gleam,
Erlang) Zed would insert the *last* prefix instead of the first.

Release Notes:

- Fixed an issue where the `toggle comments` command inserted the wrong
line comment prefix in some languages (preview only).

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-09 17:22:47 -04:00
Marshall Bowers
7c5bc3c26f
Add the ability for extensions to provide language settings (#10296)
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.

These settings are then merged in with the rest of the settings when the
language is loaded from the extension.

The language settings that are available are:

- `tab_size`
- `hard_tabs`
- `soft_wrap`

Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .

For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.

---

Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.

This makes it easier to load settings from specific locations/sets of
locations in an explicit way.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-04-08 19:17:12 -04:00
Hans
0390df27d4
Fix block cursor does not render italic for vim (#10249)
Release Notes:

- Fixed #8799
2024-04-08 14:50:50 -06:00
Hans
44aed4a0cb
Add surrounds support for vim (#9400)
For #4965

There are still some minor issues: 
1. When change the surround and delete the surround, we should also
decide whether there are spaces inside after deleting/replacing
according to whether it is open parentheses, and replace them
accordingly, but at present, delete and change, haven't done this
adaptation for current pr, I'm not sure if I can fit it in the back or
if it needs to be fitted together.
2. In the selection mode, pressing s plus brackets should also trigger
the Add Surrounds function, but this MR has not adapted the selection
mode for the time being, I think we need to support different add
behaviors for the three selection modes.(Currently in select mode, s is
used for Substitute)
3. For the current change surrounds, if the user does not find the
bracket that needs to be matched after entering cs, but it is a valid
bracket, and will wait for the second input before failing, the better
practice here should be to return to normal mode if the first bracket is
not found
4. I reused BracketPair in language, but two of its properties weren't
used in this mr, so I'm not sure if I should create a new struct with
only start and end, which would have less code

I'm not sure which ones need to be changed in the first issue, and which
ones can be revised in the future, and it seems that they can be solved

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-08 11:41:06 -06:00