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99 commits

Author SHA1 Message Date
Andrew Lygin
a0f236af5d
themes: Add pane_group.border color (#9986)
This PR adds the `pane_group.border` theme attribute that defines the
color of the borders between pane groups.

- Defaults to the `border` color, so nothing changes in the existing
themes.
- VSCode theme converter takes it from the `editorGroup.border`.

The borders marked by red are affected:

<img width="878" alt="pane_group_borders"
src="https://github.com/zed-industries/zed/assets/2101250/54b9fd39-b3e1-4898-a047-ee0b6ec953ed">

Release Notes:

- Added `pane_group.border` to the theme for modifying the border color
for panes within a pane group.

Related Issues:

- First discussed in
https://github.com/zed-industries/zed/pull/9754#issuecomment-2026497213

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-04-01 12:07:26 -04:00
Kirill Bulatov
e3894a4e1e
Document main workspace structs (#9772) 2024-03-25 16:09:51 +01:00
Antonio Scandurra
139bb3275a
Automatically reset cursor style when hit test changes (#9289)
Release Notes:

- N/A

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-03-13 17:21:25 +01:00
Thorsten Ball
ac4bbb6135
Correctly re-render mouse cursor when hovering over pane group divider (#9270)
Before this change, the hitbox felt one-sided because the cursor didn't
consistently change into the drag-handle cursor.

The reason was that we didn't trigger a redraw on hover, so we'd only
change the cursor if we detected hover AND something else caused a
redraw.

Release Notes:

- Fixed the pane resize handler not consistently triggering on mouse
hover.

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-13 10:57:10 +01:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Conrad Irwin
27c5343707
hosted projects (#8627)
- **Allow joining a hosted project**

You can't yet do anything in a hosted project, but you can join it and
look how empty it is.

Release Notes:

- N/A
2024-03-04 19:17:40 -07:00
Marshall Bowers
fc8e515fe8
Enable clippy::too_many_arguments (#8734)
This PR enables the
[`clippy::too_many_arguments`](https://rust-lang.github.io/rust-clippy/master/index.html#/too_many_arguments)
rule.

I opted to add `#[allow(clippy::too_many_arguments)]` on the individual
violations, as reworking them to take fewer arguments is a more involved
task.

Release Notes:

- N/A
2024-03-02 18:42:05 -05:00
Conrad Irwin
b3b94e64ba
Ensure panel and pane sizes are integral (#8619)
Fixes: #8050

For some reason that we didn't investigate, if you have view caching
enabled,
and you have non-integer sized bounds, and you are right aligning
things, the
co-ordinates can differ by +/- 1px when using the cached view.

The easiest fix for now is to just not do that.

Co-Authored-By: Antonio <as-cii@zed.dev>

Release Notes:

- Fixed the pane icons flickering
([#8050](https://github.com/zed-industries/zed/issues/8050)).

Co-authored-by: Antonio <as-cii@zed.dev>
2024-02-29 09:16:42 -07:00
Antonio Scandurra
7aba9eb4b7
Introduce a short-term solution for flickering (#8542)
This uses bounds checking alone to determine hover state to avoid
flicker. It's a short-term solution because the rendering is incorrect.
We think this is better than flickering though and buys us some time as
we work on a more robust solution overall.

Release Notes:

- Fixed flickering when hovering.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-28 17:57:20 +01:00
Thorsten Ball
adc7cfb0d3
Fix moving focus to docks when navigating via keybinds (#7221)
This is a follow-up to #7141 and fixes the focus-switching to docks in
case they haven't been focused before.

We ran into issues when trying to focus a dock, that hasn't been focused
in the app's lifecycle: focus would only flip after the next re-render
(which could be triggered by moving the mouse, for example)

This changes the approach and uses the one we have for `toggle focus`
actions.

Release Notes:

- N/A

Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: bennetbo <bennetbo@gmx.de>
2024-02-01 16:28:51 +01:00
Conrad Irwin
dcca48482b
disallow opening private files (#7165)
- Disallow sharing gitignored files through collab
- Show errors when failing to open files
- Show a warning to followers when view is unshared

/cc @mikaylamaki, let's update this to use your `private_files` config
before merge.


Release Notes:

- Added the ability to prevent sharing private files over collab.

---------

Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-31 12:05:51 -08:00
Mikayla
c05edee2b5
Port the rest of the app 2024-01-21 20:26:33 -08:00
Mikayla
a44aae9e91
Finish documenting the action, asset, color, and element modules in GPUI
Remove SmallVec from the public API of GPUI
2024-01-20 20:15:23 -08:00
Piotr Osiewicz
b6d8665fc1 pane: stop propagation of drag/click events in resizing handle
This prevents focused editor from being scrolled while a pane is getting resized.

Fixes: Mouse down to start an editor resize causes a scroll
2024-01-18 14:24:03 +01:00
Kirill Bulatov
a601e96b6c Style collab notifications properly 2024-01-17 16:44:43 +02:00
Kirill Bulatov
39dff0e827 Stop using button for collab notifications 2024-01-17 11:06:46 +02:00
Antonio Scandurra
1c260e6dfd Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/copilot/src/sign_in.rs
#	crates/gpui/src/window.rs
#	crates/workspace/src/pane_group.rs
2024-01-10 22:58:52 +01:00
Antonio Scandurra
2923b71f83 Replace WindowContext::notify with WindowContext::refresh 2024-01-10 17:27:02 +01:00
Mikayla
e786e22121
And a few more todos 2024-01-09 16:41:17 -08:00
Kirill Bulatov
625c9d8980 Remove some todo!'s 2024-01-09 11:36:36 +02:00
Mikayla
51caa74349
Restore the active pane magnification feature 2024-01-08 15:48:31 -08:00
Antonio Scandurra
84c36066bc Start on caching views
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-01-08 19:07:20 +01:00
Piotr Osiewicz
97aed8a4d7
Restore ability to reset pane split size by double clicking drag handle. (#3937)
Release notes
- Fixed double clicking on pane drag handle not resetting pane's split
size.
- Fixed pane group sizes not being serialized.
2024-01-08 16:48:17 +01:00
Antonio Scandurra
cf03ea2da9 Don't shift pane content when following someone 2024-01-05 10:55:33 +01:00
Max Brunsfeld
789ce8dd75 Remove 2 suffix for workspace
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 11:08:51 -08:00
Max Brunsfeld
ca735ad70f Ensure there's only one leader per pane 2023-10-09 13:32:38 -07:00
Conrad Irwin
92bb9a5fdc Make following more good
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-09-29 17:59:19 -06:00
Max Brunsfeld
a8b35eb8f5 Merge branch 'main' into allow-following-outside-of-projects 2023-09-28 11:58:28 -07:00
Max Brunsfeld
0f39b63801 Rename color_index to participant_index
Co-authored-by: Conrad <conrad@zed.dev>
2023-09-28 11:37:22 -07:00
Max Brunsfeld
545b5e0161 Assign unique color indices to room participants, use those instead of replica_ids
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2023-09-28 11:06:09 -07:00
Conrad Irwin
37b6e1cbb7 Add SwapPaneInDirection
Add keybindings for vim (and non-vim)
2023-09-26 22:00:51 -06:00
Max Brunsfeld
4ffa167256 Allow following into channel notes regardless of project 2023-09-21 17:12:59 -07:00
Nathan Sobo
e0fdc7d0aa Eliminate PaintContext 2023-09-11 09:00:59 -06:00
Nathan Sobo
a24d94cfda Eliminate LayoutContext 2023-09-11 08:47:00 -06:00
Nathan Sobo
ebf8b32811 Checkpoint 2023-09-08 16:25:10 -06:00
Nathan Sobo
5a778fbde6 Checkpoint 2023-09-06 14:16:15 -06:00
Max Brunsfeld
404f76739c Format let-else statements 2023-08-25 10:11:32 -07:00
Mikayla
e5eed29c72
Add components example
Re-arrange generics on mouse event handler
Add TypeTag struct for dynamically tagged components
2023-08-15 03:06:43 -07:00
Nathan Sobo
db96fb1307 Merge remote-tracking branch 'origin/main' into paint-context 2023-08-08 18:27:16 -06:00
Mikayla Maki
56704c7c5f
Remove placeholders 2023-07-26 09:37:52 -07:00
Nathan Sobo
1b03c5d69c Pass PaintContext to Element::paint
I want to use this on another branch, but it's a sweeping change,
so this prepares the ground for it. This can always be reverted if
it doesn't work out.
2023-07-25 17:32:31 -06:00
Mikayla Maki
25e4bcea7f
Implement cascading resize algorithm 2023-07-24 08:04:46 -07:00
Mikayla Maki
429a2fc623
Add drag end events
Fix left dragging cascade
WIP: Implement right dragging, WIP: use drag end events to set and reset state around initial flex orientation
2023-07-23 13:28:30 -07:00
Mikayla Maki
28ee05b324
WIP: cascade split resizes 2023-07-23 01:20:25 -07:00
Mikayla Maki
b4b53eb5f1
Refactor resize handle code to be amenable to cascading resizes 2023-07-22 21:48:45 -07:00
Mikayla Maki
d84d663ac3
fmt 2023-07-20 10:36:23 -07:00
Mikayla Maki
4d1dbb8aa3
Add a double click to reset resized splits 2023-07-20 10:33:28 -07:00
Conrad Irwin
464cc2e71a Assertions for assumptions 2023-07-20 11:11:37 -06:00
Conrad Irwin
e1379f0ef0 Add support for activating a pane by direction
Contributes: zed-industries/community#476
Contributes: zed-industries/community#478
2023-07-19 18:29:11 -06:00
Alex Viscreanu
c0b2326053
fix(flexes): reset flexes when collapsing axis
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2023-07-14 21:49:33 +02:00