Commit graph

987 commits

Author SHA1 Message Date
Thorsten Ball
e69f9d6cf9
linux/x11: Fix gap when tiling windows side by side (#13859)
By leveraging the `_GTK_EDGE_CONSTRAINTS` atom we can get all four
booleans for the `Tiling` struct and figure out which side is free when
the window is tiled to half of the screen.

For the logic behind the `_GTK_EDGE_CONSTRAINTS` see:
-
8e9d13aa3b/src/x11/window-x11.c (L65-L75)
-
8e9d13aa3b/src/x11/window-x11.c (L1205-L1231)

(I used Claude 3.5 Sonnet with our code and these pieces from `mutter`
to generate the Rust code, that was pretty sweet)

This fixes the gap in the middle when a GPUI window is tiled to the left
and another window to the right.

It's not _perfect_ but it looks a lot better.

Here's a diff that makes it look better:

```diff
diff --git a/crates/gpui/examples/window_shadow.rs b/crates/gpui/examples/window_shadow.rs
index 122231f6b..7fa29dadc 100644
--- a/crates/gpui/examples/window_shadow.rs
+++ b/crates/gpui/examples/window_shadow.rs
@@ -72,8 +72,8 @@ impl Render for WindowShadow {
                     .when(!(tiling.top || tiling.left), |div| div.rounded_tl(rounding))
                     .when(!tiling.top, |div| div.pt(shadow_size))
                     .when(!tiling.bottom, |div| div.pb(shadow_size))
-                    .when(!tiling.left, |div| div.pl(shadow_size))
-                    .when(!tiling.right, |div| div.pr(shadow_size))
+                    .when(!tiling.left, |div| div.pl(shadow_size - border_size))
+                    .when(!tiling.right, |div| div.pr(shadow_size - border_size))
                     .on_mouse_move(|_e, cx| cx.refresh())
                     .on_mouse_down(MouseButton::Left, move |e, cx| {
                         let size = cx.window_bounds().get_bounds().size;
```

But that makes it look weird on Wayland, so I didn't do it.

I think it's fine for now. Chromium looks bad and has a gap, so we're
already better.

## Before

![before_1](https://github.com/zed-industries/zed/assets/1185253/875c5cdd-c0be-4295-beb0-bb9ba5beaa52)


![before_2](https://github.com/zed-industries/zed/assets/1185253/0b96be70-4c34-4e99-aeb2-ab741171ad14)

## After

![after_1](https://github.com/zed-industries/zed/assets/1185253/aa51da77-daf1-4ef8-a33f-a83731e0c7e1)

![after_2](https://github.com/zed-industries/zed/assets/1185253/8ce7902d-90b6-4f06-ba2c-626e643abe56)


Release Notes:

- N/A
2024-07-05 15:02:14 +02:00
Yongkang Chen
ed09bb949c
Fix panel state (#13668)
In the latest update, panel loading occasionally occurred randomly,
either before or after workspace deserialization due to their
asynchronous nature. This update addresses the issue by ensuring panels
restore their state based on serialized data, synchronizing their
loading with workspace deserialization.

Release Notes:

- Fixed [#9638](https://github.com/zed-industries/zed/issues/9638)
- Fixed [#12954](https://github.com/zed-industries/zed/issues/12954)
2024-07-04 03:38:19 +03:00
Mikayla Maki
492040dec4 fix duplicated code 2024-07-03 11:34:34 -07:00
Mikayla Maki
47aa761ca9
Linux window decorations (#13611)
This PR adds support for full client side decorations on X11 and Wayland

TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)

Release Notes:

- N/A

---------

Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-03 11:28:09 -07:00
Thorsten Ball
40748b0a15
autosave: Respect project autosave settings per file (#13369)
This fixes #13316 by checking whether there are any local workspace
settings for a given file.

Release Notes:

- Fixed `autosave` settings in project-specific settings file being
ignored. ([#13316](https://github.com/zed-industries/zed/issues/13316)).

Co-authored-by: Bennet <bennet@zed.dev>
2024-06-24 14:56:22 +02:00
Max Brunsfeld
6fba1e46a8
Remove never-used client parameter from message handler functions (#13406)
Every single client-side RPC message handler function took an unused
`Arc<Client>` parameter. This removes that.

Release Notes:

- N/A
2024-06-22 16:07:36 -07:00
loczek
3076567f6b
workspace: Add clear notifications command (#13320)
Release Notes:

- Added the `workspace: clear all notifications` command to clear
notifications
([#10761](https://github.com/zed-industries/zed/issues/10761))


https://github.com/zed-industries/zed/assets/30776250/36f2c3f3-5b5e-4f98-9418-8806ce311504
2024-06-21 07:00:46 +02:00
Mikayla Maki
d4891a62bb
Conform to wayland spec on resize (#13243)
Fixes https://github.com/zed-industries/zed/issues/10976

Release Notes:

- N/A

Co-authored-by: conrad <conrad@zed.dev>
2024-06-18 21:01:15 -07:00
Mikayla Maki
6b9ddbfef2
Add more menus to Zed (#12940)
### TODO

- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
   - Go to File...
  - Go to Symbol in Project... 
- [x] Add go items to the selection tool in the editor:
   - Go to Symbol in Editor...
   - Go to Line/Column...
   - Next Problem
   - Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
    - Add Folder to Project
    - Open a new project
    - Open recent
 - [x] Get a style pass 
 - [x] Implement style pass
   - [x] Fix the wrong actions in the selection menu
   - [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
   - [x] Adopt link styling  for webview actions
   - [x] Set lucide hamburger for menu icon
   - [x] Gate application menu to only show on Linux and Windows




Release Notes:

- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
2024-06-18 12:16:54 -07:00
Max Brunsfeld
da281d6d8f
Fix issues where screen and window sizes contained Pixels, but were declared as DevicePixels (#12991)
On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.

Release Notes:

- Fixed issues with window positioning on X11

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-06-13 10:48:37 -07:00
Mikayla Maki
80c14c9198
Pull app / OS info out of GPUI, add Linux information, make fallible window initialization (#12869)
TODO:
- [x] Finish GPUI changes on other operating systems 

This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-11 11:43:12 -07:00
Conrad Irwin
4e98c23463
Reconnect button for remote projects (#12669)
Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
2024-06-10 18:09:47 -06:00
Kirill Bulatov
953393f6ce
Rename workspace::Restart action into workspace::Reload (#12672)
Closes https://github.com/zed-industries/zed/issues/12609

Instead of adding some ordering mechanism to the actions, rename the
action so that it's not interfering with the `editor: restart language
server` command.

Before:

![image](https://github.com/zed-industries/zed/assets/2690773/b5e86eda-d766-49fc-a25b-f8b9fdb7b521)

![image](https://github.com/zed-industries/zed/assets/2690773/c5edeb56-12aa-496b-bb6f-dc705cbb9ae3)


After:

![image](https://github.com/zed-industries/zed/assets/2690773/ed30c68d-bfdd-4e00-bb5d-0be52fbe4e16)
![Screenshot 2024-06-05 at 09 46
25](https://github.com/zed-industries/zed/assets/2690773/9fe4eb52-0399-4321-85a9-3b07c11395ce)


Release Notes:

- Improved language server restart command ergonomics by renaming
`workspace::Restart` action into `workspace::Reload` to remove any other
"restart"-worded actions in the list
2024-06-08 13:23:59 +03:00
Piotr Osiewicz
377e24b798
chore: Fix clippy for upcoming 1.79 Rust release (#12727)
1.79 is due for release in a week.
Release Notes:

- N/A
2024-06-06 12:46:53 +02:00
Mikayla Maki
5a149b970c
Make tests less noisy (#12463)
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders

Release Notes:

- N/A
2024-05-29 18:06:45 -07:00
Marshall Bowers
82a57a121a
Disable calls.share_on_join by default (#12401)
This PR changes the default value of the `calls.share_on_join` setting
from `true` to `false`.

Nathan mentioned that project sharing should be opt-in so that projects
aren't shared unless you intend for them to be.

Release Notes:

- Changed the default `calls.share_on_join` value to `false`.
2024-05-28 19:28:07 -04:00
Nathan Sobo
e19339bc1d
Allow UI font weight to be assigned in settings (#12333)
Release Notes:

- Added the ability to configure the weight of your UI font in standard
CSS weight units from 0 to 900.
2024-05-26 23:06:58 -06:00
Elliot Thomas
b9697fb487
Enable manual worktree organization (#11504)
Release Notes:

- Preserve order of worktrees in project
([#10883](https://github.com/zed-industries/zed/issues/10883)).
- Enable drag-and-drop reordering for project worktrees

Note: worktree order is not synced during collaboration but guests can
reorder their own project panels.

![Reordering
worktrees](https://github.com/zed-industries/zed/assets/1347854/1c63d83c-5d4e-4b55-b840-bfbf32521b2a)

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2024-05-24 12:15:48 +03:00
Marshall Bowers
13bbaf1e18
Use UpdateGlobal accessors in more places (#11925)
This PR updates a number of instances that were previously using
`cx.update_global` to use `UpdateGlobal::update_global` instead.

Release Notes:

- N/A
2024-05-16 13:30:04 -04:00
Antonio Scandurra
a13a92fbbf
Introduce recent files ambient context for assistant (#11791)
<img width="1637" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/5aaec657-3499-42c9-9528-c83728f2a7a1">

Release Notes:

- Added a new ambient context feature that allows showing the model up
to three buffers (along with their diagnostics) that the user interacted
with recently.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-05-14 13:48:36 +02:00
Conrad Irwin
5515ba6043
Extract http from util (#11680)
This avoids the CLI linking libssl etc...

Release Notes:

- N/A
2024-05-10 15:50:20 -06:00
Robert Falkén
80d3eafa30
Alternate files with ctrl-6 (#11367)
This is my stab at #7709 

I realize the code is flawed. There's no test coverage, I'm using
`clone()` and there are probably better ways to hook into the events.
Also, I didn't know what context to use for the keybinding. But maybe
with some pointers from someone who actually know what they're doing, I
can get this shippable.

Release Notes:

- vim: Added ctrl-6 for
[alternate-file](https://vimhelp.org/editing.txt.html#CTRL-%5E) to
navigate back and forth between two buffers.



https://github.com/zed-industries/zed/assets/261929/2d10494e-5668-4988-b7b4-417c922d6c61

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-05-10 11:40:08 -06:00
Thorsten Ball
dbebb40956
linux: Store binary path before restart to handle deleted binary file (#11568)
This fixes restart after updates not working on Linux.

On Linux we can't reliably get the binary path after an update, because
the original binary was deleted and the path will contain ` (deleted)`.

See: https://github.com/rust-lang/rust/issues/69343

We *could* strip ` (deleted)` off, but that feels nasty. So instead we
save the original binary path, before we do the installation, then
restart.

Later on, we can also change this to be a _new_ binary path returned by
the installers, which we then have to start.


Release Notes:

- N/A
2024-05-08 19:13:28 +02:00
张小白
63a5f46df4
Remember window restore size (#10429)
Now, regardless of how the Zed window is closed, Zed can remember the
window's restore size.

- [x] Windows implementation
- [x] macOS implementation
- [x] Linux implementation (partial)
- [x] update SQL data base (mark column `fullscreen` as deprecated)

The current implementation on Linux is basic, and I'm not sure if it's
correct.

The variable `fullscreen` in SQL can be removed, but I'm unsure how to
do it.
edit: mark `fullscreen` as deprecated

### Case 1

When the window is closed as maximized, reopening it will open in the
maximized state, and returning from maximized state will restore the
position and size it had when it was maximized.



https://github.com/zed-industries/zed/assets/14981363/7207752e-878a-4d43-93a7-41ad1fdb3a06


### Case 2

When the window is closed as fullscreen, reopening it will open in
fullscreen mode, and toggling fullscreen will restore the position and
size it had when it entered fullscreen (note that the fullscreen
application was not recorded in the video, showing a black screen, but
it had actually entered fullscreen mode).



https://github.com/zed-industries/zed/assets/14981363/ea5aa70d-b296-462a-afb3-4c3372883ea3

### What's more

- As English is not my native language, some variable and struct names
may need to be modified to match their actual meaning.
- I am not familiar with the APIs related to macOS and Linux, so
implementation for these two platforms has not been done for now.
- Any suggestions and ideas are welcome.

Release Notes:

- N/A
2024-05-07 23:29:03 -06:00
Marshall Bowers
f658af5903
Make border methods always require an explicit width (#11450)
This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.

This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.

### Before

```rs
div()
    .border()
    .border_t()
    .border_r()
    .border_b()
    .border_l()
    .border_width(px(7.))
```

### After

```rs
div()
    .border_1()
    .border_t_1()
    .border_r_1()
    .border_b_1()
    .border_l_1()
    .border(px(7.))
```

Release Notes:

- N/A
2024-05-06 13:22:47 -04:00
Piotr Osiewicz
5a71d8c7f1
Add support for detecting tests in source files, and implement it for Rust (#11195)
Continuing work from #10873 

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-05-05 16:32:48 +02:00
Piotr Osiewicz
1a9b0536a2
Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00
Conrad Irwin
9bac64a9c1
Rename RemoteProject -> DevServerProject (#11301)
Co-Authored-By: Mikayla <mikayla@zed.dev>

In a fit of ill-advisedness I called these things remote projects;
forgetting that remote project is also what we call collaboratively
shared projects.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-05-02 11:00:08 -06:00
Conrad Irwin
fa0253bc5a
Disallow adding folders to projects and opening the terminal in remote projects (#11261)
Release Notes:

- Fixed broken UI in remote projects

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-05-01 16:04:59 -06:00
Conrad Irwin
62c12cd549
Reduce frequency of workspace save (#11183)
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:


- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-04-29 20:27:01 -06:00
Bennet Bo Fenner
20625e98ad
preview tabs: Allow replacing preview tab when using code navigation (#10730)
This PR adds support for replacing the current preview tab when using
GoToDefinition. Previously a tab, that was navigated away from, was
converted into a permanent tab and the new tab was opened as preview.

Without `enable_preview_from_code_navigation`:


https://github.com/zed-industries/zed/assets/53836821/99840724-d6ff-4738-a9c4-ee71a0001634

With `enable_preview_from_code_navigation`:


https://github.com/zed-industries/zed/assets/53836821/8c60efcb-d597-40bf-b08b-13faf5a289b6

Note: In the future I would like to improve support for the navigation
history, because right now tabs that are not "normal" project items,
e.g. FindAllReferences cannot be reopened

Release Notes:

- Added support for replacing the current preview tab when using code
navigation (`enable_preview_from_code_navigation`)
2024-04-29 20:47:01 +02:00
Nathan Sobo
39fb1d567d
Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-04-28 13:59:21 -06:00
Conrad Irwin
664f779eb4
new path picker (#11015)
Still TODO:

* Disable the new save-as for local projects
* Wire up sending the new path to the remote server

Release Notes:

- Added the ability to "Save-as" in remote projects

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-26 13:25:25 -06:00
Bennet Bo Fenner
314b723292
remote projects: Allow reusing window (#11058)
Release Notes:

- Allow reusing the window when opening a remote project from the recent
projects picker
- Fixed an issue, which would not let you rejoin a remote project after
disconnecting from it for the first time

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Remco <djsmits12@gmail.com>
2024-04-26 21:04:34 +02:00
Antonio Scandurra
6a7761e620
Merge ElementContext into WindowContext (#10979)
The new `ElementContext` was originally introduced to ensure the element
APIs could only be used inside of elements. Unfortunately, there were
many places where some of those APIs needed to be used, so
`WindowContext::with_element_context` was introduced, which defeated the
original safety purposes of having a specific context for elements.

This pull request merges `ElementContext` into `WindowContext` and adds
(debug) runtime checks to APIs that can only be used during certain
phases of element drawing.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-04-25 12:54:39 +02:00
Kyle Kelley
68a1ad89bb
New revision of the Assistant Panel (#10870)
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
2024-04-23 16:23:26 -07:00
Conrad Irwin
e0c83a1d32
remote projects per user (#10594)
Release Notes:

- Made remote projects per-user instead of per-channel. If you'd like to
be part of the remote development alpha, please email hi@zed.dev.

---------

Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2024-04-23 15:33:09 -06:00
Antonio Scandurra
bcbf2f2fd3
Introduce autoscroll support for elements (#10889)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.

As a drive-by, we also:

- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-23 15:14:22 +02:00
ElKowar
7f81bfb6b7
Make keymaps reusable across platforms (#10811)
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.

Release Notes:

- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
2024-04-22 13:24:25 -07:00
Kirill Bulatov
870a61dd4d
Add "Open in Terminal" context menu entries for project panel, editor and tab context menus (#10741)
Closes https://github.com/zed-industries/zed/issues/4566

Pane tabs (does not exist for multibuffer tabs):
<img width="439" alt="Screenshot 2024-04-18 at 23 01 08"
src="https://github.com/zed-industries/zed/assets/2690773/3af79ed8-07ea-4cf2-bcf9-735b1b3be8c4">

Editor context menu:
<img width="404" alt="Screenshot 2024-04-18 at 23 01 14"
src="https://github.com/zed-industries/zed/assets/2690773/38ea7afc-df2b-45ef-8331-eb6a4588af9f">

Project panel context menu (was not shown for file entries before this):
<img width="408" alt="Screenshot 2024-04-18 at 23 01 18"
src="https://github.com/zed-industries/zed/assets/2690773/e336fce1-7da0-4671-b8d2-8d3409c23eb6">

Release Notes:

- (breaking change) Moved `project_panel::OpenInTerminal` into
`workspace::OpenInTerminal` action and add it in editors, tab context
menus and proper panel file entries
([4566](https://github.com/zed-industries/zed/issues/4566))
2024-04-19 01:43:46 +03:00
Kirill Bulatov
20554d0296
Fix center element wrapper size (#10672)
Fixes
https://github.com/zed-industries/zed/pull/9754#pullrequestreview-2005401133
Fixes
https://github.com/zed-industries/zed/pull/9754#issuecomment-2060536590
Closes https://github.com/zed-industries/zed/pull/10669

* Updates the docs to use a proper max value for the centered layout
padding (0.4 instead of 0.45)
* Makes the `center` wrapper (`h_flex`) to be of size of the `center`
element always, to ensure terminal lines are displayed correctly

The letter fix is somewhat hacky: while it does the right thing right
now, it does not prevent us from future mistakes like these, and does
not explain why the bottom dock could be of one, smaller, height, and
its contents, the terminal pane/terminal element/something else would
think that it has a larger height, thus breaking the scrolling and
rendering.
cc @alygin if you're interested to solve another layout-related thing.

Release Notes:

- N/A
2024-04-17 12:34:18 +03:00
Andrew Lygin
4eb1e65fbb
Add centered layout support (#9754)
This PR implements the Centered Layout feature (#4685):
- Added the `toggle centered layout` action.
- The centered layout mode only takes effect when there's a single
central pane.
- The state of the centered layout toggle is saved / restored between
Zed restarts.
- The paddings are controlled by the `centered_layout` setting:

```json
"centered_layout": {
  "left_padding": 0.2,
  "right_padding": 0.2
}
```

This allows us to support both the VSCode-style (equal paddings) and
IntelliJ-style (only left padding in Zen mode).

Release Notes:

- Added support for Centered Layout
([#4685](https://github.com/zed-industries/zed/pull/9754)).


https://github.com/zed-industries/zed/assets/2101250/2d5b2a16-c248-48b5-9e8c-6f1219619398

Related Issues:

- Part of #4382
2024-04-16 12:12:41 -07:00
Conrad Irwin
f6c85b28d5
WIP: remoting (#10085)
Release Notes:

- Added private alpha support for remote development. Please reach out to hi@zed.dev if you'd like to be part of shaping this feature.
2024-04-11 15:36:35 -06:00
Bennet Bo Fenner
ea4419076e
Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Piotr Osiewicz
2f616fe8eb
workspace: Add restore_on_startup setting that allows always opening an empty Zed instance (#10366)
Fixes #7694
The new setting accepts "last_workspace" (default) and "none" as
options.

In a follow-up PR I'll add a new option that re-launches all of the Zed
windows and not just the last one.

Release Notes:

- Added `restore_on_startup` option, accepting `last_workspace`
(default) and `none` options. With `none`, new Zed instances will not
restore workspaces that were open last.
2024-04-11 13:27:27 +02:00
Mehmet Efe Akça
339b29ef17
Add open vim keymap command (#9953)
Release Notes:

- Added a `vim: open default keymap` command to show the default Vim
keymap ([#8593](https://github.com/zed-industries/zed/issues/8593)).

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-04-10 19:03:13 -04:00
Marshall Bowers
8cbdd9e0fa
Refactor workspace notifications to use explicit NotificationId type (#10342)
This PR reworks the way workspace notifications are identified to use a
new `NotificationId` type.

A `NotificationId` is bound to a given type that is used as a unique
identifier. Generally this will be a unit struct that can be used to
uniquely identify this notification.

A `NotificationId` can also accept an optional `ElementId` in order to
distinguish between different notifications of the same type.

This system avoids the issue we had previously of selecting `usize` IDs
somewhat arbitrarily and running the risk of having two independent
notifications collide (and thus interfere with each other).

This also fixes a bug where multiple suggestion notifications for the
same extension could be live at once

Fixes https://github.com/zed-industries/zed/issues/10320.

Release Notes:

- Fixed a bug where multiple extension suggestions for the same
extension could be shown at once
([#10320](https://github.com/zed-industries/zed/issues/10320)).

---------

Co-authored-by: Max <max@zed.dev>
2024-04-10 17:21:23 -04:00
张小白
3648d79ddb
Reduce the frequency writing window size and position information to the database (#10315)
Release Notes:

- N/A
2024-04-10 12:56:51 -06:00
Bennet Bo Fenner
7dccbd8e3b
markdown preview: Improve live preview (#10205)
This PR contains various improvements for the markdown preview (some of
which were originally part of #7601).
Some improvements can be seen in the video (see also release notes down
below):


https://github.com/zed-industries/zed/assets/53836821/93324ee8-d366-464a-9728-981eddbfdaf7

Release Notes:
- Added action to open markdown preview in the same pane
- Added support for displaying channel notes in markdown preview
- Added support for displaying the current active editor when opening
markdown preview
- Added support for scrolling the editor to the corresponding block when
double clicking an element in markdown preview
- Improved pane creation handling when opening markdown preview
- Fixed markdown preview displaying non-markdown files
2024-04-08 21:17:40 +02:00
Piotr Osiewicz
f0d4d71e97
pane: Always notify status bar items on Pane::Focused events (#10275)
Due to peculiarities in handling of terminal panes (namely the fact that
they are not actually tracked by the Workspace::active_pane member), it
was possible to get into a state where status bar items "lost track" of
an active pane item; one way to reproduce it was to open a new terminal
via "workspace: new terminal" with a pane open in a central view; once a
new terminal is opened, the language selector and line number indicator
lose track of an active item. Focusing central view does nothing - it
will only go away after switching a tab in the central view.

To remedy this, we now always notify the status bar items of a pane
focus change, even if Workspace::active_pane points to the same pane.

Release Notes:

- Fixed status bar focus issues when spawning a terminal via `workspace:
new terminal` action.
2024-04-08 17:03:25 +02:00