use std::cmp::Ordering; use crate::Vim; use editor::{display_map::ToDisplayPoint, scroll::scroll_amount::ScrollAmount, Editor}; use gpui::{actions, AppContext, ViewContext}; use language::Bias; use workspace::Workspace; actions!( vim, [LineUp, LineDown, ScrollUp, ScrollDown, PageUp, PageDown,] ); pub fn init(cx: &mut AppContext) { cx.add_action(|_: &mut Workspace, _: &LineDown, cx| { scroll(cx, |c| ScrollAmount::Line(c.unwrap_or(1.))) }); cx.add_action(|_: &mut Workspace, _: &LineUp, cx| { scroll(cx, |c| ScrollAmount::Line(-c.unwrap_or(1.))) }); cx.add_action(|_: &mut Workspace, _: &PageDown, cx| { scroll(cx, |c| ScrollAmount::Page(c.unwrap_or(1.))) }); cx.add_action(|_: &mut Workspace, _: &PageUp, cx| { scroll(cx, |c| ScrollAmount::Page(-c.unwrap_or(1.))) }); cx.add_action(|_: &mut Workspace, _: &ScrollDown, cx| { scroll(cx, |c| { if let Some(c) = c { ScrollAmount::Line(c) } else { ScrollAmount::Page(0.5) } }) }); cx.add_action(|_: &mut Workspace, _: &ScrollUp, cx| { scroll(cx, |c| { if let Some(c) = c { ScrollAmount::Line(-c) } else { ScrollAmount::Page(-0.5) } }) }); } fn scroll(cx: &mut ViewContext, by: fn(c: Option) -> ScrollAmount) { Vim::update(cx, |vim, cx| { let amount = by(vim.pop_number_operator(cx).map(|c| c as f32)); vim.update_active_editor(cx, |editor, cx| scroll_editor(editor, &amount, cx)); }) } fn scroll_editor(editor: &mut Editor, amount: &ScrollAmount, cx: &mut ViewContext) { let should_move_cursor = editor.newest_selection_on_screen(cx).is_eq(); editor.scroll_screen(amount, cx); if should_move_cursor { let selection_ordering = editor.newest_selection_on_screen(cx); if selection_ordering.is_eq() { return; } let visible_rows = if let Some(visible_rows) = editor.visible_line_count() { visible_rows as u32 } else { return; }; let top_anchor = editor.scroll_manager.anchor().anchor; editor.change_selections(None, cx, |s| { s.replace_cursors_with(|snapshot| { let mut new_point = top_anchor.to_display_point(&snapshot); match selection_ordering { Ordering::Less => { new_point = snapshot.clip_point(new_point, Bias::Right); } Ordering::Greater => { *new_point.row_mut() += visible_rows - 1; new_point = snapshot.clip_point(new_point, Bias::Left); } Ordering::Equal => unreachable!(), } vec![new_point] }) }); } } #[cfg(test)] mod test { use crate::{state::Mode, test::VimTestContext}; use gpui::geometry::vector::vec2f; use indoc::indoc; #[gpui::test] async fn test_scroll(cx: &mut gpui::TestAppContext) { let mut cx = VimTestContext::new(cx, true).await; cx.set_state(indoc! {"ˇa\nb\nc\nd\ne\n"}, Mode::Normal); cx.update_editor(|editor, cx| { assert_eq!(editor.snapshot(cx).scroll_position(), vec2f(0., 0.)) }); cx.simulate_keystrokes(["ctrl-e"]); cx.update_editor(|editor, cx| { assert_eq!(editor.snapshot(cx).scroll_position(), vec2f(0., 1.)) }); cx.simulate_keystrokes(["2", "ctrl-e"]); cx.update_editor(|editor, cx| { assert_eq!(editor.snapshot(cx).scroll_position(), vec2f(0., 3.)) }); cx.simulate_keystrokes(["ctrl-y"]); cx.update_editor(|editor, cx| { assert_eq!(editor.snapshot(cx).scroll_position(), vec2f(0., 2.)) }); } }