use std::str::FromStr; use std::sync::OnceLock; use crate::stories::*; use clap::ValueEnum; use clap::builder::PossibleValue; use gpui::AnyView; use strum::{EnumIter, EnumString, IntoEnumIterator}; use ui::prelude::*; #[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)] #[strum(serialize_all = "snake_case")] pub enum ComponentStory { ApplicationMenu, AutoHeightEditor, CollabNotification, ContextMenu, Cursor, Focus, IconButton, Keybinding, List, ListHeader, ListItem, OverflowScroll, Picker, Scroll, Tab, TabBar, Text, ToggleButton, ViewportUnits, WithRemSize, } impl ComponentStory { pub fn story(&self, window: &mut Window, cx: &mut App) -> AnyView { match self { Self::ApplicationMenu => cx .new(|cx| title_bar::ApplicationMenuStory::new(window, cx)) .into(), Self::AutoHeightEditor => AutoHeightEditorStory::new(window, cx).into(), Self::CollabNotification => cx .new(|_| collab_ui::notifications::CollabNotificationStory) .into(), Self::ContextMenu => cx.new(|_| ui::ContextMenuStory).into(), Self::Cursor => cx.new(|_| crate::stories::CursorStory).into(), Self::Focus => FocusStory::model(window, cx).into(), Self::IconButton => cx.new(|_| ui::IconButtonStory).into(), Self::Keybinding => cx.new(|_| ui::KeybindingStory).into(), Self::List => cx.new(|_| ui::ListStory).into(), Self::ListHeader => cx.new(|_| ui::ListHeaderStory).into(), Self::ListItem => cx.new(|_| ui::ListItemStory).into(), Self::OverflowScroll => cx.new(|_| crate::stories::OverflowScrollStory).into(), Self::Picker => PickerStory::new(window, cx).into(), Self::Scroll => ScrollStory::model(cx).into(), Self::Tab => cx.new(|_| ui::TabStory).into(), Self::TabBar => cx.new(|_| ui::TabBarStory).into(), Self::Text => TextStory::model(cx).into(), Self::ToggleButton => cx.new(|_| ui::ToggleButtonStory).into(), Self::ViewportUnits => cx.new(|_| crate::stories::ViewportUnitsStory).into(), Self::WithRemSize => cx.new(|_| crate::stories::WithRemSizeStory).into(), } } } #[derive(Debug, PartialEq, Eq, Clone, Copy)] pub enum StorySelector { Component(ComponentStory), KitchenSink, } impl FromStr for StorySelector { type Err = anyhow::Error; fn from_str(raw_story_name: &str) -> std::result::Result { use anyhow::Context as _; let story = raw_story_name.to_ascii_lowercase(); if story == "kitchen_sink" { return Ok(Self::KitchenSink); } if let Some((_, story)) = story.split_once("components/") { let component_story = ComponentStory::from_str(story) .with_context(|| format!("story not found for component '{story}'"))?; return Ok(Self::Component(component_story)); } anyhow::bail!("story not found for '{raw_story_name}'") } } impl StorySelector { pub fn story(&self, window: &mut Window, cx: &mut App) -> AnyView { match self { Self::Component(component_story) => component_story.story(window, cx), Self::KitchenSink => KitchenSinkStory::model(cx).into(), } } } /// The list of all stories available in the storybook. static ALL_STORY_SELECTORS: OnceLock> = OnceLock::new(); impl ValueEnum for StorySelector { fn value_variants<'a>() -> &'a [Self] { let stories = ALL_STORY_SELECTORS.get_or_init(|| { let component_stories = ComponentStory::iter().map(StorySelector::Component); component_stories .chain(std::iter::once(StorySelector::KitchenSink)) .collect::>() }); stories } fn to_possible_value(&self) -> Option { let value = match self { Self::Component(story) => format!("components/{story}"), Self::KitchenSink => "kitchen_sink".to_string(), }; Some(PossibleValue::new(value)) } }