use crate::prelude::*; use crate::{OrderMethod, Palette, PaletteItem}; #[derive(Component)] pub struct ThemeSelector { id: ElementId, } impl ThemeSelector { pub fn new(id: impl Into) -> Self { Self { id: id.into() } } fn render(self, _view: &mut V, cx: &mut ViewContext) -> impl Component { div().child( Palette::new(self.id.clone()) .items(vec![ PaletteItem::new("One Dark"), PaletteItem::new("Rosé Pine"), PaletteItem::new("Rosé Pine Moon"), PaletteItem::new("Sandcastle"), PaletteItem::new("Solarized Dark"), PaletteItem::new("Summercamp"), PaletteItem::new("Atelier Cave Light"), PaletteItem::new("Atelier Dune Light"), PaletteItem::new("Atelier Estuary Light"), PaletteItem::new("Atelier Forest Light"), PaletteItem::new("Atelier Heath Light"), ]) .placeholder("Select Theme...") .empty_string("No matches") .default_order(OrderMethod::Ascending), ) } } #[cfg(feature = "stories")] pub use stories::*; #[cfg(feature = "stories")] mod stories { use gpui2::{Div, Render}; use crate::Story; use super::*; pub struct ThemeSelectorStory; impl Render for ThemeSelectorStory { type Element = Div; fn render(&mut self, cx: &mut ViewContext) -> Self::Element { Story::container(cx) .child(Story::title_for::<_, ThemeSelector>(cx)) .child(Story::label(cx, "Default")) .child(ThemeSelector::new("theme-selector")) } } }