use crate::ProjectIndex; use gpui::{ canvas, div, list, uniform_list, AnyElement, AppContext, CursorStyle, EventEmitter, FocusHandle, FocusableView, IntoElement, ListOffset, ListState, Model, MouseMoveEvent, Render, UniformListScrollHandle, View, }; use project::WorktreeId; use settings::Settings; use std::{path::Path, sync::Arc}; use theme::ThemeSettings; use ui::prelude::*; use workspace::item::Item; pub struct ProjectIndexDebugView { index: Model, rows: Vec, selected_path: Option, hovered_row_ix: Option, focus_handle: FocusHandle, list_scroll_handle: UniformListScrollHandle, _subscription: gpui::Subscription, } struct PathState { path: Arc, chunks: Vec, list_state: ListState, } enum Row { Worktree(Arc), Entry(WorktreeId, Arc), } impl ProjectIndexDebugView { pub fn new(index: Model, cx: &mut ViewContext) -> Self { let mut this = Self { rows: Vec::new(), list_scroll_handle: UniformListScrollHandle::new(), selected_path: None, hovered_row_ix: None, focus_handle: cx.focus_handle(), _subscription: cx.subscribe(&index, |this, _, _, cx| this.update_rows(cx)), index, }; this.update_rows(cx); this } fn update_rows(&mut self, cx: &mut ViewContext) { let worktree_indices = self.index.read(cx).worktree_indices(cx); cx.spawn(|this, mut cx| async move { let mut rows = Vec::new(); for index in worktree_indices { let (root_path, worktree_id, worktree_paths) = index.read_with(&cx, |index, cx| { let worktree = index.worktree.read(cx); (worktree.abs_path(), worktree.id(), index.paths(cx)) })?; rows.push(Row::Worktree(root_path)); rows.extend( worktree_paths .await? .into_iter() .map(|path| Row::Entry(worktree_id, path)), ); } this.update(&mut cx, |this, cx| { this.rows = rows; cx.notify(); }) }) .detach(); } fn handle_path_click( &mut self, worktree_id: WorktreeId, file_path: Arc, cx: &mut ViewContext, ) -> Option<()> { let project_index = self.index.read(cx); let fs = project_index.fs.clone(); let worktree_index = project_index.worktree_index(worktree_id, cx)?.read(cx); let root_path = worktree_index.worktree.read(cx).abs_path(); let chunks = worktree_index.chunks_for_path(file_path.clone(), cx); cx.spawn(|this, mut cx| async move { let chunks = chunks.await?; let content = fs.load(&root_path.join(&file_path)).await?; let chunks = chunks .into_iter() .map(|chunk| { let mut start = chunk.chunk.range.start.min(content.len()); let mut end = chunk.chunk.range.end.min(content.len()); while !content.is_char_boundary(start) { start += 1; } while !content.is_char_boundary(end) { end -= 1; } content[start..end].to_string().into() }) .collect::>(); this.update(&mut cx, |this, cx| { let view = cx.view().downgrade(); this.selected_path = Some(PathState { path: file_path, list_state: ListState::new( chunks.len(), gpui::ListAlignment::Top, px(100.), move |ix, cx| { if let Some(view) = view.upgrade() { view.update(cx, |view, cx| view.render_chunk(ix, cx)) } else { div().into_any() } }, ), chunks, }); cx.notify(); }) }) .detach(); None } fn render_chunk(&mut self, ix: usize, cx: &mut ViewContext) -> AnyElement { let buffer_font = ThemeSettings::get_global(cx).buffer_font.clone(); let Some(state) = &self.selected_path else { return div().into_any(); }; let colors = cx.theme().colors(); let chunk = &state.chunks[ix]; div() .text_ui(cx) .w_full() .font(buffer_font) .child( h_flex() .justify_between() .child(format!( "chunk {} of {}. length: {}", ix + 1, state.chunks.len(), chunk.len(), )) .child( h_flex() .child( Button::new(("prev", ix), "prev") .disabled(ix == 0) .on_click(cx.listener(move |this, _, _| { this.scroll_to_chunk(ix.saturating_sub(1)) })), ) .child( Button::new(("next", ix), "next") .disabled(ix + 1 == state.chunks.len()) .on_click( cx.listener(move |this, _, _| this.scroll_to_chunk(ix + 1)), ), ), ), ) .child( div() .bg(colors.editor_background) .text_xs() .child(chunk.clone()), ) .into_any_element() } fn scroll_to_chunk(&mut self, ix: usize) { if let Some(state) = self.selected_path.as_mut() { state.list_state.scroll_to(ListOffset { item_ix: ix, offset_in_item: px(0.), }) } } } impl Render for ProjectIndexDebugView { fn render(&mut self, cx: &mut gpui::ViewContext<'_, Self>) -> impl IntoElement { if let Some(selected_path) = self.selected_path.as_ref() { v_flex() .child( div() .id("selected-path-name") .child( h_flex() .justify_between() .child(selected_path.path.to_string_lossy().to_string()) .child("x"), ) .border_b_1() .border_color(cx.theme().colors().border) .cursor(CursorStyle::PointingHand) .on_click(cx.listener(|this, _, cx| { this.selected_path.take(); cx.notify(); })), ) .child(list(selected_path.list_state.clone()).size_full()) .size_full() .into_any_element() } else { let mut list = uniform_list( cx.view().clone(), "ProjectIndexDebugView", self.rows.len(), move |this, range, cx| { this.rows[range] .iter() .enumerate() .map(|(ix, row)| match row { Row::Worktree(root_path) => div() .id(ix) .child(Label::new(root_path.to_string_lossy().to_string())), Row::Entry(worktree_id, file_path) => div() .id(ix) .pl_8() .child(Label::new(file_path.to_string_lossy().to_string())) .on_mouse_move(cx.listener(move |this, _: &MouseMoveEvent, cx| { if this.hovered_row_ix != Some(ix) { this.hovered_row_ix = Some(ix); cx.notify(); } })) .cursor(CursorStyle::PointingHand) .on_click(cx.listener({ let worktree_id = *worktree_id; let file_path = file_path.clone(); move |this, _, cx| { this.handle_path_click(worktree_id, file_path.clone(), cx); } })), }) .collect() }, ) .track_scroll(self.list_scroll_handle.clone()) .size_full() .text_bg(cx.theme().colors().background) .into_any_element(); canvas( move |bounds, cx| { list.prepaint_as_root(bounds.origin, bounds.size.into(), cx); list }, |_, mut list, cx| list.paint(cx), ) .size_full() .into_any_element() } } } impl EventEmitter<()> for ProjectIndexDebugView {} impl Item for ProjectIndexDebugView { type Event = (); fn tab_content_text(&self, _cx: &WindowContext) -> Option { Some("Project Index (Debug)".into()) } fn clone_on_split( &self, _: Option, cx: &mut ViewContext, ) -> Option> where Self: Sized, { Some(cx.new_view(|cx| Self::new(self.index.clone(), cx))) } } impl FocusableView for ProjectIndexDebugView { fn focus_handle(&self, _: &AppContext) -> gpui::FocusHandle { self.focus_handle.clone() } }