# Building Zed for macOS ## Repository Clone down the [Zed repository](https://github.com/zed-industries/zed). ## Dependencies - Install [Rust](https://www.rust-lang.org/tools/install) - Install [Xcode](https://apps.apple.com/us/app/xcode/id497799835?mt=12) from the macOS App Store, or from the [Apple Developer](https://developer.apple.com/download/all/) website. Note this requires a developer account. > Ensure you launch XCode after installing, and install the MacOS components, which is the default option. - Install [Xcode command line tools](https://developer.apple.com/xcode/resources/) ```bash xcode-select --install ``` - Ensure that the Xcode command line tools are using your newly installed copy of Xcode: ``` sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer ``` * Install the Rust wasm toolchain: ```bash rustup target add wasm32-wasi ``` ## Backend Dependencies If you are developing collaborative features of Zed, you'll need to install the dependencies of zed's `collab` server: - Install [Postgres](https://postgresapp.com) - Install [Livekit](https://formulae.brew.sh/formula/livekit) and [Foreman](https://formulae.brew.sh/formula/foreman) ```bash brew install livekit foreman ``` Alternatively, if you have [Docker](https://www.docker.com/) installed you can bring up all the `collab` dependencies using Docker Compose: ```sh docker compose up -d ``` ## Building Zed from Source Once you have the dependencies installed, you can build Zed using [Cargo](https://doc.rust-lang.org/cargo/). For a debug build: ``` cargo run ``` For a release build: ``` cargo run --release ``` And to run the tests: ``` cargo test --workspace ``` ## Troubleshooting ### Error compiling metal shaders ``` error: failed to run custom build command for gpui v0.1.0 (/Users/path/to/zed)`** xcrun: error: unable to find utility "metal", not a developer tool or in PATH ``` Try `sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer` ### Cargo errors claiming that a dependency is using unstable features Try `cargo clean` and `cargo build`. ### Error: 'dispatch/dispatch.h' file not found If you encounter an error similar to: ```bash src/platform/mac/dispatch.h:1:10: fatal error: 'dispatch/dispatch.h' file not found Caused by: process didn't exit successfully --- stdout cargo:rustc-link-lib=framework=System cargo:rerun-if-changed=src/platform/mac/dispatch.h cargo:rerun-if-env-changed=TARGET cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS_aarch64-apple-darwin cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS_aarch64_apple_darwin cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS ``` This file is part of Xcode. Ensure you have installed the Xcode command line tools and set the correct path: ```bash xcode-select --install sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer ``` Additionally, set the `BINDGEN_EXTRA_CLANG_ARGS` environment variable: ```bash export BINDGEN_EXTRA_CLANG_ARGS="--sysroot=$(xcrun --show-sdk-path)" ``` Then clean and rebuild the project: ```bash cargo clean cargo run ```