use ui::prelude::*; use ui::{hello_world_rust_buffer_example, MultiBuffer}; use crate::story::Story; #[derive(Element, Default)] pub struct MultiBufferStory {} impl MultiBufferStory { fn render(&mut self, _: &mut V, cx: &mut ViewContext) -> impl IntoElement { let theme = theme(cx); Story::container(cx) .child(Story::title_for::<_, MultiBuffer>(cx)) .child(Story::label(cx, "Default")) .child(MultiBuffer::new(vec![ hello_world_rust_buffer_example(&theme), hello_world_rust_buffer_example(&theme), hello_world_rust_buffer_example(&theme), hello_world_rust_buffer_example(&theme), hello_world_rust_buffer_example(&theme), ])) } }