use editor::Editor; use gpui::{div, IntoElement, ParentElement, Render, Subscription, View, ViewContext, WeakView}; use language::LanguageName; use ui::{Button, ButtonCommon, Clickable, FluentBuilder, LabelSize, Tooltip}; use workspace::{item::ItemHandle, StatusItemView, Workspace}; use crate::LanguageSelector; pub struct ActiveBufferLanguage { active_language: Option>, workspace: WeakView, _observe_active_editor: Option, } impl ActiveBufferLanguage { pub fn new(workspace: &Workspace) -> Self { Self { active_language: None, workspace: workspace.weak_handle(), _observe_active_editor: None, } } fn update_language(&mut self, editor: View, cx: &mut ViewContext) { self.active_language = Some(None); let editor = editor.read(cx); if let Some((_, buffer, _)) = editor.active_excerpt(cx) { if let Some(language) = buffer.read(cx).language() { self.active_language = Some(Some(language.name())); } } cx.notify(); } } impl Render for ActiveBufferLanguage { fn render(&mut self, cx: &mut ViewContext) -> impl IntoElement { div().when_some(self.active_language.as_ref(), |el, active_language| { let active_language_text = if let Some(active_language_text) = active_language { active_language_text.to_string() } else { "Unknown".to_string() }; el.child( Button::new("change-language", active_language_text) .label_size(LabelSize::Small) .on_click(cx.listener(|this, _, cx| { if let Some(workspace) = this.workspace.upgrade() { workspace.update(cx, |workspace, cx| { LanguageSelector::toggle(workspace, cx) }); } })) .tooltip(|cx| Tooltip::text("Select Language", cx)), ) }) } } impl StatusItemView for ActiveBufferLanguage { fn set_active_pane_item( &mut self, active_pane_item: Option<&dyn ItemHandle>, cx: &mut ViewContext, ) { if let Some(editor) = active_pane_item.and_then(|item| item.downcast::()) { self._observe_active_editor = Some(cx.observe(&editor, Self::update_language)); self.update_language(editor, cx); } else { self.active_language = None; self._observe_active_editor = None; } cx.notify(); } }