use gpui::ClickEvent; use crate::{prelude::*, IconButtonShape}; #[derive(IntoElement)] pub struct NumericStepper { id: ElementId, value: SharedString, on_decrement: Box, on_increment: Box, /// Whether to reserve space for the reset button. reserve_space_for_reset: bool, on_reset: Option>, } impl NumericStepper { pub fn new( id: impl Into, value: impl Into, on_decrement: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static, on_increment: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static, ) -> Self { Self { id: id.into(), value: value.into(), on_decrement: Box::new(on_decrement), on_increment: Box::new(on_increment), reserve_space_for_reset: false, on_reset: None, } } pub fn reserve_space_for_reset(mut self, reserve_space_for_reset: bool) -> Self { self.reserve_space_for_reset = reserve_space_for_reset; self } pub fn on_reset( mut self, on_reset: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static, ) -> Self { self.on_reset = Some(Box::new(on_reset)); self } } impl RenderOnce for NumericStepper { fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement { let shape = IconButtonShape::Square; let icon_size = IconSize::Small; h_flex() .id(self.id) .gap_1() .map(|element| { if let Some(on_reset) = self.on_reset { element.child( IconButton::new("reset", IconName::RotateCcw) .shape(shape) .icon_size(icon_size) .on_click(on_reset), ) } else if self.reserve_space_for_reset { element.child( h_flex() .size(icon_size.square(window, cx)) .flex_none() .into_any_element(), ) } else { element } }) .child( h_flex() .gap_1() .px_1() .rounded_xs() .bg(cx.theme().colors().editor_background) .child( IconButton::new("decrement", IconName::Dash) .shape(shape) .icon_size(icon_size) .on_click(self.on_decrement), ) .child(Label::new(self.value)) .child( IconButton::new("increment", IconName::Plus) .shape(shape) .icon_size(icon_size) .on_click(self.on_increment), ), ) } }