//! Baseline interface of Tasks in Zed: all tasks in Zed are intended to use those for implementing their own logic. #![deny(missing_docs)] pub mod oneshot_source; pub mod static_source; mod vscode_format; use collections::HashMap; use gpui::ModelContext; use static_source::RevealStrategy; use std::any::Any; use std::path::{Path, PathBuf}; use std::sync::Arc; pub use vscode_format::VsCodeTaskFile; /// Task identifier, unique within the application. /// Based on it, task reruns and terminal tabs are managed. #[derive(Debug, Clone, PartialEq, Eq, Hash)] pub struct TaskId(pub String); /// Contains all information needed by Zed to spawn a new terminal tab for the given task. #[derive(Debug, Clone)] pub struct SpawnInTerminal { /// Id of the task to use when determining task tab affinity. pub id: TaskId, /// Human readable name of the terminal tab. pub label: String, /// Executable command to spawn. pub command: String, /// Arguments to the command. pub args: Vec, /// Current working directory to spawn the command into. pub cwd: Option, /// Env overrides for the command, will be appended to the terminal's environment from the settings. pub env: HashMap, /// Whether to use a new terminal tab or reuse the existing one to spawn the process. pub use_new_terminal: bool, /// Whether to allow multiple instances of the same task to be run, or rather wait for the existing ones to finish. pub allow_concurrent_runs: bool, /// What to do with the terminal pane and tab, after the command was started. pub reveal: RevealStrategy, } type VariableName = String; type VariableValue = String; /// Container for predefined environment variables that describe state of Zed at the time the task was spawned. #[derive(Clone, Debug, Default, PartialEq, Eq)] pub struct TaskVariables(pub HashMap); impl FromIterator<(String, String)> for TaskVariables { fn from_iter>(iter: T) -> Self { Self(HashMap::from_iter(iter)) } } /// Keeps track of the file associated with a task and context of tasks execution (i.e. current file or current function) #[derive(Clone, Debug, Default, PartialEq, Eq)] pub struct TaskContext { /// A path to a directory in which the task should be executed. pub cwd: Option, /// Additional environment variables associated with a given task. pub task_variables: TaskVariables, } /// Represents a short lived recipe of a task, whose main purpose /// is to get spawned. pub trait Task { /// Unique identifier of the task to spawn. fn id(&self) -> &TaskId; /// Human readable name of the task to display in the UI. fn name(&self) -> &str; /// Task's current working directory. If `None`, current project's root will be used. fn cwd(&self) -> Option<&str>; /// Sets up everything needed to spawn the task in the given directory (`cwd`). /// If a task is intended to be spawned in the terminal, it should return the corresponding struct filled with the data necessary. fn exec(&self, cx: TaskContext) -> Option; } /// [`Source`] produces tasks that can be scheduled. /// /// Implementations of this trait could be e.g. [`StaticSource`] that parses tasks from a .json files and provides process templates to be spawned; /// another one could be a language server providing lenses with tests or build server listing all targets for a given project. pub trait TaskSource: Any { /// A way to erase the type of the source, processing and storing them generically. fn as_any(&mut self) -> &mut dyn Any; /// Collects all tasks available for scheduling, for the path given. fn tasks_for_path( &mut self, path: Option<&Path>, cx: &mut ModelContext>, ) -> Vec>; }