mod failed; mod inert; pub mod running; mod starting; use std::time::Duration; use dap::client::SessionId; use dap::DebugAdapterConfig; use failed::FailedState; use gpui::{ percentage, Animation, AnimationExt, AnyElement, App, Entity, EventEmitter, FocusHandle, Focusable, Subscription, Task, Transformation, WeakEntity, }; use inert::{InertEvent, InertState}; use project::debugger::{dap_store::DapStore, session::Session}; use project::worktree_store::WorktreeStore; use project::Project; use rpc::proto::{self, PeerId}; use running::RunningState; use starting::{StartingEvent, StartingState}; use ui::prelude::*; use util::ResultExt; use workspace::{ item::{self, Item}, FollowableItem, ViewId, Workspace, }; use crate::debugger_panel::DebugPanel; pub(crate) enum DebugSessionState { Inert(Entity), Starting(Entity), Failed(Entity), Running(Entity), } impl DebugSessionState { pub(crate) fn as_running(&self) -> Option<&Entity> { match &self { DebugSessionState::Running(entity) => Some(entity), _ => None, } } } pub struct DebugSession { remote_id: Option, mode: DebugSessionState, dap_store: WeakEntity, debug_panel: WeakEntity, worktree_store: WeakEntity, workspace: WeakEntity, _subscriptions: [Subscription; 1], } #[derive(Debug)] pub enum DebugPanelItemEvent { Close, Stopped { go_to_stack_frame: bool }, } #[derive(Clone, Copy, PartialEq, Eq, Debug)] pub enum ThreadItem { Console, LoadedSource, Modules, Variables, } impl DebugSession { pub(super) fn inert( project: Entity, workspace: WeakEntity, debug_panel: WeakEntity, config: Option, window: &mut Window, cx: &mut App, ) -> Entity { let default_cwd = project .read(cx) .worktrees(cx) .next() .and_then(|tree| tree.read(cx).abs_path().to_str().map(|str| str.to_string())) .unwrap_or_default(); let inert = cx.new(|cx| InertState::new(workspace.clone(), &default_cwd, config, window, cx)); let project = project.read(cx); let dap_store = project.dap_store().downgrade(); let worktree_store = project.worktree_store().downgrade(); cx.new(|cx| { let _subscriptions = [cx.subscribe_in(&inert, window, Self::on_inert_event)]; Self { remote_id: None, mode: DebugSessionState::Inert(inert), dap_store, worktree_store, debug_panel, workspace, _subscriptions, } }) } pub(crate) fn running( project: Entity, workspace: WeakEntity, session: Entity, debug_panel: WeakEntity, window: &mut Window, cx: &mut App, ) -> Entity { let mode = cx.new(|cx| RunningState::new(session.clone(), workspace.clone(), window, cx)); cx.new(|cx| Self { _subscriptions: [cx.subscribe(&mode, |_, _, _, cx| { cx.notify(); })], remote_id: None, mode: DebugSessionState::Running(mode), dap_store: project.read(cx).dap_store().downgrade(), debug_panel, worktree_store: project.read(cx).worktree_store().downgrade(), workspace, }) } pub(crate) fn session_id(&self, cx: &App) -> Option { match &self.mode { DebugSessionState::Inert(_) => None, DebugSessionState::Starting(entity) => Some(entity.read(cx).session_id), DebugSessionState::Failed(_) => None, DebugSessionState::Running(entity) => Some(entity.read(cx).session_id()), } } pub(crate) fn shutdown(&mut self, cx: &mut Context) { match &self.mode { DebugSessionState::Inert(_) => {} DebugSessionState::Starting(_entity) => {} // todo(debugger): we need to shutdown the starting process in this case (or recreate it on a breakpoint being hit) DebugSessionState::Failed(_) => {} DebugSessionState::Running(state) => state.update(cx, |state, cx| state.shutdown(cx)), } } pub(crate) fn mode(&self) -> &DebugSessionState { &self.mode } fn on_inert_event( &mut self, _: &Entity, event: &InertEvent, window: &mut Window, cx: &mut Context<'_, Self>, ) { let dap_store = self.dap_store.clone(); let InertEvent::Spawned { config } = event; let config = config.clone(); self.debug_panel .update(cx, |this, _| this.last_inert_config = Some(config.clone())) .log_err(); let worktree = self .worktree_store .update(cx, |this, _| this.worktrees().next()) .ok() .flatten() .expect("worktree-less project"); let Ok((new_session_id, task)) = dap_store.update(cx, |store, cx| { store.new_session(config, &worktree, None, cx) }) else { return; }; let starting = cx.new(|cx| StartingState::new(new_session_id, task, cx)); self._subscriptions = [cx.subscribe_in(&starting, window, Self::on_starting_event)]; self.mode = DebugSessionState::Starting(starting); } fn on_starting_event( &mut self, _: &Entity, event: &StartingEvent, window: &mut Window, cx: &mut Context<'_, Self>, ) { if let StartingEvent::Finished(session) = event { let mode = cx.new(|cx| RunningState::new(session.clone(), self.workspace.clone(), window, cx)); self.mode = DebugSessionState::Running(mode); } else if let StartingEvent::Failed = event { self.mode = DebugSessionState::Failed(cx.new(FailedState::new)); }; cx.notify(); } } impl EventEmitter for DebugSession {} impl Focusable for DebugSession { fn focus_handle(&self, cx: &App) -> FocusHandle { match &self.mode { DebugSessionState::Inert(inert_state) => inert_state.focus_handle(cx), DebugSessionState::Starting(starting_state) => starting_state.focus_handle(cx), DebugSessionState::Failed(failed_state) => failed_state.focus_handle(cx), DebugSessionState::Running(running_state) => running_state.focus_handle(cx), } } } impl Item for DebugSession { type Event = DebugPanelItemEvent; fn tab_content(&self, _: item::TabContentParams, _: &Window, cx: &App) -> AnyElement { let (label, color) = match &self.mode { DebugSessionState::Inert(_) => ("New Session", Color::Default), DebugSessionState::Starting(_) => ("Starting", Color::Default), DebugSessionState::Failed(_) => ("Failed", Color::Error), DebugSessionState::Running(state) => ( state .read_with(cx, |state, cx| state.thread_status(cx)) .map(|status| status.label()) .unwrap_or("Running"), Color::Default, ), }; let is_starting = matches!(self.mode, DebugSessionState::Starting(_)); h_flex() .gap_1() .children(is_starting.then(|| { Icon::new(IconName::ArrowCircle).with_animation( "starting-debug-session", Animation::new(Duration::from_secs(2)).repeat(), |this, delta| this.transform(Transformation::rotate(percentage(delta))), ) })) .child(Label::new(label).color(color)) .into_any_element() } } impl FollowableItem for DebugSession { fn remote_id(&self) -> Option { self.remote_id } fn to_state_proto(&self, _window: &Window, _cx: &App) -> Option { None } fn from_state_proto( _workspace: Entity, _remote_id: ViewId, _state: &mut Option, _window: &mut Window, _cx: &mut App, ) -> Option>>> { None } fn add_event_to_update_proto( &self, _event: &Self::Event, _update: &mut Option, _window: &Window, _cx: &App, ) -> bool { // update.get_or_insert_with(|| proto::update_view::Variant::DebugPanel(Default::default())); true } fn apply_update_proto( &mut self, _project: &Entity, _message: proto::update_view::Variant, _window: &mut Window, _cx: &mut Context, ) -> gpui::Task> { Task::ready(Ok(())) } fn set_leader_peer_id( &mut self, _leader_peer_id: Option, _window: &mut Window, _cx: &mut Context, ) { } fn to_follow_event(_event: &Self::Event) -> Option { None } fn dedup(&self, existing: &Self, _window: &Window, cx: &App) -> Option { if existing.session_id(cx) == self.session_id(cx) { Some(item::Dedup::KeepExisting) } else { None } } fn is_project_item(&self, _window: &Window, _cx: &App) -> bool { true } } impl Render for DebugSession { fn render(&mut self, window: &mut Window, cx: &mut Context<'_, Self>) -> impl IntoElement { match &self.mode { DebugSessionState::Inert(inert_state) => { inert_state.update(cx, |this, cx| this.render(window, cx).into_any_element()) } DebugSessionState::Starting(starting_state) => { starting_state.update(cx, |this, cx| this.render(window, cx).into_any_element()) } DebugSessionState::Failed(failed_state) => { failed_state.update(cx, |this, cx| this.render(window, cx).into_any_element()) } DebugSessionState::Running(running_state) => { running_state.update(cx, |this, cx| this.render(window, cx).into_any_element()) } } } }