mod active_buffer_language; pub use active_buffer_language::ActiveBufferLanguage; use anyhow::Context as _; use editor::Editor; use file_finder::file_finder_settings::FileFinderSettings; use file_icons::FileIcons; use fuzzy::{StringMatch, StringMatchCandidate, match_strings}; use gpui::{ App, Context, DismissEvent, Entity, EventEmitter, FocusHandle, Focusable, ParentElement, Render, Styled, WeakEntity, Window, actions, }; use language::{Buffer, LanguageMatcher, LanguageName, LanguageRegistry}; use picker::{Picker, PickerDelegate}; use project::Project; use settings::Settings; use std::{ops::Not as _, path::Path, sync::Arc}; use ui::{HighlightedLabel, ListItem, ListItemSpacing, prelude::*}; use util::ResultExt; use workspace::{ModalView, Workspace}; actions!( language_selector, [ /// Toggles the language selector modal. Toggle ] ); pub fn init(cx: &mut App) { cx.observe_new(LanguageSelector::register).detach(); } pub struct LanguageSelector { picker: Entity>, } impl LanguageSelector { fn register( workspace: &mut Workspace, _window: Option<&mut Window>, _: &mut Context, ) { workspace.register_action(move |workspace, _: &Toggle, window, cx| { Self::toggle(workspace, window, cx); }); } fn toggle( workspace: &mut Workspace, window: &mut Window, cx: &mut Context, ) -> Option<()> { let registry = workspace.app_state().languages.clone(); let (_, buffer, _) = workspace .active_item(cx)? .act_as::(cx)? .read(cx) .active_excerpt(cx)?; let project = workspace.project().clone(); workspace.toggle_modal(window, cx, move |window, cx| { LanguageSelector::new(buffer, project, registry, window, cx) }); Some(()) } fn new( buffer: Entity, project: Entity, language_registry: Arc, window: &mut Window, cx: &mut Context, ) -> Self { let delegate = LanguageSelectorDelegate::new( cx.entity().downgrade(), buffer, project, language_registry, ); let picker = cx.new(|cx| Picker::uniform_list(delegate, window, cx)); Self { picker } } } impl Render for LanguageSelector { fn render(&mut self, _window: &mut Window, _cx: &mut Context) -> impl IntoElement { v_flex().w(rems(34.)).child(self.picker.clone()) } } impl Focusable for LanguageSelector { fn focus_handle(&self, cx: &App) -> FocusHandle { self.picker.focus_handle(cx) } } impl EventEmitter for LanguageSelector {} impl ModalView for LanguageSelector {} pub struct LanguageSelectorDelegate { language_selector: WeakEntity, buffer: Entity, project: Entity, language_registry: Arc, candidates: Vec, matches: Vec, selected_index: usize, } impl LanguageSelectorDelegate { fn new( language_selector: WeakEntity, buffer: Entity, project: Entity, language_registry: Arc, ) -> Self { let candidates = language_registry .language_names() .into_iter() .filter_map(|name| { language_registry .available_language_for_name(&name)? .hidden() .not() .then_some(name) }) .enumerate() .map(|(candidate_id, name)| StringMatchCandidate::new(candidate_id, &name)) .collect::>(); Self { language_selector, buffer, project, language_registry, candidates, matches: vec![], selected_index: 0, } } fn language_data_for_match(&self, mat: &StringMatch, cx: &App) -> (String, Option) { let mut label = mat.string.clone(); let buffer_language = self.buffer.read(cx).language(); let need_icon = FileFinderSettings::get_global(cx).file_icons; if let Some(buffer_language) = buffer_language .filter(|buffer_language| buffer_language.name().as_ref() == mat.string.as_str()) { label.push_str(" (current)"); let icon = need_icon .then(|| self.language_icon(&buffer_language.config().matcher, cx)) .flatten(); (label, icon) } else { let icon = need_icon .then(|| { let language_name = LanguageName::new(mat.string.as_str()); self.language_registry .available_language_for_name(language_name.as_ref()) .and_then(|available_language| { self.language_icon(available_language.matcher(), cx) }) }) .flatten(); (label, icon) } } fn language_icon(&self, matcher: &LanguageMatcher, cx: &App) -> Option { matcher .path_suffixes .iter() .find_map(|extension| FileIcons::get_icon(Path::new(extension), cx)) .map(Icon::from_path) .map(|icon| icon.color(Color::Muted)) } } impl PickerDelegate for LanguageSelectorDelegate { type ListItem = ListItem; fn placeholder_text(&self, _window: &mut Window, _cx: &mut App) -> Arc { "Select a language…".into() } fn match_count(&self) -> usize { self.matches.len() } fn confirm(&mut self, _: bool, window: &mut Window, cx: &mut Context>) { if let Some(mat) = self.matches.get(self.selected_index) { let language_name = &self.candidates[mat.candidate_id].string; let language = self.language_registry.language_for_name(language_name); let project = self.project.downgrade(); let buffer = self.buffer.downgrade(); cx.spawn_in(window, async move |_, cx| { let language = language.await?; let project = project.upgrade().context("project was dropped")?; let buffer = buffer.upgrade().context("buffer was dropped")?; project.update(cx, |project, cx| { project.set_language_for_buffer(&buffer, language, cx); }) }) .detach_and_log_err(cx); } self.dismissed(window, cx); } fn dismissed(&mut self, _: &mut Window, cx: &mut Context>) { self.language_selector .update(cx, |_, cx| cx.emit(DismissEvent)) .log_err(); } fn selected_index(&self) -> usize { self.selected_index } fn set_selected_index( &mut self, ix: usize, _window: &mut Window, _: &mut Context>, ) { self.selected_index = ix; } fn update_matches( &mut self, query: String, window: &mut Window, cx: &mut Context>, ) -> gpui::Task<()> { let background = cx.background_executor().clone(); let candidates = self.candidates.clone(); cx.spawn_in(window, async move |this, cx| { let matches = if query.is_empty() { candidates .into_iter() .enumerate() .map(|(index, candidate)| StringMatch { candidate_id: index, string: candidate.string, positions: Vec::new(), score: 0.0, }) .collect() } else { match_strings( &candidates, &query, false, true, 100, &Default::default(), background, ) .await }; this.update(cx, |this, cx| { let delegate = &mut this.delegate; delegate.matches = matches; delegate.selected_index = delegate .selected_index .min(delegate.matches.len().saturating_sub(1)); cx.notify(); }) .log_err(); }) } fn render_match( &self, ix: usize, selected: bool, _: &mut Window, cx: &mut Context>, ) -> Option { let mat = &self.matches[ix]; let (label, language_icon) = self.language_data_for_match(mat, cx); Some( ListItem::new(ix) .inset(true) .spacing(ListItemSpacing::Sparse) .toggle_state(selected) .start_slot::(language_icon) .child(HighlightedLabel::new(label, mat.positions.clone())), ) } }