use gpui::{Div, Render}; use story::Story; use crate::prelude::*; use crate::Disclosure; pub struct DisclosureStory; impl Render for DisclosureStory { type Output = Div; fn render(&mut self, _cx: &mut ViewContext) -> Self::Output { Story::container() .child(Story::title_for::()) .child(Story::label("Toggled")) .child(Disclosure::new("toggled", true)) .child(Story::label("Not Toggled")) .child(Disclosure::new("not_toggled", false)) } }