use std::sync::Arc; use gpui::{ClickEvent, CursorStyle}; use crate::{prelude::*, Color, IconButton, IconButtonShape, IconName, IconSize}; #[derive(IntoElement)] pub struct Disclosure { id: ElementId, is_open: bool, selected: bool, on_toggle: Option>, cursor_style: CursorStyle, opened_icon: IconName, closed_icon: IconName, } impl Disclosure { pub fn new(id: impl Into, is_open: bool) -> Self { Self { id: id.into(), is_open, selected: false, on_toggle: None, cursor_style: CursorStyle::PointingHand, opened_icon: IconName::ChevronDown, closed_icon: IconName::ChevronRight, } } pub fn on_toggle( mut self, handler: impl Into>>, ) -> Self { self.on_toggle = handler.into(); self } pub fn opened_icon(mut self, icon: IconName) -> Self { self.opened_icon = icon; self } pub fn closed_icon(mut self, icon: IconName) -> Self { self.closed_icon = icon; self } } impl Toggleable for Disclosure { fn toggle_state(mut self, selected: bool) -> Self { self.selected = selected; self } } impl Clickable for Disclosure { fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self { self.on_toggle = Some(Arc::new(handler)); self } fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self { self.cursor_style = cursor_style; self } } impl RenderOnce for Disclosure { fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement { IconButton::new( self.id, match self.is_open { true => self.opened_icon, false => self.closed_icon, }, ) .shape(IconButtonShape::Square) .icon_color(Color::Muted) .icon_size(IconSize::Small) .toggle_state(self.selected) .when_some(self.on_toggle, move |this, on_toggle| { this.on_click(move |event, window, cx| on_toggle(event, window, cx)) }) } }