use std::any::TypeId; use super::Padding; use crate::{ geometry::{ rect::RectF, vector::{vec2f, Vector2F}, }, platform::CursorStyle, scene::{CursorRegion, HandlerSet}, DebugContext, Element, ElementBox, Event, EventContext, LayoutContext, MouseButton, MouseButtonEvent, MouseMovedEvent, MouseRegion, MouseState, PaintContext, RenderContext, SizeConstraint, View, }; use serde_json::json; pub struct MouseEventHandler { child: ElementBox, discriminant: (TypeId, usize), cursor_style: Option, handlers: HandlerSet, padding: Padding, } impl MouseEventHandler { pub fn new(id: usize, cx: &mut RenderContext, render_child: F) -> Self where Tag: 'static, V: View, F: FnOnce(MouseState, &mut RenderContext) -> ElementBox, { Self { child: render_child(cx.mouse_state::(id), cx), cursor_style: None, discriminant: (TypeId::of::(), id), handlers: Default::default(), padding: Default::default(), } } pub fn with_cursor_style(mut self, cursor: CursorStyle) -> Self { self.cursor_style = Some(cursor); self } pub fn on_down( mut self, button: MouseButton, handler: impl Fn(MouseButtonEvent, &mut EventContext) + 'static, ) -> Self { self.handlers = self.handlers.on_down(button, handler); self } pub fn on_click( mut self, button: MouseButton, handler: impl Fn(MouseButtonEvent, &mut EventContext) + 'static, ) -> Self { self.handlers = self.handlers.on_click(button, handler); self } pub fn on_down_out( mut self, button: MouseButton, handler: impl Fn(MouseButtonEvent, &mut EventContext) + 'static, ) -> Self { self.handlers = self.handlers.on_down_out(button, handler); self } pub fn on_drag( mut self, button: MouseButton, handler: impl Fn(Vector2F, MouseMovedEvent, &mut EventContext) + 'static, ) -> Self { self.handlers = self.handlers.on_drag(button, handler); self } pub fn on_hover( mut self, handler: impl Fn(bool, MouseMovedEvent, &mut EventContext) + 'static, ) -> Self { self.handlers = self.handlers.on_hover(handler); self } pub fn with_padding(mut self, padding: Padding) -> Self { self.padding = padding; self } fn hit_bounds(&self, bounds: RectF) -> RectF { RectF::from_points( bounds.origin() - vec2f(self.padding.left, self.padding.top), bounds.lower_right() + vec2f(self.padding.right, self.padding.bottom), ) .round_out() } } impl Element for MouseEventHandler { type LayoutState = (); type PaintState = (); fn layout( &mut self, constraint: SizeConstraint, cx: &mut LayoutContext, ) -> (Vector2F, Self::LayoutState) { (self.child.layout(constraint, cx), ()) } fn paint( &mut self, bounds: RectF, visible_bounds: RectF, _: &mut Self::LayoutState, cx: &mut PaintContext, ) -> Self::PaintState { let hit_bounds = self.hit_bounds(visible_bounds); if let Some(style) = self.cursor_style { cx.scene.push_cursor_region(CursorRegion { bounds: hit_bounds, style, }); } cx.scene.push_mouse_region(MouseRegion::from_handlers( cx.current_view_id(), Some(self.discriminant.clone()), hit_bounds, self.handlers.clone(), )); self.child.paint(bounds.origin(), visible_bounds, cx); } fn dispatch_event( &mut self, event: &Event, _: RectF, _: RectF, _: &mut Self::LayoutState, _: &mut Self::PaintState, cx: &mut EventContext, ) -> bool { self.child.dispatch_event(event, cx) } fn debug( &self, _: RectF, _: &Self::LayoutState, _: &Self::PaintState, cx: &DebugContext, ) -> serde_json::Value { json!({ "type": "MouseEventHandler", "child": self.child.debug(cx), }) } }