use gpui::{ App, Application, Bounds, Context, FocusHandle, KeyBinding, Window, WindowBounds, WindowOptions, actions, div, prelude::*, px, rgb, size, }; actions!(example, [CloseWindow]); struct ExampleWindow { focus_handle: FocusHandle, } impl Render for ExampleWindow { fn render(&mut self, _window: &mut Window, _cx: &mut Context) -> impl IntoElement { div() .on_action(|_: &CloseWindow, window, _| { window.remove_window(); }) .track_focus(&self.focus_handle) .flex() .flex_col() .gap_3() .bg(rgb(0x505050)) .size(px(500.0)) .justify_center() .items_center() .shadow_lg() .border_1() .border_color(rgb(0x0000ff)) .text_xl() .text_color(rgb(0xffffff)) .child( "Closing this window with cmd-w or the traffic lights should quit the application!", ) } } fn main() { Application::new().run(|cx: &mut App| { let mut bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx); cx.bind_keys([KeyBinding::new("cmd-w", CloseWindow, None)]); cx.on_window_closed(|cx| { if cx.windows().is_empty() { cx.quit(); } }) .detach(); cx.open_window( WindowOptions { window_bounds: Some(WindowBounds::Windowed(bounds)), ..Default::default() }, |window, cx| { cx.activate(false); cx.new(|cx| { let focus_handle = cx.focus_handle(); focus_handle.focus(window); ExampleWindow { focus_handle } }) }, ) .unwrap(); bounds.origin.x += bounds.size.width; cx.open_window( WindowOptions { window_bounds: Some(WindowBounds::Windowed(bounds)), ..Default::default() }, |window, cx| { cx.new(|cx| { let focus_handle = cx.focus_handle(); focus_handle.focus(window); ExampleWindow { focus_handle } }) }, ) .unwrap(); }); }