use std::sync::Arc; use gpui::{ClickEvent, CursorStyle}; use crate::{Color, IconButton, IconButtonShape, IconName, IconSize, prelude::*}; #[derive(IntoElement, RegisterComponent)] pub struct Disclosure { id: ElementId, is_open: bool, selected: bool, disabled: bool, on_toggle: Option>, cursor_style: CursorStyle, opened_icon: IconName, closed_icon: IconName, } impl Disclosure { pub fn new(id: impl Into, is_open: bool) -> Self { Self { id: id.into(), is_open, selected: false, disabled: false, on_toggle: None, cursor_style: CursorStyle::PointingHand, opened_icon: IconName::ChevronDown, closed_icon: IconName::ChevronRight, } } pub fn on_toggle( mut self, handler: impl Into>>, ) -> Self { self.on_toggle = handler.into(); self } pub fn opened_icon(mut self, icon: IconName) -> Self { self.opened_icon = icon; self } pub fn closed_icon(mut self, icon: IconName) -> Self { self.closed_icon = icon; self } pub fn disabled(mut self, disabled: bool) -> Self { self.disabled = disabled; self } } impl Toggleable for Disclosure { fn toggle_state(mut self, selected: bool) -> Self { self.selected = selected; self } } impl Clickable for Disclosure { fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self { self.on_toggle = Some(Arc::new(handler)); self } fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self { self.cursor_style = cursor_style; self } } impl RenderOnce for Disclosure { fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement { IconButton::new( self.id, match self.is_open { true => self.opened_icon, false => self.closed_icon, }, ) .shape(IconButtonShape::Square) .icon_color(Color::Muted) .icon_size(IconSize::Small) .disabled(self.disabled) .toggle_state(self.selected) .when_some(self.on_toggle, move |this, on_toggle| { this.on_click(move |event, window, cx| on_toggle(event, window, cx)) }) } } impl Component for Disclosure { fn scope() -> ComponentScope { ComponentScope::Input } fn description() -> Option<&'static str> { Some( "An interactive element used to show or hide content, typically used in expandable sections or tree-like structures.", ) } fn preview(_window: &mut Window, _cx: &mut App) -> Option { Some( v_flex() .gap_6() .children(vec![ example_group_with_title( "Disclosure States", vec![ single_example( "Closed", Disclosure::new("closed", false).into_any_element(), ), single_example( "Open", Disclosure::new("open", true).into_any_element(), ), ], ), example_group_with_title( "Interactive Example", vec![single_example( "Toggleable", v_flex() .gap_2() .child(Disclosure::new("interactive", false).into_any_element()) .child(Label::new("Click to toggle")) .into_any_element(), )], ), ]) .into_any_element(), ) } }