#![allow(missing_docs)] use gpui::{AnyView, DefiniteLength}; use crate::{ prelude::*, Color, DynamicSpacing, ElevationIndex, IconPosition, KeyBinding, TintColor, }; use crate::{ ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, IconName, IconSize, Label, LineHeightStyle, }; use super::button_icon::ButtonIcon; /// An element that creates a button with a label and an optional icon. /// /// Common buttons: /// - Label, Icon + Label: [`Button`] (this component) /// - Icon only: [`IconButton`] /// - Custom: [`ButtonLike`] /// /// To create a more complex button than what the [`Button`] or [`IconButton`] components provide, use /// [`ButtonLike`] directly. /// /// # Examples /// /// **A button with a label**, is typically used in scenarios such as a form, where the button's label /// indicates what action will be performed when the button is clicked. /// /// ``` /// use ui::prelude::*; /// /// Button::new("button_id", "Click me!") /// .on_click(|event, cx| { /// // Handle click event /// }); /// ``` /// /// **A toggleable button**, is typically used in scenarios such as a toolbar, /// where the button's state indicates whether a feature is enabled or not, or /// a trigger for a popover menu, where clicking the button toggles the visibility of the menu. /// /// ``` /// use ui::prelude::*; /// /// Button::new("button_id", "Click me!") /// .icon(IconName::Check) /// .selected(true) /// .on_click(|event, cx| { /// // Handle click event /// }); /// ``` /// /// To change the style of the button when it is selected use the [`selected_style`][Button::selected_style] method. /// /// ``` /// use ui::prelude::*; /// use ui::TintColor; /// /// Button::new("button_id", "Click me!") /// .selected(true) /// .selected_style(ButtonStyle::Tinted(TintColor::Accent)) /// .on_click(|event, cx| { /// // Handle click event /// }); /// ``` /// This will create a button with a blue tinted background when selected. /// /// **A full-width button**, is typically used in scenarios such as the bottom of a modal or form, where it occupies the entire width of its container. /// The button's content, including text and icons, is centered by default. /// /// ``` /// use ui::prelude::*; /// /// let button = Button::new("button_id", "Click me!") /// .full_width() /// .on_click(|event, cx| { /// // Handle click event /// }); /// ``` /// #[derive(IntoElement)] pub struct Button { base: ButtonLike, label: SharedString, label_color: Option, label_size: Option, selected_label: Option, selected_label_color: Option, icon: Option, icon_position: Option, icon_size: Option, icon_color: Option, selected_icon: Option, selected_icon_color: Option, key_binding: Option, alpha: Option, } impl Button { /// Creates a new [`Button`] with a specified identifier and label. /// /// This is the primary constructor for a [`Button`] component. It initializes /// the button with the provided identifier and label text, setting all other /// properties to their default values, which can be customized using the /// builder pattern methods provided by this struct. pub fn new(id: impl Into, label: impl Into) -> Self { Self { base: ButtonLike::new(id), label: label.into(), label_color: None, label_size: None, selected_label: None, selected_label_color: None, icon: None, icon_position: None, icon_size: None, icon_color: None, selected_icon: None, selected_icon_color: None, key_binding: None, alpha: None, } } /// Sets the color of the button's label. pub fn color(mut self, label_color: impl Into>) -> Self { self.label_color = label_color.into(); self } /// Defines the size of the button's label. pub fn label_size(mut self, label_size: impl Into>) -> Self { self.label_size = label_size.into(); self } /// Sets the label used when the button is in a selected state. pub fn selected_label>(mut self, label: impl Into>) -> Self { self.selected_label = label.into().map(Into::into); self } /// Sets the label color used when the button is in a selected state. pub fn selected_label_color(mut self, color: impl Into>) -> Self { self.selected_label_color = color.into(); self } /// Assigns an icon to the button. pub fn icon(mut self, icon: impl Into>) -> Self { self.icon = icon.into(); self } /// Sets the position of the icon relative to the label. pub fn icon_position(mut self, icon_position: impl Into>) -> Self { self.icon_position = icon_position.into(); self } /// Specifies the size of the button's icon. pub fn icon_size(mut self, icon_size: impl Into>) -> Self { self.icon_size = icon_size.into(); self } /// Sets the color of the button's icon. pub fn icon_color(mut self, icon_color: impl Into>) -> Self { self.icon_color = icon_color.into(); self } /// Chooses an icon to display when the button is in a selected state. pub fn selected_icon(mut self, icon: impl Into>) -> Self { self.selected_icon = icon.into(); self } /// Sets the icon color used when the button is in a selected state. pub fn selected_icon_color(mut self, color: impl Into>) -> Self { self.selected_icon_color = color.into(); self } /// Display the keybinding that triggers the button action. pub fn key_binding(mut self, key_binding: impl Into>) -> Self { self.key_binding = key_binding.into(); self } /// Sets the alpha property of the color of label. pub fn alpha(mut self, alpha: f32) -> Self { self.alpha = Some(alpha); self } } impl Toggleable for Button { /// Sets the selected state of the button. /// /// This method allows the selection state of the button to be specified. /// It modifies the button's appearance to reflect its selected state. /// /// # Examples /// /// ``` /// use ui::prelude::*; /// /// Button::new("button_id", "Click me!") /// .selected(true) /// .on_click(|event, cx| { /// // Handle click event /// }); /// ``` /// /// Use [`selected_style`](Button::selected_style) to change the style of the button when it is selected. fn toggle_state(mut self, selected: bool) -> Self { self.base = self.base.toggle_state(selected); self } } impl SelectableButton for Button { /// Sets the style for the button when selected. /// /// # Examples /// /// ``` /// use ui::prelude::*; /// use ui::TintColor; /// /// Button::new("button_id", "Click me!") /// .selected(true) /// .selected_style(ButtonStyle::Tinted(TintColor::Accent)) /// .on_click(|event, cx| { /// // Handle click event /// }); /// ``` /// This results in a button with a blue tinted background when selected. fn selected_style(mut self, style: ButtonStyle) -> Self { self.base = self.base.selected_style(style); self } } impl Disableable for Button { /// Disables the button. /// /// This method allows the button to be disabled. When a button is disabled, /// it doesn't react to user interactions and its appearance is updated to reflect this. /// /// # Examples /// /// ``` /// use ui::prelude::*; /// /// Button::new("button_id", "Click me!") /// .disabled(true) /// .on_click(|event, cx| { /// // Handle click event /// }); /// ``` /// /// This results in a button that is disabled and does not respond to click events. fn disabled(mut self, disabled: bool) -> Self { self.base = self.base.disabled(disabled); self } } impl Clickable for Button { /// Sets the click event handler for the button. fn on_click( mut self, handler: impl Fn(&gpui::ClickEvent, &mut WindowContext) + 'static, ) -> Self { self.base = self.base.on_click(handler); self } fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self { self.base = self.base.cursor_style(cursor_style); self } } impl FixedWidth for Button { /// Sets a fixed width for the button. /// /// This function allows a button to have a fixed width instead of automatically growing or shrinking. /// Sets a fixed width for the button. /// /// # Examples /// /// ``` /// use ui::prelude::*; /// /// Button::new("button_id", "Click me!") /// .width(px(100.).into()) /// .on_click(|event, cx| { /// // Handle click event /// }); /// ``` /// /// This sets the button's width to be exactly 100 pixels. fn width(mut self, width: DefiniteLength) -> Self { self.base = self.base.width(width); self } /// Sets the button to occupy the full width of its container. /// /// # Examples /// /// ``` /// use ui::prelude::*; /// /// Button::new("button_id", "Click me!") /// .full_width() /// .on_click(|event, cx| { /// // Handle click event /// }); /// ``` /// /// This stretches the button to the full width of its container. fn full_width(mut self) -> Self { self.base = self.base.full_width(); self } } impl ButtonCommon for Button { /// Sets the button's id. fn id(&self) -> &ElementId { self.base.id() } /// Sets the visual style of the button using a [`ButtonStyle`]. fn style(mut self, style: ButtonStyle) -> Self { self.base = self.base.style(style); self } /// Sets the button's size using a [`ButtonSize`]. fn size(mut self, size: ButtonSize) -> Self { self.base = self.base.size(size); self } /// Sets a tooltip for the button. /// /// This method allows a tooltip to be set for the button. The tooltip is a function that /// takes a mutable reference to a [`WindowContext`] and returns an [`AnyView`]. The tooltip /// is displayed when the user hovers over the button. /// /// # Examples /// /// ``` /// use ui::prelude::*; /// use ui::Tooltip; /// /// Button::new("button_id", "Click me!") /// .tooltip(move |cx| { /// Tooltip::text("This is a tooltip", cx) /// }) /// .on_click(|event, cx| { /// // Handle click event /// }); /// ``` /// /// This will create a button with a tooltip that displays "This is a tooltip" when hovered over. fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self { self.base = self.base.tooltip(tooltip); self } fn layer(mut self, elevation: ElevationIndex) -> Self { self.base = self.base.layer(elevation); self } } impl RenderOnce for Button { #[allow(refining_impl_trait)] fn render(self, cx: &mut WindowContext) -> ButtonLike { let is_disabled = self.base.disabled; let is_selected = self.base.selected; let label = self .selected_label .filter(|_| is_selected) .unwrap_or(self.label); let label_color = if is_disabled { Color::Disabled } else if is_selected { self.selected_label_color.unwrap_or(Color::Selected) } else { self.label_color.unwrap_or_default() }; self.base.child( h_flex() .gap(DynamicSpacing::Base04.rems(cx)) .when(self.icon_position == Some(IconPosition::Start), |this| { this.children(self.icon.map(|icon| { ButtonIcon::new(icon) .disabled(is_disabled) .toggle_state(is_selected) .selected_icon(self.selected_icon) .selected_icon_color(self.selected_icon_color) .size(self.icon_size) .color(self.icon_color) })) }) .child( h_flex() .gap(DynamicSpacing::Base06.rems(cx)) .justify_between() .child( Label::new(label) .color(label_color) .size(self.label_size.unwrap_or_default()) .when_some(self.alpha, |this, alpha| this.alpha(alpha)) .line_height_style(LineHeightStyle::UiLabel), ) .children(self.key_binding), ) .when(self.icon_position != Some(IconPosition::Start), |this| { this.children(self.icon.map(|icon| { ButtonIcon::new(icon) .disabled(is_disabled) .toggle_state(is_selected) .selected_icon(self.selected_icon) .selected_icon_color(self.selected_icon_color) .size(self.icon_size) .color(self.icon_color) })) }), ) } } impl ComponentPreview for Button { fn description() -> impl Into> { "A button allows users to take actions, and make choices, with a single tap." } fn examples(_: &mut WindowContext) -> Vec> { vec![ example_group_with_title( "Styles", vec![ single_example("Default", Button::new("default", "Default")), single_example( "Filled", Button::new("filled", "Filled").style(ButtonStyle::Filled), ), single_example( "Subtle", Button::new("outline", "Subtle").style(ButtonStyle::Subtle), ), single_example( "Transparent", Button::new("transparent", "Transparent").style(ButtonStyle::Transparent), ), ], ), example_group_with_title( "Tinted", vec![ single_example( "Accent", Button::new("tinted_accent", "Accent") .style(ButtonStyle::Tinted(TintColor::Accent)), ), single_example( "Error", Button::new("tinted_negative", "Error") .style(ButtonStyle::Tinted(TintColor::Error)), ), single_example( "Warning", Button::new("tinted_warning", "Warning") .style(ButtonStyle::Tinted(TintColor::Warning)), ), single_example( "Success", Button::new("tinted_positive", "Success") .style(ButtonStyle::Tinted(TintColor::Success)), ), ], ), example_group_with_title( "States", vec![ single_example("Default", Button::new("default_state", "Default")), single_example( "Disabled", Button::new("disabled", "Disabled").disabled(true), ), single_example( "Selected", Button::new("selected", "Selected").toggle_state(true), ), ], ), example_group_with_title( "With Icons", vec![ single_example( "Icon Start", Button::new("icon_start", "Icon Start") .icon(IconName::Check) .icon_position(IconPosition::Start), ), single_example( "Icon End", Button::new("icon_end", "Icon End") .icon(IconName::Check) .icon_position(IconPosition::End), ), single_example( "Icon Color", Button::new("icon_color", "Icon Color") .icon(IconName::Check) .icon_color(Color::Accent), ), single_example( "Tinted Icons", Button::new("icon_color", "Error") .style(ButtonStyle::Tinted(TintColor::Error)) .color(Color::Error) .icon_color(Color::Error) .icon(IconName::Trash) .icon_position(IconPosition::Start), ), ], ), ] } }