use editor::Editor; use gpui::{ elements::*, CursorStyle, Entity, MouseButton, RenderContext, Subscription, View, ViewContext, ViewHandle, }; use settings::Settings; use std::sync::Arc; use workspace::{item::ItemHandle, StatusItemView}; pub struct ActiveBufferLanguage { active_language: Option>, _observe_active_editor: Option, } impl Default for ActiveBufferLanguage { fn default() -> Self { Self::new() } } impl ActiveBufferLanguage { pub fn new() -> Self { Self { active_language: None, _observe_active_editor: None, } } fn update_language(&mut self, editor: ViewHandle, cx: &mut ViewContext) { self.active_language.take(); let editor = editor.read(cx); if let Some((_, buffer, _)) = editor.active_excerpt(cx) { if let Some(language) = buffer.read(cx).language() { self.active_language = Some(language.name()); } } cx.notify(); } } impl Entity for ActiveBufferLanguage { type Event = (); } impl View for ActiveBufferLanguage { fn ui_name() -> &'static str { "ActiveBufferLanguage" } fn render(&mut self, cx: &mut RenderContext) -> ElementBox { let active_language = if let Some(active_language) = self.active_language.as_ref() { active_language.to_string() } else { "Unknown".to_string() }; MouseEventHandler::::new(0, cx, |state, cx| { let theme = &cx.global::().theme.workspace.status_bar; let style = theme.active_language.style_for(state, false); Label::new(active_language, style.text.clone()) .contained() .with_style(style.container) .boxed() }) .with_cursor_style(CursorStyle::PointingHand) .on_click(MouseButton::Left, |_, cx| cx.dispatch_action(crate::Toggle)) .boxed() } } impl StatusItemView for ActiveBufferLanguage { fn set_active_pane_item( &mut self, active_pane_item: Option<&dyn ItemHandle>, cx: &mut ViewContext, ) { if let Some(editor) = active_pane_item.and_then(|item| item.act_as::(cx)) { self._observe_active_editor = Some(cx.observe(&editor, Self::update_language)); self.update_language(editor, cx); } else { self.active_language = None; self._observe_active_editor = None; } cx.notify(); } }