use crate::prelude::*; use gpui::{AnyElement, IntoElement, ParentElement, Styled}; /// Banners provide informative and brief messages without interrupting the user. /// This component offers four severity levels that can be used depending on the message. /// /// # Usage Example /// /// ``` /// use ui::{Banner}; /// /// Banner::new() /// .severity(Severity::Success) /// .children(Label::new("This is a success message")) /// .action_slot( /// Button::new("learn-more", "Learn More") /// .icon(IconName::ArrowUpRight) /// .icon_size(IconSize::Small) /// .icon_position(IconPosition::End), /// ) /// ``` #[derive(IntoElement, RegisterComponent)] pub struct Banner { severity: Severity, children: Vec, action_slot: Option, } impl Banner { /// Creates a new `Banner` component with default styling. pub fn new() -> Self { Self { severity: Severity::Info, children: Vec::new(), action_slot: None, } } /// Sets the severity of the banner. pub fn severity(mut self, severity: Severity) -> Self { self.severity = severity; self } /// A slot for actions, such as CTA or dismissal buttons. pub fn action_slot(mut self, element: impl IntoElement) -> Self { self.action_slot = Some(element.into_any_element()); self } } impl ParentElement for Banner { fn extend(&mut self, elements: impl IntoIterator) { self.children.extend(elements) } } impl RenderOnce for Banner { fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement { let banner = h_flex() .py_0p5() .gap_1p5() .flex_wrap() .justify_between() .rounded_sm() .border_1(); let (icon, icon_color, bg_color, border_color) = match self.severity { Severity::Info => ( IconName::Info, Color::Muted, cx.theme().status().info_background.opacity(0.5), cx.theme().colors().border.opacity(0.5), ), Severity::Success => ( IconName::Check, Color::Success, cx.theme().status().success.opacity(0.1), cx.theme().status().success.opacity(0.2), ), Severity::Warning => ( IconName::Warning, Color::Warning, cx.theme().status().warning_background.opacity(0.5), cx.theme().status().warning_border.opacity(0.4), ), Severity::Error => ( IconName::XCircle, Color::Error, cx.theme().status().error.opacity(0.1), cx.theme().status().error.opacity(0.2), ), }; let mut banner = banner.bg(bg_color).border_color(border_color); let icon_and_child = h_flex() .items_start() .min_w_0() .gap_1p5() .child( h_flex() .h(window.line_height()) .flex_shrink_0() .child(Icon::new(icon).size(IconSize::XSmall).color(icon_color)), ) .child(div().min_w_0().children(self.children)); if let Some(action_slot) = self.action_slot { banner = banner .pl_2() .pr_1() .child(icon_and_child) .child(action_slot); } else { banner = banner.px_2().child(icon_and_child); } banner } } impl Component for Banner { fn scope() -> ComponentScope { ComponentScope::DataDisplay } fn preview(_window: &mut Window, _cx: &mut App) -> Option { let severity_examples = vec![ single_example( "Default", Banner::new() .child(Label::new("This is a default banner with no customization")) .into_any_element(), ), single_example( "Info", Banner::new() .severity(Severity::Info) .child(Label::new("This is an informational message")) .action_slot( Button::new("learn-more", "Learn More") .icon(IconName::ArrowUpRight) .icon_size(IconSize::Small) .icon_position(IconPosition::End), ) .into_any_element(), ), single_example( "Success", Banner::new() .severity(Severity::Success) .child(Label::new("Operation completed successfully")) .action_slot(Button::new("dismiss", "Dismiss")) .into_any_element(), ), single_example( "Warning", Banner::new() .severity(Severity::Warning) .child(Label::new("Your settings file uses deprecated settings")) .action_slot(Button::new("update", "Update Settings")) .into_any_element(), ), single_example( "Error", Banner::new() .severity(Severity::Error) .child(Label::new("Connection error: unable to connect to server")) .action_slot(Button::new("reconnect", "Retry")) .into_any_element(), ), ]; Some( example_group(severity_examples) .vertical() .into_any_element(), ) } }