use gpui::{ App, Application, Bounds, Context, SharedString, Window, WindowBounds, WindowOptions, div, prelude::*, px, rgb, size, }; struct HelloWorld { text: SharedString, } impl Render for HelloWorld { fn render(&mut self, _window: &mut Window, _cx: &mut Context) -> impl IntoElement { div() .flex() .flex_col() .gap_3() .bg(rgb(0x505050)) .size(px(500.0)) .justify_center() .items_center() .shadow_lg() .border_1() .border_color(rgb(0x0000ff)) .text_xl() .text_color(rgb(0xffffff)) .child(format!("Hello, {}!", &self.text)) .child( div() .flex() .gap_2() .child( div() .size_8() .bg(gpui::red()) .border_1() .border_dashed() .rounded_md() .border_color(gpui::white()), ) .child( div() .size_8() .bg(gpui::green()) .border_1() .border_dashed() .rounded_md() .border_color(gpui::white()), ) .child( div() .size_8() .bg(gpui::blue()) .border_1() .border_dashed() .rounded_md() .border_color(gpui::white()), ) .child( div() .size_8() .bg(gpui::yellow()) .border_1() .border_dashed() .rounded_md() .border_color(gpui::white()), ) .child( div() .size_8() .bg(gpui::black()) .border_1() .border_dashed() .rounded_md() .rounded_md() .border_color(gpui::white()), ) .child( div() .size_8() .bg(gpui::white()) .border_1() .border_dashed() .rounded_md() .border_color(gpui::black()), ), ) } } fn main() { Application::new().run(|cx: &mut App| { let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx); cx.open_window( WindowOptions { window_bounds: Some(WindowBounds::Windowed(bounds)), ..Default::default() }, |_, cx| { cx.new(|_| HelloWorld { text: "World".into(), }) }, ) .unwrap(); cx.activate(true); }); }