# GDScript Godot [GDScript](https://gdscript.com/) language support in Zed is provided by the community-maintained [GDScript extension](https://github.com/grndctrl/zed-gdscript). Report issues to: [https://github.com/grndctrl/zed-gdscript/issues](https://github.com/grndctrl/zed-gdscript/issues) - Tree-sitter: [PrestonKnopp/tree-sitter-gdscript](https://github.com/PrestonKnopp/tree-sitter-gdscript) and [PrestonKnopp/tree-sitter-godot-resource](https://github.com/PrestonKnopp/tree-sitter-godot-resource) - Language Server: [gdscript-language-server](https://github.com/godotengine/godot) ## Setup 1. Download and install [Godot for MacOS](https://godotengine.org/download/macos/). 2. Unzip the Godot.app and drag it into your /Applications folder. 3. Open Godot.app and open your project (an example project is fine) 4. In Godot, Editor Menu -> Editor Settings; scroll down the left sidebar to `Text Editor -> External` 1. Use External Editor: "✅ On" 2. Exec path: `/Applications/Zed.app/Contents/MacOS/zed` 3. Exec flags: `{project} {file}:{line}:{col}` 4. Close settings to save. 5. In Godot double click on a \*.gd script and Zed will launch ## Usage When Godot is running, the GDScript extension will connect to the language server provided by the Godot runtime and will provide `jump to definition`, hover states when you hold cmd and other language server features. > Note: If Zed is already running with an existing workspace, spawning from Godot will fail. Quit Zed and it should work again.