use gpui2::geometry::rems; use ui::prelude::*; use ui::{ empty_buffer_example, hello_world_rust_buffer_example, hello_world_rust_buffer_with_status_example, Buffer, }; use crate::story::Story; #[derive(Element, Default)] pub struct BufferStory {} impl BufferStory { fn render(&mut self, _: &mut V, cx: &mut ViewContext) -> impl IntoElement { Story::container(cx) .child(Story::title_for::<_, Buffer>(cx)) .child(Story::label(cx, "Default")) .child(div().w(rems(64.)).h_96().child(empty_buffer_example())) .child(Story::label(cx, "Hello World (Rust)")) .child( div() .w(rems(64.)) .h_96() .child(hello_world_rust_buffer_example(cx)), ) .child(Story::label(cx, "Hello World (Rust) with Status")) .child( div() .w(rems(64.)) .h_96() .child(hello_world_rust_buffer_with_status_example(cx)), ) } }