use crate::{ app::{AppContext, MutableAppContext, WindowInvalidation}, elements::Element, font_cache::FontCache, geometry::rect::RectF, json::{self, ToJson}, keymap::Keystroke, platform::{CursorStyle, Event}, scene::{ ClickRegionEvent, CursorRegion, DownOutRegionEvent, DownRegionEvent, DragRegionEvent, HoverRegionEvent, MouseRegionEvent, MoveRegionEvent, ScrollWheelRegionEvent, UpOutRegionEvent, UpRegionEvent, }, text_layout::TextLayoutCache, Action, AnyModelHandle, AnyViewHandle, AnyWeakModelHandle, AnyWeakViewHandle, Appearance, AssetCache, ElementBox, Entity, FontSystem, ModelHandle, MouseButton, MouseMovedEvent, MouseRegion, MouseRegionId, ParentId, ReadModel, ReadView, RenderContext, RenderParams, Scene, UpgradeModelHandle, UpgradeViewHandle, View, ViewHandle, WeakModelHandle, WeakViewHandle, }; use collections::{HashMap, HashSet}; use pathfinder_geometry::vector::{vec2f, Vector2F}; use serde_json::json; use smallvec::SmallVec; use std::{ marker::PhantomData, ops::{Deref, DerefMut, Range}, sync::Arc, }; pub struct Presenter { window_id: usize, pub(crate) rendered_views: HashMap, cursor_regions: Vec, mouse_regions: Vec<(MouseRegion, usize)>, font_cache: Arc, text_layout_cache: TextLayoutCache, asset_cache: Arc, last_mouse_moved_event: Option, hovered_region_ids: HashSet, clicked_region_ids: HashSet, clicked_button: Option, mouse_position: Vector2F, titlebar_height: f32, appearance: Appearance, } impl Presenter { pub fn new( window_id: usize, titlebar_height: f32, appearance: Appearance, font_cache: Arc, text_layout_cache: TextLayoutCache, asset_cache: Arc, cx: &mut MutableAppContext, ) -> Self { Self { window_id, rendered_views: cx.render_views(window_id, titlebar_height, appearance), cursor_regions: Default::default(), mouse_regions: Default::default(), font_cache, text_layout_cache, asset_cache, last_mouse_moved_event: None, hovered_region_ids: Default::default(), clicked_region_ids: Default::default(), clicked_button: None, mouse_position: vec2f(0., 0.), titlebar_height, appearance, } } pub fn invalidate( &mut self, invalidation: &mut WindowInvalidation, appearance: Appearance, cx: &mut MutableAppContext, ) { cx.start_frame(); self.appearance = appearance; for view_id in &invalidation.removed { invalidation.updated.remove(view_id); self.rendered_views.remove(view_id); } for view_id in &invalidation.updated { self.rendered_views.insert( *view_id, cx.render_view(RenderParams { window_id: self.window_id, view_id: *view_id, titlebar_height: self.titlebar_height, hovered_region_ids: self.hovered_region_ids.clone(), clicked_region_ids: self .clicked_button .map(|button| (self.clicked_region_ids.clone(), button)), refreshing: false, appearance, }) .unwrap(), ); } } pub fn refresh( &mut self, invalidation: &mut WindowInvalidation, appearance: Appearance, cx: &mut MutableAppContext, ) { self.invalidate(invalidation, appearance, cx); for (view_id, view) in &mut self.rendered_views { if !invalidation.updated.contains(view_id) { *view = cx .render_view(RenderParams { window_id: self.window_id, view_id: *view_id, titlebar_height: self.titlebar_height, hovered_region_ids: self.hovered_region_ids.clone(), clicked_region_ids: self .clicked_button .map(|button| (self.clicked_region_ids.clone(), button)), refreshing: true, appearance, }) .unwrap(); } } } pub fn build_scene( &mut self, window_size: Vector2F, scale_factor: f32, refreshing: bool, cx: &mut MutableAppContext, ) -> Scene { let mut scene = Scene::new(scale_factor); if let Some(root_view_id) = cx.root_view_id(self.window_id) { self.layout(window_size, refreshing, cx); let mut paint_cx = self.build_paint_context(&mut scene, window_size, cx); paint_cx.paint( root_view_id, Vector2F::zero(), RectF::new(Vector2F::zero(), window_size), ); self.text_layout_cache.finish_frame(); self.cursor_regions = scene.cursor_regions(); self.mouse_regions = scene.mouse_regions(); if cx.window_is_active(self.window_id) { if let Some(event) = self.last_mouse_moved_event.clone() { self.dispatch_event(event, true, cx); } } } else { log::error!("could not find root_view_id for window {}", self.window_id); } scene } fn layout(&mut self, window_size: Vector2F, refreshing: bool, cx: &mut MutableAppContext) { if let Some(root_view_id) = cx.root_view_id(self.window_id) { self.build_layout_context(window_size, refreshing, cx) .layout(root_view_id, SizeConstraint::strict(window_size)); } } pub fn build_layout_context<'a>( &'a mut self, window_size: Vector2F, refreshing: bool, cx: &'a mut MutableAppContext, ) -> LayoutContext<'a> { LayoutContext { window_id: self.window_id, rendered_views: &mut self.rendered_views, font_cache: &self.font_cache, font_system: cx.platform().fonts(), text_layout_cache: &self.text_layout_cache, asset_cache: &self.asset_cache, view_stack: Vec::new(), refreshing, hovered_region_ids: self.hovered_region_ids.clone(), clicked_region_ids: self .clicked_button .map(|button| (self.clicked_region_ids.clone(), button)), titlebar_height: self.titlebar_height, appearance: self.appearance, window_size, app: cx, } } pub fn build_paint_context<'a>( &'a mut self, scene: &'a mut Scene, window_size: Vector2F, cx: &'a mut MutableAppContext, ) -> PaintContext { PaintContext { scene, window_size, font_cache: &self.font_cache, text_layout_cache: &self.text_layout_cache, rendered_views: &mut self.rendered_views, view_stack: Vec::new(), app: cx, } } pub fn rect_for_text_range(&self, range_utf16: Range, cx: &AppContext) -> Option { cx.focused_view_id(self.window_id).and_then(|view_id| { let cx = MeasurementContext { app: cx, rendered_views: &self.rendered_views, window_id: self.window_id, }; cx.rect_for_text_range(view_id, range_utf16) }) } pub fn dispatch_event( &mut self, event: Event, event_reused: bool, cx: &mut MutableAppContext, ) -> bool { if let Some(root_view_id) = cx.root_view_id(self.window_id) { let mut events_to_send = Vec::new(); let mut notified_views: HashSet = Default::default(); // 1. Allocate the correct set of GPUI events generated from the platform events // -> These are usually small: [Mouse Down] or [Mouse up, Click] or [Mouse Moved, Mouse Dragged?] // -> Also moves around mouse related state match &event { Event::MouseDown(e) => { // Click events are weird because they can be fired after a drag event. // MDN says that browsers handle this by starting from 'the most // specific ancestor element that contained both [positions]' // So we need to store the overlapping regions on mouse down. // If there is already clicked_button stored, don't replace it. if self.clicked_button.is_none() { self.clicked_region_ids = self .mouse_regions .iter() .filter_map(|(region, _)| { if region.bounds.contains_point(e.position) { Some(region.id()) } else { None } }) .collect(); self.clicked_button = Some(e.button); } events_to_send.push(MouseRegionEvent::Down(DownRegionEvent { region: Default::default(), platform_event: e.clone(), })); events_to_send.push(MouseRegionEvent::DownOut(DownOutRegionEvent { region: Default::default(), platform_event: e.clone(), })); } Event::MouseUp(e) => { // NOTE: The order of event pushes is important! MouseUp events MUST be fired // before click events, and so the UpRegionEvent events need to be pushed before // ClickRegionEvents events_to_send.push(MouseRegionEvent::Up(UpRegionEvent { region: Default::default(), platform_event: e.clone(), })); events_to_send.push(MouseRegionEvent::UpOut(UpOutRegionEvent { region: Default::default(), platform_event: e.clone(), })); events_to_send.push(MouseRegionEvent::Click(ClickRegionEvent { region: Default::default(), platform_event: e.clone(), })); } Event::MouseMoved( e @ MouseMovedEvent { position, pressed_button, .. }, ) => { let mut style_to_assign = CursorStyle::Arrow; for region in self.cursor_regions.iter().rev() { if region.bounds.contains_point(*position) { style_to_assign = region.style; break; } } cx.platform().set_cursor_style(style_to_assign); if !event_reused { if pressed_button.is_some() { events_to_send.push(MouseRegionEvent::Drag(DragRegionEvent { region: Default::default(), prev_mouse_position: self.mouse_position, platform_event: e.clone(), })); } else if let Some(clicked_button) = self.clicked_button { // Mouse up event happened outside the current window. Simulate mouse up button event let button_event = e.to_button_event(clicked_button); events_to_send.push(MouseRegionEvent::Up(UpRegionEvent { region: Default::default(), platform_event: button_event.clone(), })); events_to_send.push(MouseRegionEvent::UpOut(UpOutRegionEvent { region: Default::default(), platform_event: button_event.clone(), })); events_to_send.push(MouseRegionEvent::Click(ClickRegionEvent { region: Default::default(), platform_event: button_event.clone(), })); } events_to_send.push(MouseRegionEvent::Move(MoveRegionEvent { region: Default::default(), platform_event: e.clone(), })); } events_to_send.push(MouseRegionEvent::Hover(HoverRegionEvent { region: Default::default(), platform_event: e.clone(), started: false, })); self.last_mouse_moved_event = Some(event.clone()); } Event::ScrollWheel(e) => { events_to_send.push(MouseRegionEvent::ScrollWheel(ScrollWheelRegionEvent { region: Default::default(), platform_event: e.clone(), })) } _ => {} } if let Some(position) = event.position() { self.mouse_position = position; } let mut any_event_handled = false; // 2. Process the raw mouse events into region events for mut region_event in events_to_send { let mut valid_regions = Vec::new(); // GPUI elements are arranged by depth but sibling elements can register overlapping // mouse regions. As such, hover events are only fired on overlapping elements which // are at the same depth as the topmost element which overlaps with the mouse. match ®ion_event { MouseRegionEvent::Hover(_) => { let mut top_most_depth = None; let mouse_position = self.mouse_position.clone(); for (region, depth) in self.mouse_regions.iter().rev() { // Allow mouse regions to appear transparent to hovers if !region.hoverable { continue; } let contains_mouse = region.bounds.contains_point(mouse_position); if contains_mouse && top_most_depth.is_none() { top_most_depth = Some(depth); } // This unwrap relies on short circuiting boolean expressions // The right side of the && is only executed when contains_mouse // is true, and we know above that when contains_mouse is true // top_most_depth is set if contains_mouse && depth == top_most_depth.unwrap() { //Ensure that hover entrance events aren't sent twice if self.hovered_region_ids.insert(region.id()) { valid_regions.push(region.clone()); if region.notify_on_hover { notified_views.insert(region.id().view_id()); } } } else { // Ensure that hover exit events aren't sent twice if self.hovered_region_ids.remove(®ion.id()) { valid_regions.push(region.clone()); if region.notify_on_hover { notified_views.insert(region.id().view_id()); } } } } } MouseRegionEvent::Down(_) | MouseRegionEvent::Up(_) => { for (region, _) in self.mouse_regions.iter().rev() { if region.bounds.contains_point(self.mouse_position) { if region.notify_on_click { notified_views.insert(region.id().view_id()); } valid_regions.push(region.clone()); } } } MouseRegionEvent::Click(e) => { // Only raise click events if the released button is the same as the one stored if self .clicked_button .map(|clicked_button| clicked_button == e.button) .unwrap_or(false) { // Clear clicked regions and clicked button let clicked_region_ids = std::mem::replace(&mut self.clicked_region_ids, Default::default()); self.clicked_button = None; // Find regions which still overlap with the mouse since the last MouseDown happened for (mouse_region, _) in self.mouse_regions.iter().rev() { if clicked_region_ids.contains(&mouse_region.id()) { if mouse_region.bounds.contains_point(self.mouse_position) { valid_regions.push(mouse_region.clone()); } } } } } MouseRegionEvent::Drag(_) => { for (mouse_region, _) in self.mouse_regions.iter().rev() { if self.clicked_region_ids.contains(&mouse_region.id()) { valid_regions.push(mouse_region.clone()); } } } MouseRegionEvent::UpOut(_) | MouseRegionEvent::DownOut(_) => { for (mouse_region, _) in self.mouse_regions.iter().rev() { // NOT contains if !mouse_region.bounds.contains_point(self.mouse_position) { valid_regions.push(mouse_region.clone()); } } } _ => { for (mouse_region, _) in self.mouse_regions.iter().rev() { // Contains if mouse_region.bounds.contains_point(self.mouse_position) { valid_regions.push(mouse_region.clone()); } } } } //3. Fire region events let hovered_region_ids = self.hovered_region_ids.clone(); for valid_region in valid_regions.into_iter() { let mut event_cx = self.build_event_context(&mut notified_views, cx); region_event.set_region(valid_region.bounds); if let MouseRegionEvent::Hover(e) = &mut region_event { e.started = hovered_region_ids.contains(&valid_region.id()) } // Handle Down events if the MouseRegion has a Click or Drag handler. This makes the api more intuitive as you would // not expect a MouseRegion to be transparent to Down events if it also has a Click handler. // This behavior can be overridden by adding a Down handler that calls cx.propogate_event if let MouseRegionEvent::Down(e) = ®ion_event { if valid_region .handlers .contains_handler(MouseRegionEvent::click_disc(), Some(e.button)) || valid_region .handlers .contains_handler(MouseRegionEvent::drag_disc(), Some(e.button)) { event_cx.handled = true; } } if let Some(callback) = valid_region.handlers.get(®ion_event.handler_key()) { event_cx.handled = true; event_cx.with_current_view(valid_region.id().view_id(), { let region_event = region_event.clone(); |cx| { callback(region_event, cx); } }); } any_event_handled = any_event_handled || event_cx.handled; // For bubbling events, if the event was handled, don't continue dispatching // This only makes sense for local events. if event_cx.handled && region_event.is_capturable() { break; } } } if !any_event_handled && !event_reused { let mut event_cx = self.build_event_context(&mut notified_views, cx); any_event_handled = event_cx.dispatch_event(root_view_id, &event); } for view_id in notified_views { cx.notify_view(self.window_id, view_id); } any_event_handled } else { false } } pub fn build_event_context<'a>( &'a mut self, notified_views: &'a mut HashSet, cx: &'a mut MutableAppContext, ) -> EventContext<'a> { EventContext { rendered_views: &mut self.rendered_views, font_cache: &self.font_cache, text_layout_cache: &self.text_layout_cache, view_stack: Default::default(), notified_views, notify_count: 0, handled: false, window_id: self.window_id, app: cx, } } pub fn debug_elements(&self, cx: &AppContext) -> Option { let view = cx.root_view(self.window_id)?; Some(json!({ "root_view": view.debug_json(cx), "root_element": self.rendered_views.get(&view.id()) .map(|root_element| { root_element.debug(&DebugContext { rendered_views: &self.rendered_views, font_cache: &self.font_cache, app: cx, }) }) })) } } pub struct LayoutContext<'a> { window_id: usize, rendered_views: &'a mut HashMap, view_stack: Vec, pub font_cache: &'a Arc, pub font_system: Arc, pub text_layout_cache: &'a TextLayoutCache, pub asset_cache: &'a AssetCache, pub app: &'a mut MutableAppContext, pub refreshing: bool, pub window_size: Vector2F, titlebar_height: f32, appearance: Appearance, hovered_region_ids: HashSet, clicked_region_ids: Option<(HashSet, MouseButton)>, } impl<'a> LayoutContext<'a> { pub(crate) fn keystrokes_for_action( &self, action: &dyn Action, ) -> Option> { self.app .keystrokes_for_action(self.window_id, &self.view_stack, action) } fn layout(&mut self, view_id: usize, constraint: SizeConstraint) -> Vector2F { let print_error = |view_id| { format!( "{} with id {}", self.app.name_for_view(self.window_id, view_id).unwrap(), view_id, ) }; match ( self.view_stack.last(), self.app.parents.get(&(self.window_id, view_id)), ) { (Some(layout_parent), Some(ParentId::View(app_parent))) => { if layout_parent != app_parent { panic!( "View {} was laid out with parent {} when it was constructed with parent {}", print_error(view_id), print_error(*layout_parent), print_error(*app_parent)) } } (None, Some(ParentId::View(app_parent))) => panic!( "View {} was laid out without a parent when it was constructed with parent {}", print_error(view_id), print_error(*app_parent) ), (Some(layout_parent), Some(ParentId::Root)) => panic!( "View {} was laid out with parent {} when it was constructed as a window root", print_error(view_id), print_error(*layout_parent), ), (_, None) => panic!( "View {} did not have a registered parent in the app context", print_error(view_id), ), _ => {} } self.view_stack.push(view_id); let mut rendered_view = self.rendered_views.remove(&view_id).unwrap(); let size = rendered_view.layout(constraint, self); self.rendered_views.insert(view_id, rendered_view); self.view_stack.pop(); size } pub fn render(&mut self, handle: &ViewHandle, f: F) -> T where F: FnOnce(&mut V, &mut RenderContext) -> T, V: View, { handle.update(self.app, |view, cx| { let mut render_cx = RenderContext { app: cx, window_id: handle.window_id(), view_id: handle.id(), view_type: PhantomData, titlebar_height: self.titlebar_height, hovered_region_ids: self.hovered_region_ids.clone(), clicked_region_ids: self.clicked_region_ids.clone(), refreshing: self.refreshing, appearance: self.appearance, }; f(view, &mut render_cx) }) } } impl<'a> Deref for LayoutContext<'a> { type Target = MutableAppContext; fn deref(&self) -> &Self::Target { self.app } } impl<'a> DerefMut for LayoutContext<'a> { fn deref_mut(&mut self) -> &mut Self::Target { self.app } } impl<'a> ReadView for LayoutContext<'a> { fn read_view(&self, handle: &ViewHandle) -> &T { self.app.read_view(handle) } } impl<'a> ReadModel for LayoutContext<'a> { fn read_model(&self, handle: &ModelHandle) -> &T { self.app.read_model(handle) } } impl<'a> UpgradeModelHandle for LayoutContext<'a> { fn upgrade_model_handle( &self, handle: &WeakModelHandle, ) -> Option> { self.app.upgrade_model_handle(handle) } fn model_handle_is_upgradable(&self, handle: &WeakModelHandle) -> bool { self.app.model_handle_is_upgradable(handle) } fn upgrade_any_model_handle(&self, handle: &AnyWeakModelHandle) -> Option { self.app.upgrade_any_model_handle(handle) } } impl<'a> UpgradeViewHandle for LayoutContext<'a> { fn upgrade_view_handle(&self, handle: &WeakViewHandle) -> Option> { self.app.upgrade_view_handle(handle) } fn upgrade_any_view_handle(&self, handle: &crate::AnyWeakViewHandle) -> Option { self.app.upgrade_any_view_handle(handle) } } pub struct PaintContext<'a> { rendered_views: &'a mut HashMap, view_stack: Vec, pub window_size: Vector2F, pub scene: &'a mut Scene, pub font_cache: &'a FontCache, pub text_layout_cache: &'a TextLayoutCache, pub app: &'a AppContext, } impl<'a> PaintContext<'a> { fn paint(&mut self, view_id: usize, origin: Vector2F, visible_bounds: RectF) { if let Some(mut tree) = self.rendered_views.remove(&view_id) { self.view_stack.push(view_id); tree.paint(origin, visible_bounds, self); self.rendered_views.insert(view_id, tree); self.view_stack.pop(); } } #[inline] pub fn paint_layer(&mut self, clip_bounds: Option, f: F) where F: FnOnce(&mut Self), { self.scene.push_layer(clip_bounds); f(self); self.scene.pop_layer(); } pub fn current_view_id(&self) -> usize { *self.view_stack.last().unwrap() } } impl<'a> Deref for PaintContext<'a> { type Target = AppContext; fn deref(&self) -> &Self::Target { self.app } } pub struct EventContext<'a> { rendered_views: &'a mut HashMap, pub font_cache: &'a FontCache, pub text_layout_cache: &'a TextLayoutCache, pub app: &'a mut MutableAppContext, pub window_id: usize, pub notify_count: usize, view_stack: Vec, handled: bool, notified_views: &'a mut HashSet, } impl<'a> EventContext<'a> { fn dispatch_event(&mut self, view_id: usize, event: &Event) -> bool { if let Some(mut element) = self.rendered_views.remove(&view_id) { let result = self.with_current_view(view_id, |this| element.dispatch_event(event, this)); self.rendered_views.insert(view_id, element); result } else { false } } fn with_current_view(&mut self, view_id: usize, f: F) -> T where F: FnOnce(&mut Self) -> T, { self.view_stack.push(view_id); let result = f(self); self.view_stack.pop(); result } pub fn window_id(&self) -> usize { self.window_id } pub fn view_id(&self) -> Option { self.view_stack.last().copied() } pub fn is_parent_view_focused(&self) -> bool { if let Some(parent_view_id) = self.view_stack.last() { self.app.focused_view_id(self.window_id) == Some(*parent_view_id) } else { false } } pub fn focus_parent_view(&mut self) { if let Some(parent_view_id) = self.view_stack.last() { self.app.focus(self.window_id, Some(*parent_view_id)) } } pub fn dispatch_any_action(&mut self, action: Box) { self.app .dispatch_any_action_at(self.window_id, *self.view_stack.last().unwrap(), action) } pub fn dispatch_action(&mut self, action: A) { self.dispatch_any_action(Box::new(action)); } pub fn notify(&mut self) { self.notify_count += 1; if let Some(view_id) = self.view_stack.last() { self.notified_views.insert(*view_id); } } pub fn notify_count(&self) -> usize { self.notify_count } pub fn propogate_event(&mut self) { self.handled = false; } } impl<'a> Deref for EventContext<'a> { type Target = MutableAppContext; fn deref(&self) -> &Self::Target { self.app } } impl<'a> DerefMut for EventContext<'a> { fn deref_mut(&mut self) -> &mut Self::Target { self.app } } pub struct MeasurementContext<'a> { app: &'a AppContext, rendered_views: &'a HashMap, pub window_id: usize, } impl<'a> Deref for MeasurementContext<'a> { type Target = AppContext; fn deref(&self) -> &Self::Target { self.app } } impl<'a> MeasurementContext<'a> { fn rect_for_text_range(&self, view_id: usize, range_utf16: Range) -> Option { let element = self.rendered_views.get(&view_id)?; element.rect_for_text_range(range_utf16, self) } } pub struct DebugContext<'a> { rendered_views: &'a HashMap, pub font_cache: &'a FontCache, pub app: &'a AppContext, } #[derive(Clone, Copy, Debug, Eq, PartialEq)] pub enum Axis { Horizontal, Vertical, } impl Axis { pub fn invert(self) -> Self { match self { Self::Horizontal => Self::Vertical, Self::Vertical => Self::Horizontal, } } } impl ToJson for Axis { fn to_json(&self) -> serde_json::Value { match self { Axis::Horizontal => json!("horizontal"), Axis::Vertical => json!("vertical"), } } } pub trait Vector2FExt { fn along(self, axis: Axis) -> f32; } impl Vector2FExt for Vector2F { fn along(self, axis: Axis) -> f32 { match axis { Axis::Horizontal => self.x(), Axis::Vertical => self.y(), } } } #[derive(Copy, Clone, Debug)] pub struct SizeConstraint { pub min: Vector2F, pub max: Vector2F, } impl SizeConstraint { pub fn new(min: Vector2F, max: Vector2F) -> Self { Self { min, max } } pub fn strict(size: Vector2F) -> Self { Self { min: size, max: size, } } pub fn strict_along(axis: Axis, max: f32) -> Self { match axis { Axis::Horizontal => Self { min: vec2f(max, 0.0), max: vec2f(max, f32::INFINITY), }, Axis::Vertical => Self { min: vec2f(0.0, max), max: vec2f(f32::INFINITY, max), }, } } pub fn max_along(&self, axis: Axis) -> f32 { match axis { Axis::Horizontal => self.max.x(), Axis::Vertical => self.max.y(), } } pub fn min_along(&self, axis: Axis) -> f32 { match axis { Axis::Horizontal => self.min.x(), Axis::Vertical => self.min.y(), } } pub fn constrain(&self, size: Vector2F) -> Vector2F { vec2f( size.x().min(self.max.x()).max(self.min.x()), size.y().min(self.max.y()).max(self.min.y()), ) } } impl Default for SizeConstraint { fn default() -> Self { SizeConstraint { min: Vector2F::zero(), max: Vector2F::splat(f32::INFINITY), } } } impl ToJson for SizeConstraint { fn to_json(&self) -> serde_json::Value { json!({ "min": self.min.to_json(), "max": self.max.to_json(), }) } } pub struct ChildView { view: AnyWeakViewHandle, view_name: &'static str, } impl ChildView { pub fn new(view: impl Into, cx: &AppContext) -> Self { let view = view.into(); let view_name = cx.view_ui_name(view.window_id(), view.id()).unwrap(); Self { view: view.downgrade(), view_name, } } } impl Element for ChildView { type LayoutState = bool; type PaintState = (); fn layout( &mut self, constraint: SizeConstraint, cx: &mut LayoutContext, ) -> (Vector2F, Self::LayoutState) { if cx.rendered_views.contains_key(&self.view.id()) { let size = cx.layout(self.view.id(), constraint); (size, true) } else { log::error!( "layout called on a ChildView element whose underlying view was dropped (view_id: {}, name: {:?})", self.view.id(), self.view_name ); (Vector2F::zero(), false) } } fn paint( &mut self, bounds: RectF, visible_bounds: RectF, view_is_valid: &mut Self::LayoutState, cx: &mut PaintContext, ) { if *view_is_valid { cx.paint(self.view.id(), bounds.origin(), visible_bounds); } else { log::error!( "paint called on a ChildView element whose underlying view was dropped (view_id: {}, name: {:?})", self.view.id(), self.view_name ); } } fn dispatch_event( &mut self, event: &Event, _: RectF, _: RectF, view_is_valid: &mut Self::LayoutState, _: &mut Self::PaintState, cx: &mut EventContext, ) -> bool { if *view_is_valid { cx.dispatch_event(self.view.id(), event) } else { log::error!( "dispatch_event called on a ChildView element whose underlying view was dropped (view_id: {}, name: {:?})", self.view.id(), self.view_name ); false } } fn rect_for_text_range( &self, range_utf16: Range, _: RectF, _: RectF, view_is_valid: &Self::LayoutState, _: &Self::PaintState, cx: &MeasurementContext, ) -> Option { if *view_is_valid { cx.rect_for_text_range(self.view.id(), range_utf16) } else { log::error!( "rect_for_text_range called on a ChildView element whose underlying view was dropped (view_id: {}, name: {:?})", self.view.id(), self.view_name ); None } } fn debug( &self, bounds: RectF, _: &Self::LayoutState, _: &Self::PaintState, cx: &DebugContext, ) -> serde_json::Value { json!({ "type": "ChildView", "view_id": self.view.id(), "bounds": bounds.to_json(), "view": if let Some(view) = self.view.upgrade(cx.app) { view.debug_json(cx.app) } else { json!(null) }, "child": if let Some(view) = cx.rendered_views.get(&self.view.id()) { view.debug(cx) } else { json!(null) } }) } }