use crate::color_contrast; use editor::{CursorLayout, HighlightedRange, HighlightedRangeLine}; use gpui::{ AbsoluteLength, AnyElement, App, AvailableSpace, Bounds, ContentMask, Context, DispatchPhase, Element, ElementId, Entity, FocusHandle, Font, FontFeatures, FontStyle, FontWeight, GlobalElementId, HighlightStyle, Hitbox, Hsla, InputHandler, InteractiveElement, Interactivity, IntoElement, LayoutId, Length, ModifiersChangedEvent, MouseButton, MouseMoveEvent, Pixels, Point, ShapedLine, StatefulInteractiveElement, StrikethroughStyle, Styled, TextRun, TextStyle, UTF16Selection, UnderlineStyle, WeakEntity, WhiteSpace, Window, div, fill, point, px, relative, size, }; use itertools::Itertools; use language::CursorShape; use settings::Settings; use std::time::Instant; use terminal::{ IndexedCell, Terminal, TerminalBounds, TerminalContent, alacritty_terminal::{ grid::Dimensions, index::Point as AlacPoint, term::{TermMode, cell::Flags}, vte::ansi::{ Color::{self as AnsiColor, Named}, CursorShape as AlacCursorShape, NamedColor, }, }, terminal_settings::TerminalSettings, }; use theme::{ActiveTheme, Theme, ThemeSettings}; use ui::{ParentElement, Tooltip}; use util::ResultExt; use workspace::Workspace; use std::mem; use std::{fmt::Debug, ops::RangeInclusive, rc::Rc}; use crate::{BlockContext, BlockProperties, ContentMode, TerminalMode, TerminalView}; /// The information generated during layout that is necessary for painting. pub struct LayoutState { hitbox: Hitbox, batched_text_runs: Vec, rects: Vec, relative_highlighted_ranges: Vec<(RangeInclusive, Hsla)>, cursor: Option, background_color: Hsla, dimensions: TerminalBounds, mode: TermMode, display_offset: usize, hyperlink_tooltip: Option, gutter: Pixels, block_below_cursor_element: Option, base_text_style: TextStyle, content_mode: ContentMode, } /// Helper struct for converting data between Alacritty's cursor points, and displayed cursor points. struct DisplayCursor { line: i32, col: usize, } impl DisplayCursor { fn from(cursor_point: AlacPoint, display_offset: usize) -> Self { Self { line: cursor_point.line.0 + display_offset as i32, col: cursor_point.column.0, } } pub fn line(&self) -> i32 { self.line } pub fn col(&self) -> usize { self.col } } /// A batched text run that combines multiple adjacent cells with the same style #[derive(Debug)] pub struct BatchedTextRun { pub start_point: AlacPoint, pub text: String, pub cell_count: usize, pub style: TextRun, pub font_size: AbsoluteLength, } impl BatchedTextRun { fn new_from_char( start_point: AlacPoint, c: char, style: TextRun, font_size: AbsoluteLength, ) -> Self { let mut text = String::with_capacity(100); // Pre-allocate for typical line length text.push(c); BatchedTextRun { start_point, text, cell_count: 1, style, font_size, } } fn can_append(&self, other_style: &TextRun) -> bool { self.style.font == other_style.font && self.style.color == other_style.color && self.style.background_color == other_style.background_color && self.style.underline == other_style.underline && self.style.strikethrough == other_style.strikethrough } fn append_char(&mut self, c: char) { self.text.push(c); self.cell_count += 1; self.style.len += c.len_utf8(); } pub fn paint( &self, origin: Point, dimensions: &TerminalBounds, window: &mut Window, cx: &mut App, ) { let pos = Point::new( origin.x + self.start_point.column as f32 * dimensions.cell_width, origin.y + self.start_point.line as f32 * dimensions.line_height, ); let _ = window .text_system() .shape_line( self.text.clone().into(), self.font_size.to_pixels(window.rem_size()), std::slice::from_ref(&self.style), Some(dimensions.cell_width), ) .paint(pos, dimensions.line_height, window, cx); } } #[derive(Clone, Debug, Default)] pub struct LayoutRect { point: AlacPoint, num_of_cells: usize, color: Hsla, } impl LayoutRect { fn new(point: AlacPoint, num_of_cells: usize, color: Hsla) -> LayoutRect { LayoutRect { point, num_of_cells, color, } } pub fn paint(&self, origin: Point, dimensions: &TerminalBounds, window: &mut Window) { let position = { let alac_point = self.point; point( (origin.x + alac_point.column as f32 * dimensions.cell_width).floor(), origin.y + alac_point.line as f32 * dimensions.line_height, ) }; let size = point( (dimensions.cell_width * self.num_of_cells as f32).ceil(), dimensions.line_height, ) .into(); window.paint_quad(fill(Bounds::new(position, size), self.color)); } } /// Represents a rectangular region with a specific background color #[derive(Debug, Clone)] struct BackgroundRegion { start_line: i32, start_col: i32, end_line: i32, end_col: i32, color: Hsla, } impl BackgroundRegion { fn new(line: i32, col: i32, color: Hsla) -> Self { BackgroundRegion { start_line: line, start_col: col, end_line: line, end_col: col, color, } } /// Check if this region can be merged with another region fn can_merge_with(&self, other: &BackgroundRegion) -> bool { if self.color != other.color { return false; } // Check if regions are adjacent horizontally if self.start_line == other.start_line && self.end_line == other.end_line { return self.end_col + 1 == other.start_col || other.end_col + 1 == self.start_col; } // Check if regions are adjacent vertically with same column span if self.start_col == other.start_col && self.end_col == other.end_col { return self.end_line + 1 == other.start_line || other.end_line + 1 == self.start_line; } false } /// Merge this region with another region fn merge_with(&mut self, other: &BackgroundRegion) { self.start_line = self.start_line.min(other.start_line); self.start_col = self.start_col.min(other.start_col); self.end_line = self.end_line.max(other.end_line); self.end_col = self.end_col.max(other.end_col); } } /// Merge background regions to minimize the number of rectangles fn merge_background_regions(regions: Vec) -> Vec { if regions.is_empty() { return regions; } let mut merged = regions; let mut changed = true; // Keep merging until no more merges are possible while changed { changed = false; let mut i = 0; while i < merged.len() { let mut j = i + 1; while j < merged.len() { if merged[i].can_merge_with(&merged[j]) { let other = merged.remove(j); merged[i].merge_with(&other); changed = true; } else { j += 1; } } i += 1; } } merged } /// The GPUI element that paints the terminal. /// We need to keep a reference to the model for mouse events, do we need it for any other terminal stuff, or can we move that to connection? pub struct TerminalElement { terminal: Entity, terminal_view: Entity, workspace: WeakEntity, focus: FocusHandle, focused: bool, cursor_visible: bool, interactivity: Interactivity, mode: TerminalMode, block_below_cursor: Option>, } impl InteractiveElement for TerminalElement { fn interactivity(&mut self) -> &mut Interactivity { &mut self.interactivity } } impl StatefulInteractiveElement for TerminalElement {} impl TerminalElement { pub fn new( terminal: Entity, terminal_view: Entity, workspace: WeakEntity, focus: FocusHandle, focused: bool, cursor_visible: bool, block_below_cursor: Option>, mode: TerminalMode, ) -> TerminalElement { TerminalElement { terminal, terminal_view, workspace, focused, focus: focus.clone(), cursor_visible, block_below_cursor, mode, interactivity: Default::default(), } .track_focus(&focus) } //Vec> -> Clip out the parts of the ranges pub fn layout_grid( grid: impl Iterator, start_line_offset: i32, text_style: &TextStyle, hyperlink: Option<(HighlightStyle, &RangeInclusive)>, minimum_contrast: f32, cx: &App, ) -> (Vec, Vec) { let start_time = Instant::now(); let theme = cx.theme(); // Pre-allocate with estimated capacity to reduce reallocations let estimated_cells = grid.size_hint().0; let estimated_runs = estimated_cells / 10; // Estimate ~10 cells per run let estimated_regions = estimated_cells / 20; // Estimate ~20 cells per background region let mut batched_runs = Vec::with_capacity(estimated_runs); let mut cell_count = 0; // Collect background regions for efficient merging let mut background_regions: Vec = Vec::with_capacity(estimated_regions); let mut current_batch: Option = None; // First pass: collect all cells and their backgrounds let linegroups = grid.into_iter().chunk_by(|i| i.point.line); for (line_index, (_, line)) in linegroups.into_iter().enumerate() { let alac_line = start_line_offset + line_index as i32; // Flush any existing batch at line boundaries if let Some(batch) = current_batch.take() { batched_runs.push(batch); } let mut previous_cell_had_extras = false; for cell in line { let mut fg = cell.fg; let mut bg = cell.bg; if cell.flags.contains(Flags::INVERSE) { mem::swap(&mut fg, &mut bg); } // Collect background regions (skip default background) if !matches!(bg, Named(NamedColor::Background)) { let color = convert_color(&bg, theme); let col = cell.point.column.0 as i32; // Try to extend the last region if it's on the same line with the same color if let Some(last_region) = background_regions.last_mut() { if last_region.color == color && last_region.start_line == alac_line && last_region.end_line == alac_line && last_region.end_col + 1 == col { last_region.end_col = col; } else { background_regions.push(BackgroundRegion::new(alac_line, col, color)); } } else { background_regions.push(BackgroundRegion::new(alac_line, col, color)); } } // Skip wide character spacers - they're just placeholders for the second cell of wide characters if cell.flags.contains(Flags::WIDE_CHAR_SPACER) { continue; } // Skip spaces that follow cells with extras (emoji variation sequences) if cell.c == ' ' && previous_cell_had_extras { previous_cell_had_extras = false; continue; } // Update tracking for next iteration previous_cell_had_extras = cell.extra.is_some(); //Layout current cell text { if !is_blank(&cell) { cell_count += 1; let cell_style = TerminalElement::cell_style( &cell, fg, bg, theme, text_style, hyperlink, minimum_contrast, ); let cell_point = AlacPoint::new(alac_line, cell.point.column.0 as i32); // Try to batch with existing run if let Some(ref mut batch) = current_batch { if batch.can_append(&cell_style) && batch.start_point.line == cell_point.line && batch.start_point.column + batch.cell_count as i32 == cell_point.column { batch.append_char(cell.c); } else { // Flush current batch and start new one let old_batch = current_batch.take().unwrap(); batched_runs.push(old_batch); current_batch = Some(BatchedTextRun::new_from_char( cell_point, cell.c, cell_style, text_style.font_size, )); } } else { // Start new batch current_batch = Some(BatchedTextRun::new_from_char( cell_point, cell.c, cell_style, text_style.font_size, )); } }; } } } // Flush any remaining batch if let Some(batch) = current_batch { batched_runs.push(batch); } // Second pass: merge background regions and convert to layout rects let region_count = background_regions.len(); let merged_regions = merge_background_regions(background_regions); let mut rects = Vec::with_capacity(merged_regions.len() * 2); // Estimate 2 rects per merged region // Convert merged regions to layout rects // Since LayoutRect only supports single-line rectangles, we need to split multi-line regions for region in merged_regions { for line in region.start_line..=region.end_line { rects.push(LayoutRect::new( AlacPoint::new(line, region.start_col), (region.end_col - region.start_col + 1) as usize, region.color, )); } } let layout_time = start_time.elapsed(); log::debug!( "Terminal layout_grid: {} cells processed, {} batched runs created, {} rects (from {} merged regions), layout took {:?}", cell_count, batched_runs.len(), rects.len(), region_count, layout_time ); (rects, batched_runs) } /// Computes the cursor position and expected block width, may return a zero width if x_for_index returns /// the same position for sequential indexes. Use em_width instead fn shape_cursor( cursor_point: DisplayCursor, size: TerminalBounds, text_fragment: &ShapedLine, ) -> Option<(Point, Pixels)> { if cursor_point.line() < size.total_lines() as i32 { let cursor_width = if text_fragment.width == Pixels::ZERO { size.cell_width() } else { text_fragment.width }; // Cursor should always surround as much of the text as possible, // hence when on pixel boundaries round the origin down and the width up Some(( point( (cursor_point.col() as f32 * size.cell_width()).floor(), (cursor_point.line() as f32 * size.line_height()).floor(), ), cursor_width.ceil(), )) } else { None } } /// Checks if a character is a decorative block/box-like character that should /// preserve its exact colors without contrast adjustment. /// /// This specifically targets characters used as visual connectors, separators, /// and borders where color matching with adjacent backgrounds is critical. /// Regular icons (git, folders, etc.) are excluded as they need to remain readable. /// /// Fixes https://github.com/zed-industries/zed/issues/34234 fn is_decorative_character(ch: char) -> bool { matches!( ch as u32, // Unicode Box Drawing and Block Elements 0x2500..=0x257F // Box Drawing (└ ┐ ─ │ etc.) | 0x2580..=0x259F // Block Elements (▀ ▄ █ ░ ▒ ▓ etc.) | 0x25A0..=0x25FF // Geometric Shapes (■ ▶ ● etc. - includes triangular/circular separators) // Private Use Area - Powerline separator symbols only | 0xE0B0..=0xE0B7 // Powerline separators: triangles (E0B0-E0B3) and half circles (E0B4-E0B7) | 0xE0B8..=0xE0BF // Additional Powerline separators: angles, flames, etc. | 0xE0C0..=0xE0C8 // Powerline separators: pixelated triangles, curves | 0xE0CC..=0xE0D4 // Powerline separators: rounded triangles, ice/lego style ) } /// Converts the Alacritty cell styles to GPUI text styles and background color. fn cell_style( indexed: &IndexedCell, fg: terminal::alacritty_terminal::vte::ansi::Color, bg: terminal::alacritty_terminal::vte::ansi::Color, colors: &Theme, text_style: &TextStyle, hyperlink: Option<(HighlightStyle, &RangeInclusive)>, minimum_contrast: f32, ) -> TextRun { let flags = indexed.cell.flags; let mut fg = convert_color(&fg, colors); let bg = convert_color(&bg, colors); // Only apply contrast adjustment to non-decorative characters if !Self::is_decorative_character(indexed.c) { fg = color_contrast::ensure_minimum_contrast(fg, bg, minimum_contrast); } // Ghostty uses (175/255) as the multiplier (~0.69), Alacritty uses 0.66, Kitty // uses 0.75. We're using 0.7 because it's pretty well in the middle of that. if flags.intersects(Flags::DIM) { fg.a *= 0.7; } let underline = (flags.intersects(Flags::ALL_UNDERLINES) || indexed.cell.hyperlink().is_some()) .then(|| UnderlineStyle { color: Some(fg), thickness: Pixels::from(1.0), wavy: flags.contains(Flags::UNDERCURL), }); let strikethrough = flags .intersects(Flags::STRIKEOUT) .then(|| StrikethroughStyle { color: Some(fg), thickness: Pixels::from(1.0), }); let weight = if flags.intersects(Flags::BOLD) { FontWeight::BOLD } else { text_style.font_weight }; let style = if flags.intersects(Flags::ITALIC) { FontStyle::Italic } else { FontStyle::Normal }; let mut result = TextRun { len: indexed.c.len_utf8(), color: fg, background_color: None, font: Font { weight, style, ..text_style.font() }, underline, strikethrough, }; if let Some((style, range)) = hyperlink { if range.contains(&indexed.point) { if let Some(underline) = style.underline { result.underline = Some(underline); } if let Some(color) = style.color { result.color = color; } } } result } fn generic_button_handler( connection: Entity, focus_handle: FocusHandle, steal_focus: bool, f: impl Fn(&mut Terminal, &E, &mut Context), ) -> impl Fn(&E, &mut Window, &mut App) { move |event, window, cx| { if steal_focus { window.focus(&focus_handle); } else if !focus_handle.is_focused(window) { return; } connection.update(cx, |terminal, cx| { f(terminal, event, cx); cx.notify(); }) } } fn register_mouse_listeners( &mut self, mode: TermMode, hitbox: &Hitbox, content_mode: &ContentMode, window: &mut Window, ) { let focus = self.focus.clone(); let terminal = self.terminal.clone(); let terminal_view = self.terminal_view.clone(); self.interactivity.on_mouse_down(MouseButton::Left, { let terminal = terminal.clone(); let focus = focus.clone(); let terminal_view = terminal_view.clone(); move |e, window, cx| { window.focus(&focus); let scroll_top = terminal_view.read(cx).scroll_top; terminal.update(cx, |terminal, cx| { let mut adjusted_event = e.clone(); if scroll_top > Pixels::ZERO { adjusted_event.position.y += scroll_top; } terminal.mouse_down(&adjusted_event, cx); cx.notify(); }) } }); window.on_mouse_event({ let terminal = self.terminal.clone(); let hitbox = hitbox.clone(); let focus = focus.clone(); let terminal_view = terminal_view.clone(); move |e: &MouseMoveEvent, phase, window, cx| { if phase != DispatchPhase::Bubble { return; } if e.pressed_button.is_some() && !cx.has_active_drag() && focus.is_focused(window) { let hovered = hitbox.is_hovered(window); let scroll_top = terminal_view.read(cx).scroll_top; terminal.update(cx, |terminal, cx| { if terminal.selection_started() || hovered { let mut adjusted_event = e.clone(); if scroll_top > Pixels::ZERO { adjusted_event.position.y += scroll_top; } terminal.mouse_drag(&adjusted_event, hitbox.bounds, cx); cx.notify(); } }) } if hitbox.is_hovered(window) { terminal.update(cx, |terminal, cx| { terminal.mouse_move(e, cx); }) } } }); self.interactivity.on_mouse_up( MouseButton::Left, TerminalElement::generic_button_handler( terminal.clone(), focus.clone(), false, move |terminal, e, cx| { terminal.mouse_up(e, cx); }, ), ); self.interactivity.on_mouse_down( MouseButton::Middle, TerminalElement::generic_button_handler( terminal.clone(), focus.clone(), true, move |terminal, e, cx| { terminal.mouse_down(e, cx); }, ), ); if content_mode.is_scrollable() { self.interactivity.on_scroll_wheel({ let terminal_view = self.terminal_view.downgrade(); move |e, window, cx| { terminal_view .update(cx, |terminal_view, cx| { if matches!(terminal_view.mode, TerminalMode::Standalone) || terminal_view.focus_handle.is_focused(window) { terminal_view.scroll_wheel(e, cx); cx.notify(); } }) .ok(); } }); } // Mouse mode handlers: // All mouse modes need the extra click handlers if mode.intersects(TermMode::MOUSE_MODE) { self.interactivity.on_mouse_down( MouseButton::Right, TerminalElement::generic_button_handler( terminal.clone(), focus.clone(), true, move |terminal, e, cx| { terminal.mouse_down(e, cx); }, ), ); self.interactivity.on_mouse_up( MouseButton::Right, TerminalElement::generic_button_handler( terminal.clone(), focus.clone(), false, move |terminal, e, cx| { terminal.mouse_up(e, cx); }, ), ); self.interactivity.on_mouse_up( MouseButton::Middle, TerminalElement::generic_button_handler( terminal, focus, false, move |terminal, e, cx| { terminal.mouse_up(e, cx); }, ), ); } } fn rem_size(&self, cx: &mut App) -> Option { let settings = ThemeSettings::get_global(cx).clone(); let buffer_font_size = settings.buffer_font_size(cx); let rem_size_scale = { // Our default UI font size is 14px on a 16px base scale. // This means the default UI font size is 0.875rems. let default_font_size_scale = 14. / ui::BASE_REM_SIZE_IN_PX; // We then determine the delta between a single rem and the default font // size scale. let default_font_size_delta = 1. - default_font_size_scale; // Finally, we add this delta to 1rem to get the scale factor that // should be used to scale up the UI. 1. + default_font_size_delta }; Some(buffer_font_size * rem_size_scale) } } impl Element for TerminalElement { type RequestLayoutState = (); type PrepaintState = LayoutState; fn id(&self) -> Option { self.interactivity.element_id.clone() } fn source_location(&self) -> Option<&'static core::panic::Location<'static>> { None } fn request_layout( &mut self, global_id: Option<&GlobalElementId>, inspector_id: Option<&gpui::InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState) { let height: Length = match self.terminal_view.read(cx).content_mode(window, cx) { ContentMode::Inline { displayed_lines, total_lines: _, } => { let rem_size = window.rem_size(); let line_height = window.text_style().font_size.to_pixels(rem_size) * TerminalSettings::get_global(cx) .line_height .value() .to_pixels(rem_size) .0; (displayed_lines * line_height).into() } ContentMode::Scrollable => { if let TerminalMode::Embedded { .. } = &self.mode { let term = self.terminal.read(cx); if !term.scrolled_to_top() && !term.scrolled_to_bottom() && self.focused { self.interactivity.occlude_mouse(); } } relative(1.).into() } }; let layout_id = self.interactivity.request_layout( global_id, inspector_id, window, cx, |mut style, window, cx| { style.size.width = relative(1.).into(); style.size.height = height; window.request_layout(style, None, cx) }, ); (layout_id, ()) } fn prepaint( &mut self, global_id: Option<&GlobalElementId>, inspector_id: Option<&gpui::InspectorElementId>, bounds: Bounds, _: &mut Self::RequestLayoutState, window: &mut Window, cx: &mut App, ) -> Self::PrepaintState { let rem_size = self.rem_size(cx); self.interactivity.prepaint( global_id, inspector_id, bounds, bounds.size, window, cx, |_, _, hitbox, window, cx| { let hitbox = hitbox.unwrap(); let settings = ThemeSettings::get_global(cx).clone(); let buffer_font_size = settings.buffer_font_size(cx); let terminal_settings = TerminalSettings::get_global(cx); let minimum_contrast = terminal_settings.minimum_contrast; let font_family = terminal_settings.font_family.as_ref().map_or_else( || settings.buffer_font.family.clone(), |font_family| font_family.0.clone().into(), ); let font_fallbacks = terminal_settings .font_fallbacks .as_ref() .or(settings.buffer_font.fallbacks.as_ref()) .cloned(); let font_features = terminal_settings .font_features .as_ref() .unwrap_or(&FontFeatures::disable_ligatures()) .clone(); let font_weight = terminal_settings.font_weight.unwrap_or_default(); let line_height = terminal_settings.line_height.value(); let font_size = match &self.mode { TerminalMode::Embedded { .. } => { window.text_style().font_size.to_pixels(window.rem_size()) } TerminalMode::Standalone => terminal_settings .font_size .map_or(buffer_font_size, |size| theme::adjusted_font_size(size, cx)), }; let theme = cx.theme().clone(); let link_style = HighlightStyle { color: Some(theme.colors().link_text_hover), font_weight: Some(font_weight), font_style: None, background_color: None, underline: Some(UnderlineStyle { thickness: px(1.0), color: Some(theme.colors().link_text_hover), wavy: false, }), strikethrough: None, fade_out: None, }; let text_style = TextStyle { font_family, font_features, font_weight, font_fallbacks, font_size: font_size.into(), font_style: FontStyle::Normal, line_height: line_height.into(), background_color: Some(theme.colors().terminal_ansi_background), white_space: WhiteSpace::Normal, // These are going to be overridden per-cell color: theme.colors().terminal_foreground, ..Default::default() }; let text_system = cx.text_system(); let player_color = theme.players().local(); let match_color = theme.colors().search_match_background; let gutter; let (dimensions, line_height_px) = { let rem_size = window.rem_size(); let font_pixels = text_style.font_size.to_pixels(rem_size); // TODO: line_height should be an f32 not an AbsoluteLength. let line_height = font_pixels * line_height.to_pixels(rem_size).0; let font_id = cx.text_system().resolve_font(&text_style.font()); let cell_width = text_system .advance(font_id, font_pixels, 'm') .unwrap() .width; gutter = cell_width; let mut size = bounds.size; size.width -= gutter; // https://github.com/zed-industries/zed/issues/2750 // if the terminal is one column wide, rendering 🦀 // causes alacritty to misbehave. if size.width < cell_width * 2.0 { size.width = cell_width * 2.0; } let mut origin = bounds.origin; origin.x += gutter; ( TerminalBounds::new(line_height, cell_width, Bounds { origin, size }), line_height, ) }; let search_matches = self.terminal.read(cx).matches.clone(); let background_color = theme.colors().terminal_background; let (last_hovered_word, hover_tooltip) = self.terminal.update(cx, |terminal, cx| { terminal.set_size(dimensions); terminal.sync(window, cx); if window.modifiers().secondary() && bounds.contains(&window.mouse_position()) && self.terminal_view.read(cx).hover.is_some() { let registered_hover = self.terminal_view.read(cx).hover.as_ref(); if terminal.last_content.last_hovered_word.as_ref() == registered_hover.map(|hover| &hover.hovered_word) { ( terminal.last_content.last_hovered_word.clone(), registered_hover.map(|hover| hover.tooltip.clone()), ) } else { (None, None) } } else { (None, None) } }); let scroll_top = self.terminal_view.read(cx).scroll_top; let hyperlink_tooltip = hover_tooltip.map(|hover_tooltip| { let offset = bounds.origin + point(gutter, px(0.)) - point(px(0.), scroll_top); let mut element = div() .size_full() .id("terminal-element") .tooltip(Tooltip::text(hover_tooltip)) .into_any_element(); element.prepaint_as_root(offset, bounds.size.into(), window, cx); element }); let TerminalContent { cells, mode, display_offset, cursor_char, selection, cursor, .. } = &self.terminal.read(cx).last_content; let mode = *mode; let display_offset = *display_offset; // searches, highlights to a single range representations let mut relative_highlighted_ranges = Vec::new(); for search_match in search_matches { relative_highlighted_ranges.push((search_match, match_color)) } if let Some(selection) = selection { relative_highlighted_ranges .push((selection.start..=selection.end, player_color.selection)); } // then have that representation be converted to the appropriate highlight data structure let content_mode = self.terminal_view.read(cx).content_mode(window, cx); let (rects, batched_text_runs) = match content_mode { ContentMode::Scrollable => { // In scrollable mode, the terminal already provides cells // that are correctly positioned for the current viewport // based on its display_offset. We don't need additional filtering. TerminalElement::layout_grid( cells.iter().cloned(), 0, &text_style, last_hovered_word.as_ref().map(|last_hovered_word| { (link_style, &last_hovered_word.word_match) }), minimum_contrast, cx, ) } ContentMode::Inline { .. } => { let intersection = window.content_mask().bounds.intersect(&bounds); let start_row = (intersection.top() - bounds.top()) / line_height_px; let end_row = start_row + intersection.size.height / line_height_px; let line_range = (start_row as i32)..=(end_row as i32); TerminalElement::layout_grid( cells .iter() .skip_while(|i| &i.point.line < line_range.start()) .take_while(|i| &i.point.line <= line_range.end()) .cloned(), *line_range.start(), &text_style, last_hovered_word.as_ref().map(|last_hovered_word| { (link_style, &last_hovered_word.word_match) }), minimum_contrast, cx, ) } }; // Layout cursor. Rectangle is used for IME, so we should lay it out even // if we don't end up showing it. let cursor = if let AlacCursorShape::Hidden = cursor.shape { None } else { let cursor_point = DisplayCursor::from(cursor.point, display_offset); let cursor_text = { let str_trxt = cursor_char.to_string(); let len = str_trxt.len(); window.text_system().shape_line( str_trxt.into(), text_style.font_size.to_pixels(window.rem_size()), &[TextRun { len, font: text_style.font(), color: theme.colors().terminal_ansi_background, background_color: None, underline: Default::default(), strikethrough: None, }], None, ) }; let focused = self.focused; TerminalElement::shape_cursor(cursor_point, dimensions, &cursor_text).map( move |(cursor_position, block_width)| { let (shape, text) = match cursor.shape { AlacCursorShape::Block if !focused => (CursorShape::Hollow, None), AlacCursorShape::Block => (CursorShape::Block, Some(cursor_text)), AlacCursorShape::Underline => (CursorShape::Underline, None), AlacCursorShape::Beam => (CursorShape::Bar, None), AlacCursorShape::HollowBlock => (CursorShape::Hollow, None), //This case is handled in the if wrapping the whole cursor layout AlacCursorShape::Hidden => unreachable!(), }; CursorLayout::new( cursor_position, block_width, dimensions.line_height, theme.players().local().cursor, shape, text, ) }, ) }; let block_below_cursor_element = if let Some(block) = &self.block_below_cursor { let terminal = self.terminal.read(cx); if terminal.last_content.display_offset == 0 { let target_line = terminal.last_content.cursor.point.line.0 + 1; let render = &block.render; let mut block_cx = BlockContext { window, context: cx, dimensions, }; let element = render(&mut block_cx); let mut element = div().occlude().child(element).into_any_element(); let available_space = size( AvailableSpace::Definite(dimensions.width() + gutter), AvailableSpace::Definite( block.height as f32 * dimensions.line_height(), ), ); let origin = bounds.origin + point(px(0.), target_line as f32 * dimensions.line_height()) - point(px(0.), scroll_top); window.with_rem_size(rem_size, |window| { element.prepaint_as_root(origin, available_space, window, cx); }); Some(element) } else { None } } else { None }; LayoutState { hitbox, batched_text_runs, cursor, background_color, dimensions, rects, relative_highlighted_ranges, mode, display_offset, hyperlink_tooltip, gutter, block_below_cursor_element, base_text_style: text_style, content_mode, } }, ) } fn paint( &mut self, global_id: Option<&GlobalElementId>, inspector_id: Option<&gpui::InspectorElementId>, bounds: Bounds, _: &mut Self::RequestLayoutState, layout: &mut Self::PrepaintState, window: &mut Window, cx: &mut App, ) { let paint_start = Instant::now(); window.with_content_mask(Some(ContentMask { bounds }), |window| { let scroll_top = self.terminal_view.read(cx).scroll_top; window.paint_quad(fill(bounds, layout.background_color)); let origin = bounds.origin + Point::new(layout.gutter, px(0.)) - Point::new(px(0.), scroll_top); let marked_text_cloned: Option = { let ime_state = self.terminal_view.read(cx); ime_state.marked_text.clone() }; let terminal_input_handler = TerminalInputHandler { terminal: self.terminal.clone(), terminal_view: self.terminal_view.clone(), cursor_bounds: layout .cursor .as_ref() .map(|cursor| cursor.bounding_rect(origin)), workspace: self.workspace.clone(), }; self.register_mouse_listeners( layout.mode, &layout.hitbox, &layout.content_mode, window, ); if window.modifiers().secondary() && bounds.contains(&window.mouse_position()) && self.terminal_view.read(cx).hover.is_some() { window.set_cursor_style(gpui::CursorStyle::PointingHand, &layout.hitbox); } else { window.set_cursor_style(gpui::CursorStyle::IBeam, &layout.hitbox); } let original_cursor = layout.cursor.take(); let hyperlink_tooltip = layout.hyperlink_tooltip.take(); let block_below_cursor_element = layout.block_below_cursor_element.take(); self.interactivity.paint( global_id, inspector_id, bounds, Some(&layout.hitbox), window, cx, |_, window, cx| { window.handle_input(&self.focus, terminal_input_handler, cx); window.on_key_event({ let this = self.terminal.clone(); move |event: &ModifiersChangedEvent, phase, window, cx| { if phase != DispatchPhase::Bubble { return; } this.update(cx, |term, cx| { term.try_modifiers_change(&event.modifiers, window, cx) }); } }); for rect in &layout.rects { rect.paint(origin, &layout.dimensions, window); } for (relative_highlighted_range, color) in layout.relative_highlighted_ranges.iter() { if let Some((start_y, highlighted_range_lines)) = to_highlighted_range_lines(relative_highlighted_range, layout, origin) { let hr = HighlightedRange { start_y, line_height: layout.dimensions.line_height, lines: highlighted_range_lines, color: *color, corner_radius: 0.15 * layout.dimensions.line_height, }; hr.paint(true, bounds, window); } } // Paint batched text runs instead of individual cells let text_paint_start = Instant::now(); for batch in &layout.batched_text_runs { batch.paint(origin, &layout.dimensions, window, cx); } let text_paint_time = text_paint_start.elapsed(); if let Some(text_to_mark) = &marked_text_cloned { if !text_to_mark.is_empty() { if let Some(cursor_layout) = &original_cursor { let ime_position = cursor_layout.bounding_rect(origin).origin; let mut ime_style = layout.base_text_style.clone(); ime_style.underline = Some(UnderlineStyle { color: Some(ime_style.color), thickness: px(1.0), wavy: false, }); let shaped_line = window.text_system().shape_line( text_to_mark.clone().into(), ime_style.font_size.to_pixels(window.rem_size()), &[TextRun { len: text_to_mark.len(), font: ime_style.font(), color: ime_style.color, background_color: None, underline: ime_style.underline, strikethrough: None, }], None ); shaped_line .paint(ime_position, layout.dimensions.line_height, window, cx) .log_err(); } } } if self.cursor_visible && marked_text_cloned.is_none() { if let Some(mut cursor) = original_cursor { cursor.paint(origin, window, cx); } } if let Some(mut element) = block_below_cursor_element { element.paint(window, cx); } if let Some(mut element) = hyperlink_tooltip { element.paint(window, cx); } let total_paint_time = paint_start.elapsed(); log::debug!( "Terminal paint: {} text runs, {} rects, text paint took {:?}, total paint took {:?}", layout.batched_text_runs.len(), layout.rects.len(), text_paint_time, total_paint_time ); }, ); }); } } impl IntoElement for TerminalElement { type Element = Self; fn into_element(self) -> Self::Element { self } } struct TerminalInputHandler { terminal: Entity, terminal_view: Entity, workspace: WeakEntity, cursor_bounds: Option>, } impl InputHandler for TerminalInputHandler { fn selected_text_range( &mut self, _ignore_disabled_input: bool, _: &mut Window, cx: &mut App, ) -> Option { if self .terminal .read(cx) .last_content .mode .contains(TermMode::ALT_SCREEN) { None } else { Some(UTF16Selection { range: 0..0, reversed: false, }) } } fn marked_text_range( &mut self, _window: &mut Window, cx: &mut App, ) -> Option> { self.terminal_view.read(cx).marked_text_range() } fn text_for_range( &mut self, _: std::ops::Range, _: &mut Option>, _: &mut Window, _: &mut App, ) -> Option { None } fn replace_text_in_range( &mut self, _replacement_range: Option>, text: &str, window: &mut Window, cx: &mut App, ) { self.terminal_view.update(cx, |view, view_cx| { view.clear_marked_text(view_cx); view.commit_text(text, view_cx); }); self.workspace .update(cx, |this, cx| { window.invalidate_character_coordinates(); let project = this.project().read(cx); let telemetry = project.client().telemetry().clone(); telemetry.log_edit_event("terminal", project.is_via_ssh()); }) .ok(); } fn replace_and_mark_text_in_range( &mut self, _range_utf16: Option>, new_text: &str, new_marked_range: Option>, _window: &mut Window, cx: &mut App, ) { if let Some(range) = new_marked_range { self.terminal_view.update(cx, |view, view_cx| { view.set_marked_text(new_text.to_string(), range, view_cx); }); } } fn unmark_text(&mut self, _window: &mut Window, cx: &mut App) { self.terminal_view.update(cx, |view, view_cx| { view.clear_marked_text(view_cx); }); } fn bounds_for_range( &mut self, range_utf16: std::ops::Range, _window: &mut Window, cx: &mut App, ) -> Option> { let term_bounds = self.terminal_view.read(cx).terminal_bounds(cx); let mut bounds = self.cursor_bounds?; let offset_x = term_bounds.cell_width * range_utf16.start as f32; bounds.origin.x += offset_x; Some(bounds) } fn apple_press_and_hold_enabled(&mut self) -> bool { false } fn character_index_for_point( &mut self, _point: Point, _window: &mut Window, _cx: &mut App, ) -> Option { None } } pub fn is_blank(cell: &IndexedCell) -> bool { if cell.c != ' ' { return false; } if cell.bg != AnsiColor::Named(NamedColor::Background) { return false; } if cell.hyperlink().is_some() { return false; } if cell .flags .intersects(Flags::ALL_UNDERLINES | Flags::INVERSE | Flags::STRIKEOUT) { return false; } return true; } fn to_highlighted_range_lines( range: &RangeInclusive, layout: &LayoutState, origin: Point, ) -> Option<(Pixels, Vec)> { // Step 1. Normalize the points to be viewport relative. // When display_offset = 1, here's how the grid is arranged: //-2,0 -2,1... //--- Viewport top //-1,0 -1,1... //--------- Terminal Top // 0,0 0,1... // 1,0 1,1... //--- Viewport Bottom // 2,0 2,1... //--------- Terminal Bottom // Normalize to viewport relative, from terminal relative. // lines are i32s, which are negative above the top left corner of the terminal // If the user has scrolled, we use the display_offset to tell us which offset // of the grid data we should be looking at. But for the rendering step, we don't // want negatives. We want things relative to the 'viewport' (the area of the grid // which is currently shown according to the display offset) let unclamped_start = AlacPoint::new( range.start().line + layout.display_offset, range.start().column, ); let unclamped_end = AlacPoint::new(range.end().line + layout.display_offset, range.end().column); // Step 2. Clamp range to viewport, and return None if it doesn't overlap if unclamped_end.line.0 < 0 || unclamped_start.line.0 > layout.dimensions.num_lines() as i32 { return None; } let clamped_start_line = unclamped_start.line.0.max(0) as usize; let clamped_end_line = unclamped_end .line .0 .min(layout.dimensions.num_lines() as i32) as usize; //Convert the start of the range to pixels let start_y = origin.y + clamped_start_line as f32 * layout.dimensions.line_height; // Step 3. Expand ranges that cross lines into a collection of single-line ranges. // (also convert to pixels) let mut highlighted_range_lines = Vec::new(); for line in clamped_start_line..=clamped_end_line { let mut line_start = 0; let mut line_end = layout.dimensions.columns(); if line == clamped_start_line { line_start = unclamped_start.column.0; } if line == clamped_end_line { line_end = unclamped_end.column.0 + 1; // +1 for inclusive } highlighted_range_lines.push(HighlightedRangeLine { start_x: origin.x + line_start as f32 * layout.dimensions.cell_width, end_x: origin.x + line_end as f32 * layout.dimensions.cell_width, }); } Some((start_y, highlighted_range_lines)) } /// Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent. pub fn convert_color(fg: &terminal::alacritty_terminal::vte::ansi::Color, theme: &Theme) -> Hsla { let colors = theme.colors(); match fg { // Named and theme defined colors terminal::alacritty_terminal::vte::ansi::Color::Named(n) => match n { NamedColor::Black => colors.terminal_ansi_black, NamedColor::Red => colors.terminal_ansi_red, NamedColor::Green => colors.terminal_ansi_green, NamedColor::Yellow => colors.terminal_ansi_yellow, NamedColor::Blue => colors.terminal_ansi_blue, NamedColor::Magenta => colors.terminal_ansi_magenta, NamedColor::Cyan => colors.terminal_ansi_cyan, NamedColor::White => colors.terminal_ansi_white, NamedColor::BrightBlack => colors.terminal_ansi_bright_black, NamedColor::BrightRed => colors.terminal_ansi_bright_red, NamedColor::BrightGreen => colors.terminal_ansi_bright_green, NamedColor::BrightYellow => colors.terminal_ansi_bright_yellow, NamedColor::BrightBlue => colors.terminal_ansi_bright_blue, NamedColor::BrightMagenta => colors.terminal_ansi_bright_magenta, NamedColor::BrightCyan => colors.terminal_ansi_bright_cyan, NamedColor::BrightWhite => colors.terminal_ansi_bright_white, NamedColor::Foreground => colors.terminal_foreground, NamedColor::Background => colors.terminal_ansi_background, NamedColor::Cursor => theme.players().local().cursor, NamedColor::DimBlack => colors.terminal_ansi_dim_black, NamedColor::DimRed => colors.terminal_ansi_dim_red, NamedColor::DimGreen => colors.terminal_ansi_dim_green, NamedColor::DimYellow => colors.terminal_ansi_dim_yellow, NamedColor::DimBlue => colors.terminal_ansi_dim_blue, NamedColor::DimMagenta => colors.terminal_ansi_dim_magenta, NamedColor::DimCyan => colors.terminal_ansi_dim_cyan, NamedColor::DimWhite => colors.terminal_ansi_dim_white, NamedColor::BrightForeground => colors.terminal_bright_foreground, NamedColor::DimForeground => colors.terminal_dim_foreground, }, // 'True' colors terminal::alacritty_terminal::vte::ansi::Color::Spec(rgb) => { terminal::rgba_color(rgb.r, rgb.g, rgb.b) } // 8 bit, indexed colors terminal::alacritty_terminal::vte::ansi::Color::Indexed(i) => { terminal::get_color_at_index(*i as usize, theme) } } } #[cfg(test)] mod tests { use super::*; use gpui::{AbsoluteLength, Hsla, font}; #[test] fn test_is_decorative_character() { // Box Drawing characters (U+2500 to U+257F) assert!(TerminalElement::is_decorative_character('─')); // U+2500 assert!(TerminalElement::is_decorative_character('│')); // U+2502 assert!(TerminalElement::is_decorative_character('┌')); // U+250C assert!(TerminalElement::is_decorative_character('┐')); // U+2510 assert!(TerminalElement::is_decorative_character('└')); // U+2514 assert!(TerminalElement::is_decorative_character('┘')); // U+2518 assert!(TerminalElement::is_decorative_character('┼')); // U+253C // Block Elements (U+2580 to U+259F) assert!(TerminalElement::is_decorative_character('▀')); // U+2580 assert!(TerminalElement::is_decorative_character('▄')); // U+2584 assert!(TerminalElement::is_decorative_character('█')); // U+2588 assert!(TerminalElement::is_decorative_character('░')); // U+2591 assert!(TerminalElement::is_decorative_character('▒')); // U+2592 assert!(TerminalElement::is_decorative_character('▓')); // U+2593 // Geometric Shapes - block/box-like subset (U+25A0 to U+25D7) assert!(TerminalElement::is_decorative_character('■')); // U+25A0 assert!(TerminalElement::is_decorative_character('□')); // U+25A1 assert!(TerminalElement::is_decorative_character('▲')); // U+25B2 assert!(TerminalElement::is_decorative_character('▼')); // U+25BC assert!(TerminalElement::is_decorative_character('◆')); // U+25C6 assert!(TerminalElement::is_decorative_character('●')); // U+25CF // The specific character from the issue assert!(TerminalElement::is_decorative_character('◗')); // U+25D7 assert!(TerminalElement::is_decorative_character('◘')); // U+25D8 (now included in Geometric Shapes) assert!(TerminalElement::is_decorative_character('◙')); // U+25D9 (now included in Geometric Shapes) // Powerline symbols (Private Use Area) assert!(TerminalElement::is_decorative_character('\u{E0B0}')); // Powerline right triangle assert!(TerminalElement::is_decorative_character('\u{E0B2}')); // Powerline left triangle assert!(TerminalElement::is_decorative_character('\u{E0B4}')); // Powerline right half circle (the actual issue!) assert!(TerminalElement::is_decorative_character('\u{E0B6}')); // Powerline left half circle // Characters that should NOT be considered decorative assert!(!TerminalElement::is_decorative_character('A')); // Regular letter assert!(!TerminalElement::is_decorative_character('$')); // Symbol assert!(!TerminalElement::is_decorative_character(' ')); // Space assert!(!TerminalElement::is_decorative_character('←')); // U+2190 (Arrow, not in our ranges) assert!(!TerminalElement::is_decorative_character('→')); // U+2192 (Arrow, not in our ranges) assert!(!TerminalElement::is_decorative_character('\u{F00C}')); // Font Awesome check (icon, needs contrast) assert!(!TerminalElement::is_decorative_character('\u{E711}')); // Devicons (icon, needs contrast) assert!(!TerminalElement::is_decorative_character('\u{EA71}')); // Codicons folder (icon, needs contrast) assert!(!TerminalElement::is_decorative_character('\u{F401}')); // Octicons (icon, needs contrast) assert!(!TerminalElement::is_decorative_character('\u{1F600}')); // Emoji (not in our ranges) } #[test] fn test_decorative_character_boundary_cases() { // Test exact boundaries of our ranges // Box Drawing range boundaries assert!(TerminalElement::is_decorative_character('\u{2500}')); // First char assert!(TerminalElement::is_decorative_character('\u{257F}')); // Last char assert!(!TerminalElement::is_decorative_character('\u{24FF}')); // Just before // Block Elements range boundaries assert!(TerminalElement::is_decorative_character('\u{2580}')); // First char assert!(TerminalElement::is_decorative_character('\u{259F}')); // Last char // Geometric Shapes subset boundaries assert!(TerminalElement::is_decorative_character('\u{25A0}')); // First char assert!(TerminalElement::is_decorative_character('\u{25FF}')); // Last char assert!(!TerminalElement::is_decorative_character('\u{2600}')); // Just after } #[test] fn test_decorative_characters_bypass_contrast_adjustment() { // Decorative characters should not be affected by contrast adjustment // The specific character from issue #34234 let problematic_char = '◗'; // U+25D7 assert!( TerminalElement::is_decorative_character(problematic_char), "Character ◗ (U+25D7) should be recognized as decorative" ); // Verify some other commonly used decorative characters assert!(TerminalElement::is_decorative_character('│')); // Vertical line assert!(TerminalElement::is_decorative_character('─')); // Horizontal line assert!(TerminalElement::is_decorative_character('█')); // Full block assert!(TerminalElement::is_decorative_character('▓')); // Dark shade assert!(TerminalElement::is_decorative_character('■')); // Black square assert!(TerminalElement::is_decorative_character('●')); // Black circle // Verify normal text characters are NOT decorative assert!(!TerminalElement::is_decorative_character('A')); assert!(!TerminalElement::is_decorative_character('1')); assert!(!TerminalElement::is_decorative_character('$')); assert!(!TerminalElement::is_decorative_character(' ')); } #[test] fn test_contrast_adjustment_logic() { // Test the core contrast adjustment logic without needing full app context // Test case 1: Light colors (poor contrast) let white_fg = gpui::Hsla { h: 0.0, s: 0.0, l: 1.0, a: 1.0, }; let light_gray_bg = gpui::Hsla { h: 0.0, s: 0.0, l: 0.95, a: 1.0, }; // Should have poor contrast let actual_contrast = color_contrast::apca_contrast(white_fg, light_gray_bg).abs(); assert!( actual_contrast < 30.0, "White on light gray should have poor APCA contrast: {}", actual_contrast ); // After adjustment with minimum APCA contrast of 45, should be darker let adjusted = color_contrast::ensure_minimum_contrast(white_fg, light_gray_bg, 45.0); assert!( adjusted.l < white_fg.l, "Adjusted color should be darker than original" ); let adjusted_contrast = color_contrast::apca_contrast(adjusted, light_gray_bg).abs(); assert!(adjusted_contrast >= 45.0, "Should meet minimum contrast"); // Test case 2: Dark colors (poor contrast) let black_fg = gpui::Hsla { h: 0.0, s: 0.0, l: 0.0, a: 1.0, }; let dark_gray_bg = gpui::Hsla { h: 0.0, s: 0.0, l: 0.05, a: 1.0, }; // Should have poor contrast let actual_contrast = color_contrast::apca_contrast(black_fg, dark_gray_bg).abs(); assert!( actual_contrast < 30.0, "Black on dark gray should have poor APCA contrast: {}", actual_contrast ); // After adjustment with minimum APCA contrast of 45, should be lighter let adjusted = color_contrast::ensure_minimum_contrast(black_fg, dark_gray_bg, 45.0); assert!( adjusted.l > black_fg.l, "Adjusted color should be lighter than original" ); let adjusted_contrast = color_contrast::apca_contrast(adjusted, dark_gray_bg).abs(); assert!(adjusted_contrast >= 45.0, "Should meet minimum contrast"); // Test case 3: Already good contrast let good_contrast = color_contrast::ensure_minimum_contrast(black_fg, white_fg, 45.0); assert_eq!( good_contrast, black_fg, "Good contrast should not be adjusted" ); } #[test] fn test_white_on_white_contrast_issue() { // This test reproduces the exact issue from the bug report // where white ANSI text on white background should be adjusted // Simulate One Light theme colors let white_fg = gpui::Hsla { h: 0.0, s: 0.0, l: 0.98, // #fafafaff is approximately 98% lightness a: 1.0, }; let white_bg = gpui::Hsla { h: 0.0, s: 0.0, l: 0.98, // Same as foreground - this is the problem! a: 1.0, }; // With minimum contrast of 0.0, no adjustment should happen let no_adjust = color_contrast::ensure_minimum_contrast(white_fg, white_bg, 0.0); assert_eq!(no_adjust, white_fg, "No adjustment with min_contrast 0.0"); // With minimum APCA contrast of 15, it should adjust to a darker color let adjusted = color_contrast::ensure_minimum_contrast(white_fg, white_bg, 15.0); assert!( adjusted.l < white_fg.l, "White on white should become darker, got l={}", adjusted.l ); // Verify the contrast is now acceptable let new_contrast = color_contrast::apca_contrast(adjusted, white_bg).abs(); assert!( new_contrast >= 15.0, "Adjusted APCA contrast {} should be >= 15.0", new_contrast ); } #[test] fn test_batched_text_run_can_append() { let style1 = TextRun { len: 1, font: font("Helvetica"), color: Hsla::red(), background_color: None, underline: None, strikethrough: None, }; let style2 = TextRun { len: 1, font: font("Helvetica"), color: Hsla::red(), background_color: None, underline: None, strikethrough: None, }; let style3 = TextRun { len: 1, font: font("Helvetica"), color: Hsla::blue(), // Different color background_color: None, underline: None, strikethrough: None, }; let font_size = AbsoluteLength::Pixels(px(12.0)); let batch = BatchedTextRun::new_from_char(AlacPoint::new(0, 0), 'a', style1.clone(), font_size); // Should be able to append same style assert!(batch.can_append(&style2)); // Should not be able to append different style assert!(!batch.can_append(&style3)); } #[test] fn test_batched_text_run_append() { let style = TextRun { len: 1, font: font("Helvetica"), color: Hsla::red(), background_color: None, underline: None, strikethrough: None, }; let font_size = AbsoluteLength::Pixels(px(12.0)); let mut batch = BatchedTextRun::new_from_char(AlacPoint::new(0, 0), 'a', style, font_size); assert_eq!(batch.text, "a"); assert_eq!(batch.cell_count, 1); assert_eq!(batch.style.len, 1); batch.append_char('b'); assert_eq!(batch.text, "ab"); assert_eq!(batch.cell_count, 2); assert_eq!(batch.style.len, 2); batch.append_char('c'); assert_eq!(batch.text, "abc"); assert_eq!(batch.cell_count, 3); assert_eq!(batch.style.len, 3); } #[test] fn test_batched_text_run_append_char() { let style = TextRun { len: 1, font: font("Helvetica"), color: Hsla::red(), background_color: None, underline: None, strikethrough: None, }; let font_size = AbsoluteLength::Pixels(px(12.0)); let mut batch = BatchedTextRun::new_from_char(AlacPoint::new(0, 0), 'x', style, font_size); assert_eq!(batch.text, "x"); assert_eq!(batch.cell_count, 1); assert_eq!(batch.style.len, 1); batch.append_char('y'); assert_eq!(batch.text, "xy"); assert_eq!(batch.cell_count, 2); assert_eq!(batch.style.len, 2); // Test with multi-byte character batch.append_char('😀'); assert_eq!(batch.text, "xy😀"); assert_eq!(batch.cell_count, 3); assert_eq!(batch.style.len, 6); // 1 + 1 + 4 bytes for emoji } #[test] fn test_background_region_can_merge() { let color1 = Hsla::red(); let color2 = Hsla::blue(); // Test horizontal merging let mut region1 = BackgroundRegion::new(0, 0, color1); region1.end_col = 5; let region2 = BackgroundRegion::new(0, 6, color1); assert!(region1.can_merge_with(®ion2)); // Test vertical merging with same column span let mut region3 = BackgroundRegion::new(0, 0, color1); region3.end_col = 5; let mut region4 = BackgroundRegion::new(1, 0, color1); region4.end_col = 5; assert!(region3.can_merge_with(®ion4)); // Test cannot merge different colors let region5 = BackgroundRegion::new(0, 0, color1); let region6 = BackgroundRegion::new(0, 1, color2); assert!(!region5.can_merge_with(®ion6)); // Test cannot merge non-adjacent regions let region7 = BackgroundRegion::new(0, 0, color1); let region8 = BackgroundRegion::new(0, 2, color1); assert!(!region7.can_merge_with(®ion8)); // Test cannot merge vertical regions with different column spans let mut region9 = BackgroundRegion::new(0, 0, color1); region9.end_col = 5; let mut region10 = BackgroundRegion::new(1, 0, color1); region10.end_col = 6; assert!(!region9.can_merge_with(®ion10)); } #[test] fn test_background_region_merge() { let color = Hsla::red(); // Test horizontal merge let mut region1 = BackgroundRegion::new(0, 0, color); region1.end_col = 5; let mut region2 = BackgroundRegion::new(0, 6, color); region2.end_col = 10; region1.merge_with(®ion2); assert_eq!(region1.start_col, 0); assert_eq!(region1.end_col, 10); assert_eq!(region1.start_line, 0); assert_eq!(region1.end_line, 0); // Test vertical merge let mut region3 = BackgroundRegion::new(0, 0, color); region3.end_col = 5; let mut region4 = BackgroundRegion::new(1, 0, color); region4.end_col = 5; region3.merge_with(®ion4); assert_eq!(region3.start_col, 0); assert_eq!(region3.end_col, 5); assert_eq!(region3.start_line, 0); assert_eq!(region3.end_line, 1); } #[test] fn test_merge_background_regions() { let color = Hsla::red(); // Test merging multiple adjacent regions let regions = vec![ BackgroundRegion::new(0, 0, color), BackgroundRegion::new(0, 1, color), BackgroundRegion::new(0, 2, color), BackgroundRegion::new(1, 0, color), BackgroundRegion::new(1, 1, color), BackgroundRegion::new(1, 2, color), ]; let merged = merge_background_regions(regions); assert_eq!(merged.len(), 1); assert_eq!(merged[0].start_line, 0); assert_eq!(merged[0].end_line, 1); assert_eq!(merged[0].start_col, 0); assert_eq!(merged[0].end_col, 2); // Test with non-mergeable regions let color2 = Hsla::blue(); let regions2 = vec![ BackgroundRegion::new(0, 0, color), BackgroundRegion::new(0, 2, color), // Gap at column 1 BackgroundRegion::new(1, 0, color2), // Different color ]; let merged2 = merge_background_regions(regions2); assert_eq!(merged2.len(), 3); } }