use gpui::Div; use crate::{prelude::*, v_stack}; /// Create an elevated surface. /// /// Must be used inside of a relative parent element pub fn elevated_surface(level: ElevationIndex, cx: &mut ViewContext) -> Div { let colors = cx.theme().colors(); // let shadow = BoxShadow { // color: hsla(0., 0., 0., 0.1), // offset: point(px(0.), px(1.)), // blur_radius: px(3.), // spread_radius: px(0.), // }; v_stack() .rounded_lg() .bg(colors.elevated_surface_background) .border() .border_color(colors.border) .shadow(level.shadow()) } pub fn modal(cx: &mut ViewContext) -> Div { elevated_surface(ElevationIndex::ModalSurface, cx) }