use gpui::{App, IntoElement, Rems, RenderOnce, Size, Styled, Window, svg}; use serde::{Deserialize, Serialize}; use strum::{EnumIter, EnumString, IntoStaticStr}; use ui_macros::{DerivePathStr, path_str}; use crate::Color; #[derive( Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr, )] #[strum(serialize_all = "snake_case")] #[path_str(prefix = "images", suffix = ".svg")] pub enum VectorName { ZedLogo, ZedXCopilot, } /// A vector image, such as an SVG. /// /// A [`Vector`] is different from an [`crate::Icon`] in that it is intended /// to be displayed at a specific size, or series of sizes, rather /// than conforming to the standard size of an icon. #[derive(IntoElement)] pub struct Vector { path: &'static str, color: Color, size: Size, } impl Vector { /// Creates a new [`Vector`] image with the given [`VectorName`] and size. pub fn new(vector: VectorName, width: Rems, height: Rems) -> Self { Self { path: vector.path(), color: Color::default(), size: Size { width, height }, } } /// Creates a new [`Vector`] image where the width and height are the same. pub fn square(vector: VectorName, size: Rems) -> Self { Self::new(vector, size, size) } /// Sets the vector color. pub fn color(mut self, color: Color) -> Self { self.color = color; self } /// Sets the vector size. pub fn size(mut self, size: impl Into>) -> Self { let size = size.into(); self.size = size; self } } impl RenderOnce for Vector { fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement { let width = self.size.width; let height = self.size.height; svg() // By default, prevent the SVG from stretching // to fill its container. .flex_none() .w(width) .h(height) .path(self.path) .text_color(self.color.color(cx)) } } #[cfg(feature = "stories")] pub mod story { use gpui::Render; use story::{Story, StoryItem, StorySection}; use strum::IntoEnumIterator; use crate::prelude::*; use super::{Vector, VectorName}; pub struct VectorStory; impl Render for VectorStory { fn render(&mut self, _window: &mut Window, _cx: &mut Context) -> impl IntoElement { Story::container().child(StorySection::new().children(VectorName::iter().map( |vector| StoryItem::new(format!("{:?}", vector), Vector::square(vector, rems(8.))), ))) } } } #[cfg(test)] mod tests { use super::*; #[test] fn vector_path() { assert_eq!(VectorName::ZedLogo.path(), "images/zed_logo.svg"); } }