use gpui::{ div, AnyElement, Div, ElementId, IntoElement, ParentElement as _, RenderOnce, Styled, WindowContext, }; #[derive(Default, IntoElement)] pub struct FacePile { pub faces: Vec, } impl RenderOnce for FacePile { type Rendered = Div; fn render(self, _: &mut WindowContext) -> Self::Rendered { let player_count = self.faces.len(); let player_list = self.faces.into_iter().enumerate().map(|(ix, player)| { let isnt_last = ix < player_count - 1; div() .z_index((player_count - ix) as u32) .when(isnt_last, |div| div.neg_mr_1()) .child(player) }); div().p_1().flex().items_center().children(player_list) } } impl Extend for FacePile { fn extend>(&mut self, children: T) { self.faces.extend(children); } }