use std::sync::Arc; use crate::Editor; use gpui::{Model, WindowContext}; use language::Buffer; use language::Language; use lsp::LanguageServerId; use multi_buffer::Anchor; pub(crate) fn find_specific_language_server_in_selection( editor: &Editor, cx: &WindowContext, filter_language: F, language_server_name: &str, ) -> Option<(Anchor, Arc, LanguageServerId, Model)> where F: Fn(&Language) -> bool, { let Some(project) = &editor.project else { return None; }; let multibuffer = editor.buffer().read(cx); editor .selections .disjoint_anchors() .iter() .filter(|selection| selection.start == selection.end) .filter_map(|selection| Some((selection.start.buffer_id?, selection.start))) .filter_map(|(buffer_id, trigger_anchor)| { let buffer = multibuffer.buffer(buffer_id)?; let language = buffer.read(cx).language_at(trigger_anchor.text_anchor)?; if !filter_language(&language) { return None; } Some((trigger_anchor, language, buffer)) }) .find_map(|(trigger_anchor, language, buffer)| { project .read(cx) .language_servers_for_buffer(buffer.read(cx), cx) .find_map(|(adapter, server)| { if adapter.name.0.as_ref() == language_server_name { Some(( trigger_anchor, Arc::clone(&language), server.server_id(), buffer.clone(), )) } else { None } }) }) }