use gpui::{Div, Render}; use story::Story; use crate::prelude::*; use crate::{Disclosure, ToggleState}; pub struct DisclosureStory; impl Render for DisclosureStory { type Element = Div; fn render(&mut self, _cx: &mut ViewContext) -> Self::Element { Story::container() .child(Story::title_for::()) .child(Story::label("Toggled")) .child(Disclosure::new(ToggleState::Toggled)) .child(Story::label("Not Toggled")) .child(Disclosure::new(ToggleState::NotToggled)) } }