use std::{cell::RefCell, rc::Rc}; use gpui::{ overlay, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase, Element, ElementContext, ElementId, InteractiveBounds, IntoElement, LayoutId, ManagedView, MouseButton, MouseDownEvent, ParentElement, Pixels, Point, View, VisualContext, WindowContext, }; pub struct RightClickMenu { id: ElementId, child_builder: Option AnyElement + 'static>>, menu_builder: Option View + 'static>>, anchor: Option, attach: Option, } impl RightClickMenu { pub fn menu(mut self, f: impl Fn(&mut WindowContext) -> View + 'static) -> Self { self.menu_builder = Some(Rc::new(f)); self } pub fn trigger(mut self, e: E) -> Self { self.child_builder = Some(Box::new(move |_| e.into_any_element())); self } /// anchor defines which corner of the menu to anchor to the attachment point /// (by default the cursor position, but see attach) pub fn anchor(mut self, anchor: AnchorCorner) -> Self { self.anchor = Some(anchor); self } /// attach defines which corner of the handle to attach the menu's anchor to pub fn attach(mut self, attach: AnchorCorner) -> Self { self.attach = Some(attach); self } } /// Creates a [`RightClickMenu`] pub fn right_click_menu(id: impl Into) -> RightClickMenu { RightClickMenu { id: id.into(), child_builder: None, menu_builder: None, anchor: None, attach: None, } } pub struct MenuHandleState { menu: Rc>>>, position: Rc>>, child_layout_id: Option, child_element: Option, menu_element: Option, } impl Element for RightClickMenu { type State = MenuHandleState; fn request_layout( &mut self, element_state: Option, cx: &mut ElementContext, ) -> (gpui::LayoutId, Self::State) { let (menu, position) = if let Some(element_state) = element_state { (element_state.menu, element_state.position) } else { (Rc::default(), Rc::default()) }; let mut menu_layout_id = None; let menu_element = menu.borrow_mut().as_mut().map(|menu| { let mut overlay = overlay().snap_to_window(); if let Some(anchor) = self.anchor { overlay = overlay.anchor(anchor); } overlay = overlay.position(*position.borrow()); let mut element = overlay.child(menu.clone()).into_any(); menu_layout_id = Some(element.request_layout(cx)); element }); let mut child_element = self .child_builder .take() .map(|child_builder| (child_builder)(menu.borrow().is_some())); let child_layout_id = child_element .as_mut() .map(|child_element| child_element.request_layout(cx)); let layout_id = cx.request_layout( &gpui::Style::default(), menu_layout_id.into_iter().chain(child_layout_id), ); ( layout_id, MenuHandleState { menu, position, child_element, child_layout_id, menu_element, }, ) } fn paint( &mut self, bounds: Bounds, element_state: &mut Self::State, cx: &mut ElementContext, ) { if let Some(mut child) = element_state.child_element.take() { child.paint(cx); } if let Some(mut menu) = element_state.menu_element.take() { menu.paint(cx); return; } let Some(builder) = self.menu_builder.take() else { return; }; let menu = element_state.menu.clone(); let position = element_state.position.clone(); let attach = self.attach.clone(); let child_layout_id = element_state.child_layout_id.clone(); let child_bounds = cx.layout_bounds(child_layout_id.unwrap()); let interactive_bounds = InteractiveBounds { bounds: bounds.intersect(&cx.content_mask().bounds), stacking_order: cx.stacking_order().clone(), }; cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| { if phase == DispatchPhase::Bubble && event.button == MouseButton::Right && interactive_bounds.visibly_contains(&event.position, cx) { cx.stop_propagation(); cx.prevent_default(); let new_menu = (builder)(cx); let menu2 = menu.clone(); let previous_focus_handle = cx.focused(); cx.subscribe(&new_menu, move |modal, _: &DismissEvent, cx| { if modal.focus_handle(cx).contains_focused(cx) { if previous_focus_handle.is_some() { cx.focus(previous_focus_handle.as_ref().unwrap()) } } *menu2.borrow_mut() = None; cx.refresh(); }) .detach(); cx.focus_view(&new_menu); *menu.borrow_mut() = Some(new_menu); *position.borrow_mut() = if attach.is_some() && child_layout_id.is_some() { attach.unwrap().corner(child_bounds) } else { cx.mouse_position() }; cx.refresh(); } }); } } impl IntoElement for RightClickMenu { type Element = Self; fn element_id(&self) -> Option { Some(self.id.clone()) } fn into_element(self) -> Self::Element { self } }