
Open inspector with `dev: toggle inspector` from command palette or `cmd-alt-i` on mac or `ctrl-alt-i` on linux. https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f * Picking of elements via the mouse, with scroll wheel to inspect occluded elements. * Temporary manipulation of the selected element. * Layout info and JSON-based style manipulation for `Div`. * Navigation to code that constructed the element. Big thanks to @as-cii and @maxdeviant for sorting out how to implement the core of an inspector. Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Marshall Bowers <git@maxdeviant.com> Co-authored-by: Federico Dionisi <code@fdionisi.me>
24 lines
689 B
Rust
24 lines
689 B
Rust
use proc_macro::TokenStream;
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use quote::quote;
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use syn::{DeriveInput, parse_macro_input};
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pub fn derive_into_element(input: TokenStream) -> TokenStream {
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let ast = parse_macro_input!(input as DeriveInput);
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let type_name = &ast.ident;
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let (impl_generics, type_generics, where_clause) = ast.generics.split_for_impl();
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let r#gen = quote! {
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impl #impl_generics gpui::IntoElement for #type_name #type_generics
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#where_clause
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{
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type Element = gpui::Component<Self>;
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#[track_caller]
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fn into_element(self) -> Self::Element {
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gpui::Component::new(self)
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}
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}
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};
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r#gen.into()
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}
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