
This PR contains a set of changes for improving FreeBSD support (#15309, #29550) and is a kind of follow up to the PR #20480 which added an initial support for FreeBSD. A summary of changes is as follows: - Add some more freebsd conditionals which seem missing in the previous PR. - Implement `anonymous_fd()` and `current_path()` functions for FreeBSD. - Improve detection of FreeBSD in telemetry and GPU detection. - Temporarily disable LiveKit/WebRTC support to make build succeed. - Remove support for flatpak since it is Linux-only packaging format. Adding `RUSTFLAGS="-C link-dead-code"` does not seem necessary anymore. It builds fine without the flag. Known issues: - Integrated terminal is painfully laggy and virtually unusable in my environment. This might be specific to my setup. - I cannot input Japanese using IME. When I type characters, they appear on the screen. But when I hit return key, they disappears. Seems the same issue as #15409. My environment is MATE desktop on X11 on FreeBSD 14.2 on Intel Core i5-7260U integrated graphics. P.S. For those who might be interested, a work-in-progress FreeBSD port and binary packages are available at https://github.com/tagattie/FreeBSD-Zed Release Notes: - N/A --------- Co-authored-by: Peter Tripp <peter@zed.dev>
172 lines
5.5 KiB
Rust
172 lines
5.5 KiB
Rust
use client::telemetry;
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use gpui::{App, AppContext as _, SemanticVersion, Task, Window};
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use human_bytes::human_bytes;
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use release_channel::{AppCommitSha, AppVersion, ReleaseChannel};
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use serde::Serialize;
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use std::{env, fmt::Display};
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use sysinfo::{MemoryRefreshKind, RefreshKind, System};
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#[derive(Clone, Debug, Serialize)]
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pub struct SystemSpecs {
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app_version: String,
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release_channel: &'static str,
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os_name: String,
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os_version: String,
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memory: u64,
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architecture: &'static str,
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commit_sha: Option<String>,
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bundle_type: Option<String>,
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gpu_specs: Option<String>,
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}
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impl SystemSpecs {
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pub fn new(window: &mut Window, cx: &mut App) -> Task<Self> {
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let app_version = AppVersion::global(cx).to_string();
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let release_channel = ReleaseChannel::global(cx);
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let os_name = telemetry::os_name();
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let system = System::new_with_specifics(
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RefreshKind::new().with_memory(MemoryRefreshKind::everything()),
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);
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let memory = system.total_memory();
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let architecture = env::consts::ARCH;
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let commit_sha = match release_channel {
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ReleaseChannel::Dev | ReleaseChannel::Nightly => {
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AppCommitSha::try_global(cx).map(|sha| sha.full().clone())
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}
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_ => None,
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};
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let bundle_type = bundle_type();
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let gpu_specs = window.gpu_specs().map(|specs| {
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format!(
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"{} || {} || {}",
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specs.device_name, specs.driver_name, specs.driver_info
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)
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});
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cx.background_spawn(async move {
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let os_version = telemetry::os_version();
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SystemSpecs {
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app_version,
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release_channel: release_channel.display_name(),
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bundle_type,
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os_name,
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os_version,
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memory,
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architecture,
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commit_sha,
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gpu_specs,
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}
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})
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}
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pub fn new_stateless(
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app_version: SemanticVersion,
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app_commit_sha: Option<AppCommitSha>,
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release_channel: ReleaseChannel,
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) -> Self {
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let os_name = telemetry::os_name();
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let os_version = telemetry::os_version();
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let system = System::new_with_specifics(
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RefreshKind::new().with_memory(MemoryRefreshKind::everything()),
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);
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let memory = system.total_memory();
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let architecture = env::consts::ARCH;
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let commit_sha = match release_channel {
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ReleaseChannel::Dev | ReleaseChannel::Nightly => app_commit_sha.map(|sha| sha.full()),
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_ => None,
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};
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let bundle_type = bundle_type();
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Self {
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app_version: app_version.to_string(),
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release_channel: release_channel.display_name(),
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os_name,
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os_version,
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memory,
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architecture,
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commit_sha,
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bundle_type,
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gpu_specs: try_determine_available_gpus(),
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}
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}
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}
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impl Display for SystemSpecs {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let os_information = format!("OS: {} {}", self.os_name, self.os_version);
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let app_version_information = format!(
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"Zed: v{} ({}) {}{}",
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self.app_version,
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match &self.commit_sha {
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Some(commit_sha) => format!("{} {}", self.release_channel, commit_sha),
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None => self.release_channel.to_string(),
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},
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if let Some(bundle_type) = &self.bundle_type {
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format!("({bundle_type})")
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} else {
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"".to_string()
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},
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if cfg!(debug_assertions) {
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"(Taylor's Version)"
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} else {
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""
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},
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);
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let system_specs = [
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app_version_information,
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os_information,
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format!("Memory: {}", human_bytes(self.memory as f64)),
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format!("Architecture: {}", self.architecture),
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]
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.into_iter()
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.chain(
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self.gpu_specs
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.as_ref()
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.map(|specs| format!("GPU: {}", specs)),
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)
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.collect::<Vec<String>>()
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.join("\n");
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write!(f, "{system_specs}")
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}
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}
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fn try_determine_available_gpus() -> Option<String> {
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#[cfg(any(target_os = "linux", target_os = "freebsd"))]
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{
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return std::process::Command::new("vulkaninfo")
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.args(&["--summary"])
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.output()
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.ok()
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.map(|output| {
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[
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"<details><summary>`vulkaninfo --summary` output</summary>",
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"",
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"```",
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String::from_utf8_lossy(&output.stdout).as_ref(),
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"```",
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"</details>",
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]
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.join("\n")
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})
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.or(Some("Failed to run `vulkaninfo --summary`".to_string()));
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}
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#[cfg(not(any(target_os = "linux", target_os = "freebsd")))]
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{
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return None;
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}
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}
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/// Returns value of `ZED_BUNDLE_TYPE` set at compiletime or else at runtime.
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///
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/// The compiletime value is used by flatpak since it doesn't seem to have a way to provide a
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/// runtime environment variable.
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///
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/// The runtime value is used by snap since the Zed snaps use release binaries directly, and so
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/// cannot have this baked in.
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fn bundle_type() -> Option<String> {
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option_env!("ZED_BUNDLE_TYPE")
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.map(|bundle_type| bundle_type.to_string())
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.or_else(|| env::var("ZED_BUNDLE_TYPE").ok())
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}
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