ZIm/crates/inline_completion/src/inline_completion.rs
smit 00c2a30059
Migrate keymap and settings + edit predictions rename (#23834)
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions 

### future: 
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.

Release Notes:

- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-07 21:17:07 +05:30

213 lines
5.5 KiB
Rust

use gpui::{App, Context, Entity};
use language::Buffer;
use project::Project;
use std::ops::Range;
// TODO: Find a better home for `Direction`.
//
// This should live in an ancestor crate of `editor` and `inline_completion`,
// but at time of writing there isn't an obvious spot.
#[derive(Copy, Clone, PartialEq, Eq)]
pub enum Direction {
Prev,
Next,
}
#[derive(Clone)]
pub struct InlineCompletion {
pub edits: Vec<(Range<language::Anchor>, String)>,
pub edit_preview: Option<language::EditPreview>,
}
pub enum DataCollectionState {
/// The provider doesn't support data collection.
Unsupported,
/// Data collection is enabled
Enabled,
/// Data collection is disabled or unanswered.
Disabled,
}
impl DataCollectionState {
pub fn is_supported(&self) -> bool {
!matches!(self, DataCollectionState::Unsupported)
}
pub fn is_enabled(&self) -> bool {
matches!(self, DataCollectionState::Enabled)
}
}
pub trait EditPredictionProvider: 'static + Sized {
fn name() -> &'static str;
fn display_name() -> &'static str;
fn show_completions_in_menu() -> bool;
fn show_tab_accept_marker() -> bool {
false
}
fn data_collection_state(&self, _cx: &App) -> DataCollectionState {
DataCollectionState::Unsupported
}
fn toggle_data_collection(&mut self, _cx: &mut App) {}
fn is_enabled(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &App,
) -> bool;
fn is_refreshing(&self) -> bool;
fn refresh(
&mut self,
project: Option<Entity<Project>>,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
debounce: bool,
cx: &mut Context<Self>,
);
fn needs_terms_acceptance(&self, _cx: &App) -> bool {
false
}
fn cycle(
&mut self,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
direction: Direction,
cx: &mut Context<Self>,
);
fn accept(&mut self, cx: &mut Context<Self>);
fn discard(&mut self, cx: &mut Context<Self>);
fn suggest(
&mut self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &mut Context<Self>,
) -> Option<InlineCompletion>;
}
pub trait InlineCompletionProviderHandle {
fn name(&self) -> &'static str;
fn display_name(&self) -> &'static str;
fn is_enabled(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &App,
) -> bool;
fn show_completions_in_menu(&self) -> bool;
fn show_tab_accept_marker(&self) -> bool;
fn data_collection_state(&self, cx: &App) -> DataCollectionState;
fn toggle_data_collection(&self, cx: &mut App);
fn needs_terms_acceptance(&self, cx: &App) -> bool;
fn is_refreshing(&self, cx: &App) -> bool;
fn refresh(
&self,
project: Option<Entity<Project>>,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
debounce: bool,
cx: &mut App,
);
fn cycle(
&self,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
direction: Direction,
cx: &mut App,
);
fn accept(&self, cx: &mut App);
fn discard(&self, cx: &mut App);
fn suggest(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &mut App,
) -> Option<InlineCompletion>;
}
impl<T> InlineCompletionProviderHandle for Entity<T>
where
T: EditPredictionProvider,
{
fn name(&self) -> &'static str {
T::name()
}
fn display_name(&self) -> &'static str {
T::display_name()
}
fn show_completions_in_menu(&self) -> bool {
T::show_completions_in_menu()
}
fn show_tab_accept_marker(&self) -> bool {
T::show_tab_accept_marker()
}
fn data_collection_state(&self, cx: &App) -> DataCollectionState {
self.read(cx).data_collection_state(cx)
}
fn toggle_data_collection(&self, cx: &mut App) {
self.update(cx, |this, cx| this.toggle_data_collection(cx))
}
fn is_enabled(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &App,
) -> bool {
self.read(cx).is_enabled(buffer, cursor_position, cx)
}
fn needs_terms_acceptance(&self, cx: &App) -> bool {
self.read(cx).needs_terms_acceptance(cx)
}
fn is_refreshing(&self, cx: &App) -> bool {
self.read(cx).is_refreshing()
}
fn refresh(
&self,
project: Option<Entity<Project>>,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
debounce: bool,
cx: &mut App,
) {
self.update(cx, |this, cx| {
this.refresh(project, buffer, cursor_position, debounce, cx)
})
}
fn cycle(
&self,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
direction: Direction,
cx: &mut App,
) {
self.update(cx, |this, cx| {
this.cycle(buffer, cursor_position, direction, cx)
})
}
fn accept(&self, cx: &mut App) {
self.update(cx, |this, cx| this.accept(cx))
}
fn discard(&self, cx: &mut App) {
self.update(cx, |this, cx| this.discard(cx))
}
fn suggest(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &mut App,
) -> Option<InlineCompletion> {
self.update(cx, |this, cx| this.suggest(buffer, cursor_position, cx))
}
}