
This PR pulls non-icon assets out of `ui::components::icon` in preparation for icon standardization. In the future icons will have standard names and sizes, and these image assets won't conform to those constraints. We can also add a `ui::components::image::Image` wrapper around the `gpui::img` element in the future for any Zed-specific image styling we want to enforce. Of note: ```rust #[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)] #[strum(serialize_all = "snake_case")] #[path_str(prefix = "images", suffix = ".svg")] pub enum VectorName { ZedLogo, ZedXCopilot, } ``` You can see in the above code we no longer need to manually specify paths for image/icon enums like we currently do in `ui::components::icon`. The icon component will get this same treatment in the future, once we: - do the design work needed to standardize the icons - remove unused icons - update icon names Release Notes: - N/A
117 lines
3.9 KiB
Rust
117 lines
3.9 KiB
Rust
mod derive_into_element;
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mod derive_path_static_str;
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mod derive_render;
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mod register_action;
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mod styles;
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mod test;
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use proc_macro::TokenStream;
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/// register_action! can be used to register an action with the GPUI runtime.
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/// You should typically use `gpui::actions!` or `gpui::impl_actions!` instead,
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/// but this can be used for fine grained customization.
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#[proc_macro]
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pub fn register_action(ident: TokenStream) -> TokenStream {
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register_action::register_action_macro(ident)
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}
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/// #[derive(IntoElement)] is used to create a Component out of anything that implements
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/// the `RenderOnce` trait.
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#[proc_macro_derive(IntoElement)]
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pub fn derive_into_element(input: TokenStream) -> TokenStream {
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derive_into_element::derive_into_element(input)
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}
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#[proc_macro_derive(Render)]
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#[doc(hidden)]
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pub fn derive_render(input: TokenStream) -> TokenStream {
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derive_render::derive_render(input)
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}
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#[proc_macro_derive(PathStaticStr)]
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#[doc(hidden)]
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pub fn derive_path_static_str(input: TokenStream) -> TokenStream {
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derive_path_static_str::derive_path_static_str(input)
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}
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/// Used by GPUI to generate the style helpers.
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#[proc_macro]
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#[doc(hidden)]
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pub fn style_helpers(input: TokenStream) -> TokenStream {
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styles::style_helpers(input)
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}
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/// Generates methods for visibility styles.
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#[proc_macro]
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pub fn visibility_style_methods(input: TokenStream) -> TokenStream {
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styles::visibility_style_methods(input)
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}
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/// Generates methods for margin styles.
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#[proc_macro]
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pub fn margin_style_methods(input: TokenStream) -> TokenStream {
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styles::margin_style_methods(input)
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}
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/// Generates methods for padding styles.
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#[proc_macro]
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pub fn padding_style_methods(input: TokenStream) -> TokenStream {
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styles::padding_style_methods(input)
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}
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/// Generates methods for position styles.
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#[proc_macro]
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pub fn position_style_methods(input: TokenStream) -> TokenStream {
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styles::position_style_methods(input)
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}
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/// Generates methods for overflow styles.
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#[proc_macro]
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pub fn overflow_style_methods(input: TokenStream) -> TokenStream {
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styles::overflow_style_methods(input)
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}
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/// Generates methods for cursor styles.
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#[proc_macro]
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pub fn cursor_style_methods(input: TokenStream) -> TokenStream {
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styles::cursor_style_methods(input)
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}
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/// Generates methods for border styles.
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#[proc_macro]
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pub fn border_style_methods(input: TokenStream) -> TokenStream {
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styles::border_style_methods(input)
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}
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/// Generates methods for box shadow styles.
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#[proc_macro]
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pub fn box_shadow_style_methods(input: TokenStream) -> TokenStream {
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styles::box_shadow_style_methods(input)
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}
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/// #[gpui::test] can be used to annotate test functions that run with GPUI support.
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/// it supports both synchronous and asynchronous tests, and can provide you with
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/// as many `TestAppContext` instances as you need.
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/// The output contains a `#[test]` annotation so this can be used with any existing
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/// test harness (`cargo test` or `cargo-nextest`).
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///
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/// ```
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/// #[gpui::test]
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/// async fn test_foo(mut cx: &TestAppContext) { }
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/// ```
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///
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/// In addition to passing a TestAppContext, you can also ask for a `StdRnd` instance.
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/// this will be seeded with the `SEED` environment variable and is used internally by
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/// the ForegroundExecutor and BackgroundExecutor to run tasks deterministically in tests.
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/// Using the same `StdRng` for behavior in your test will allow you to exercise a wide
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/// variety of scenarios and interleavings just by changing the seed.
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///
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/// #[gpui::test] also takes three different arguments:
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/// - `#[gpui::test(iterations=10)]` will run the test ten times with a different initial SEED.
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/// - `#[gpui::test(retries=3)]` will run the test up to four times if it fails to try and make it pass.
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/// - `#[gpui::test(on_failure="crate::test::report_failure")]` will call the specified function after the
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/// tests fail so that you can write out more detail about the failure.
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#[proc_macro_attribute]
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pub fn test(args: TokenStream, function: TokenStream) -> TokenStream {
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test::test(args, function)
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}
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