
This PR restructures the `ui` crate into just `elements` and `components`. This was already done on the `gpui2-ui` branch, just getting it onto `main`. Release Notes: - N/A --------- Co-authored-by: Nate Butler <nate@zed.dev>
80 lines
2 KiB
Rust
80 lines
2 KiB
Rust
use gpui2::elements::div;
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use gpui2::style::{StyleHelpers, Styleable};
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use gpui2::{Element, IntoElement, ParentElement, ViewContext};
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use crate::{icon, theme, IconColor};
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use crate::{prelude::*, IconAsset};
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#[derive(Element)]
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pub struct IconButton {
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icon: IconAsset,
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color: IconColor,
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variant: ButtonVariant,
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state: InteractionState,
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}
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pub fn icon_button() -> IconButton {
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IconButton {
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icon: IconAsset::default(),
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color: IconColor::default(),
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variant: ButtonVariant::default(),
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state: InteractionState::default(),
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}
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}
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impl IconButton {
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pub fn new(icon: IconAsset) -> Self {
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Self {
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icon,
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color: IconColor::default(),
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variant: ButtonVariant::default(),
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state: InteractionState::default(),
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}
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}
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pub fn icon(mut self, icon: IconAsset) -> Self {
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self.icon = icon;
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self
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}
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pub fn color(mut self, color: IconColor) -> Self {
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self.color = color;
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self
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}
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pub fn variant(mut self, variant: ButtonVariant) -> Self {
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self.variant = variant;
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self
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}
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pub fn state(mut self, state: InteractionState) -> Self {
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self.state = state;
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self
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}
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fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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let icon_color = match (self.state, self.color) {
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(InteractionState::Disabled, _) => IconColor::Disabled,
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_ => self.color,
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};
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let mut div = div();
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if self.variant == ButtonVariant::Filled {
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div = div.fill(theme.highest.on.default.background);
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}
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div.w_7()
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.h_6()
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.flex()
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.items_center()
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.justify_center()
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.rounded_md()
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.hover()
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.fill(theme.highest.base.hovered.background)
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.active()
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.fill(theme.highest.base.pressed.background)
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.child(icon(self.icon).color(icon_color))
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}
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}
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