
This PR restructures the `ui` crate into just `elements` and `components`. This was already done on the `gpui2-ui` branch, just getting it onto `main`. Release Notes: - N/A --------- Co-authored-by: Nate Butler <nate@zed.dev>
62 lines
2 KiB
Rust
62 lines
2 KiB
Rust
use crate::{
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input, list, list_section_header, prelude::*, static_project_panel_project_items,
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static_project_panel_single_items, theme,
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};
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use gpui2::{
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elements::{div, div::ScrollState},
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style::StyleHelpers,
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ParentElement, ViewContext,
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};
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use gpui2::{Element, IntoElement};
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use std::marker::PhantomData;
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#[derive(Element)]
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pub struct ProjectPanel<V: 'static> {
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view_type: PhantomData<V>,
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scroll_state: ScrollState,
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}
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pub fn project_panel<V: 'static>(scroll_state: ScrollState) -> ProjectPanel<V> {
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ProjectPanel {
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view_type: PhantomData,
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scroll_state,
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}
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}
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impl<V: 'static> ProjectPanel<V> {
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fn render(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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div()
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.w_56()
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.h_full()
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.flex()
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.flex_col()
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.fill(theme.middle.base.default.background)
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.child(
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div()
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.w_56()
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.flex()
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.flex_col()
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.overflow_y_scroll(self.scroll_state.clone())
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.child(
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list(static_project_panel_single_items())
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.header(list_section_header("FILES").set_toggle(ToggleState::Toggled))
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.empty_message("No files in directory")
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.set_toggle(ToggleState::Toggled),
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)
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.child(
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list(static_project_panel_project_items())
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.header(list_section_header("PROJECT").set_toggle(ToggleState::Toggled))
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.empty_message("No folders in directory")
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.set_toggle(ToggleState::Toggled),
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),
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)
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.child(
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input("Find something...")
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.value("buffe".to_string())
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.state(InteractionState::Focused),
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)
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}
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}
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