400 lines
9.6 KiB
Rust
400 lines
9.6 KiB
Rust
use crate::{
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private::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace, BorrowWindow,
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Bounds, Element, ElementId, Entity, EntityId, Flatten, FocusHandle, FocusableView, LayoutId,
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Model, Pixels, Point, Render, RenderOnce, Size, ViewContext, VisualContext, WeakModel,
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WindowContext,
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};
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use anyhow::{Context, Result};
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use std::{
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any::{Any, TypeId},
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hash::{Hash, Hasher},
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};
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pub struct View<V> {
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pub model: Model<V>,
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}
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impl<V> Sealed for View<V> {}
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impl<V: 'static> Entity<V> for View<V> {
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type Weak = WeakView<V>;
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fn entity_id(&self) -> EntityId {
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self.model.entity_id
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}
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fn downgrade(&self) -> Self::Weak {
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WeakView {
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model: self.model.downgrade(),
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}
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}
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fn upgrade_from(weak: &Self::Weak) -> Option<Self>
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where
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Self: Sized,
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{
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let model = weak.model.upgrade()?;
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Some(View { model })
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}
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}
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impl<V: 'static> View<V> {
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/// Convert this strong view reference into a weak view reference.
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pub fn downgrade(&self) -> WeakView<V> {
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Entity::downgrade(self)
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}
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pub fn update<C, R>(
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&self,
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cx: &mut C,
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f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
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) -> C::Result<R>
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where
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C: VisualContext,
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{
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cx.update_view(self, f)
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}
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pub fn read<'a>(&self, cx: &'a AppContext) -> &'a V {
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self.model.read(cx)
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}
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pub fn render_with<E>(&self, component: E) -> RenderViewWith<E, V>
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where
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E: 'static + Element<V>,
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{
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RenderViewWith {
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view: self.clone(),
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element: Some(component),
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}
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}
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pub fn focus_handle(&self, cx: &AppContext) -> FocusHandle
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where
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V: FocusableView,
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{
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self.read(cx).focus_handle(cx)
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}
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}
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impl<V> Clone for View<V> {
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fn clone(&self) -> Self {
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Self {
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model: self.model.clone(),
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}
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}
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}
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impl<V> Hash for View<V> {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.model.hash(state);
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}
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}
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impl<V> PartialEq for View<V> {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl<V> Eq for View<V> {}
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pub struct WeakView<V> {
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pub(crate) model: WeakModel<V>,
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}
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impl<V: 'static> WeakView<V> {
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pub fn entity_id(&self) -> EntityId {
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self.model.entity_id
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}
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pub fn upgrade(&self) -> Option<View<V>> {
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Entity::upgrade_from(self)
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}
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pub fn update<C, R>(
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&self,
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cx: &mut C,
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f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
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) -> Result<R>
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where
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C: VisualContext,
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Result<C::Result<R>>: Flatten<R>,
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{
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let view = self.upgrade().context("error upgrading view")?;
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Ok(view.update(cx, f)).flatten()
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}
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}
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impl<V> Clone for WeakView<V> {
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fn clone(&self) -> Self {
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Self {
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model: self.model.clone(),
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}
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}
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}
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impl<V> Hash for WeakView<V> {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.model.hash(state);
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}
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}
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impl<V> PartialEq for WeakView<V> {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl<V> Eq for WeakView<V> {}
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#[derive(Clone, Debug)]
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pub struct AnyView {
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model: AnyModel,
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layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, Box<dyn Any>),
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paint: fn(&AnyView, Box<dyn Any>, &mut WindowContext),
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}
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impl AnyView {
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pub fn downgrade(&self) -> AnyWeakView {
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AnyWeakView {
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model: self.model.downgrade(),
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layout: self.layout,
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paint: self.paint,
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}
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}
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pub fn downcast<T: 'static>(self) -> Result<View<T>, Self> {
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match self.model.downcast() {
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Ok(model) => Ok(View { model }),
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Err(model) => Err(Self {
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model,
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layout: self.layout,
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paint: self.paint,
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}),
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}
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}
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pub fn entity_type(&self) -> TypeId {
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self.model.entity_type
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}
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pub fn entity_id(&self) -> EntityId {
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self.model.entity_id()
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}
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pub(crate) fn draw(
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&self,
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origin: Point<Pixels>,
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available_space: Size<AvailableSpace>,
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cx: &mut WindowContext,
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) {
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cx.with_absolute_element_offset(origin, |cx| {
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let (layout_id, rendered_element) = (self.layout)(self, cx);
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cx.window
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.layout_engine
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.compute_layout(layout_id, available_space);
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(self.paint)(self, rendered_element, cx);
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})
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}
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}
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impl<V: 'static + Render<V>> From<View<V>> for AnyView {
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fn from(value: View<V>) -> Self {
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AnyView {
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model: value.model.into_any(),
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layout: any_view::layout::<V>,
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paint: any_view::paint::<V>,
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}
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}
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}
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impl<V: 'static + Render<V>, ParentV: 'static> Element<ParentV> for View<V> {
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type State = Option<AnyElement<V>>;
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fn layout(
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&mut self,
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_parent_view: &mut ParentV,
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_state: Option<Self::State>,
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cx: &mut ViewContext<ParentV>,
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) -> (LayoutId, Self::State) {
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self.update(cx, |view, cx| {
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let mut element = view.render(cx).into_any();
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let layout_id = element.layout(view, cx);
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(layout_id, Some(element))
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})
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}
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fn paint(
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self,
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_: Bounds<Pixels>,
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_parent: &mut ParentV,
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element: &mut Self::State,
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cx: &mut ViewContext<ParentV>,
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) {
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self.update(cx, |view, cx| {
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element.take().unwrap().paint(view, cx);
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});
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}
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}
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impl<V: 'static + Render<V>, ParentV: 'static> RenderOnce<ParentV> for View<V> {
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type Element = View<V>;
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fn element_id(&self) -> Option<ElementId> {
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Some(self.model.entity_id.into())
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}
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fn render_once(self) -> Self::Element {
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self
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}
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}
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impl<V: 'static> Element<V> for AnyView {
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type State = Option<Box<dyn Any>>;
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fn layout(
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&mut self,
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_view_state: &mut V,
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_element_state: Option<Self::State>,
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cx: &mut ViewContext<V>,
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) -> (LayoutId, Self::State) {
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let (layout_id, rendered_element) = (self.layout)(self, cx);
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(layout_id, Some(rendered_element))
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}
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fn paint(
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mut self,
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_bounds: Bounds<Pixels>,
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_view_state: &mut V,
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rendered_element: &mut Self::State,
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cx: &mut ViewContext<V>,
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) {
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(self.paint)(&mut self, rendered_element.take().unwrap(), cx)
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}
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}
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impl<ParentV: 'static> RenderOnce<ParentV> for AnyView {
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type Element = Self;
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fn element_id(&self) -> Option<ElementId> {
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Some(self.model.entity_id.into())
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}
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fn render_once(self) -> Self::Element {
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self
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}
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}
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pub struct AnyWeakView {
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model: AnyWeakModel,
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layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, Box<dyn Any>),
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paint: fn(&AnyView, Box<dyn Any>, &mut WindowContext),
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}
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impl AnyWeakView {
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pub fn upgrade(&self) -> Option<AnyView> {
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let model = self.model.upgrade()?;
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Some(AnyView {
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model,
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layout: self.layout,
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paint: self.paint,
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})
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}
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}
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impl<V: 'static + Render<V>> From<WeakView<V>> for AnyWeakView {
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fn from(view: WeakView<V>) -> Self {
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Self {
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model: view.model.into(),
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layout: any_view::layout::<V>,
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paint: any_view::paint::<V>,
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}
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}
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}
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pub struct RenderViewWith<E, V> {
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view: View<V>,
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element: Option<E>,
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}
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impl<E, ParentV, V> Element<ParentV> for RenderViewWith<E, V>
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where
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E: 'static + Element<V>,
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ParentV: 'static,
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V: 'static,
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{
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type State = Option<AnyElement<V>>;
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fn layout(
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&mut self,
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_: &mut ParentV,
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_: Option<Self::State>,
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cx: &mut ViewContext<ParentV>,
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) -> (LayoutId, Self::State) {
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self.view.update(cx, |view, cx| {
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let mut element = self.element.take().unwrap().into_any();
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let layout_id = element.layout(view, cx);
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(layout_id, Some(element))
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})
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}
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fn paint(
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self,
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_: Bounds<Pixels>,
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_: &mut ParentV,
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element: &mut Self::State,
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cx: &mut ViewContext<ParentV>,
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) {
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self.view
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.update(cx, |view, cx| element.take().unwrap().paint(view, cx))
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}
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}
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impl<E, V, ParentV> RenderOnce<ParentV> for RenderViewWith<E, V>
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where
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E: 'static + Element<V>,
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V: 'static,
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ParentV: 'static,
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{
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type Element = Self;
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fn element_id(&self) -> Option<ElementId> {
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self.element.as_ref().unwrap().element_id()
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}
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fn render_once(self) -> Self::Element {
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self
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}
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}
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mod any_view {
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use crate::{AnyElement, AnyView, BorrowWindow, LayoutId, Render, WindowContext};
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use std::any::Any;
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pub(crate) fn layout<V: 'static + Render<V>>(
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view: &AnyView,
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cx: &mut WindowContext,
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) -> (LayoutId, Box<dyn Any>) {
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cx.with_element_id(Some(view.model.entity_id), |cx| {
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let view = view.clone().downcast::<V>().unwrap();
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view.update(cx, |view, cx| {
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let mut element = AnyElement::new(view.render(cx));
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let layout_id = element.layout(view, cx);
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(layout_id, Box::new(element) as Box<dyn Any>)
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})
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})
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}
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pub(crate) fn paint<V: 'static + Render<V>>(
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view: &AnyView,
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element: Box<dyn Any>,
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cx: &mut WindowContext,
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) {
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cx.with_element_id(Some(view.model.entity_id), |cx| {
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let view = view.clone().downcast::<V>().unwrap();
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let element = element.downcast::<AnyElement<V>>().unwrap();
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view.update(cx, |view, cx| element.paint(view, cx))
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})
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}
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}
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