
This pull request introduces the ability to add flaps, custom foldable regions whose first foldable line can be associated with: - A toggle in the gutter - A trailer showed at the end of the line, before the inline blame information https://github.com/zed-industries/zed/assets/482957/c53a9148-f31a-4743-af64-18afa73c404c To achieve this, we changed `FoldMap::fold` to accept a piece of text to display when the range is folded. We use this capability in flaps to avoid displaying the ellipsis character. We want to use this new API in the assistant to fold context while still giving visual cues as to what that context is. Release Notes: - N/A --------- Co-authored-by: Nathan Sobo <nathan@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev> Co-authored-by: Max <max@zed.dev>
477 lines
14 KiB
Rust
477 lines
14 KiB
Rust
use crate::Empty;
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use crate::{
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seal::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, Bounds, ContentMask, Element,
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ElementId, Entity, EntityId, Flatten, FocusHandle, FocusableView, GlobalElementId, IntoElement,
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LayoutId, Model, PaintIndex, Pixels, PrepaintStateIndex, Render, Style, StyleRefinement,
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TextStyle, ViewContext, VisualContext, WeakModel, WindowContext,
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};
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use anyhow::{Context, Result};
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use refineable::Refineable;
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use std::{
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any::{type_name, TypeId},
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fmt,
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hash::{Hash, Hasher},
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ops::Range,
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};
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/// A view is a piece of state that can be presented on screen by implementing the [Render] trait.
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/// Views implement [Element] and can composed with other views, and every window is created with a root view.
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pub struct View<V> {
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/// A view is just a [Model] whose type implements `Render`, and the model is accessible via this field.
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pub model: Model<V>,
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}
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impl<V> Sealed for View<V> {}
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struct AnyViewState {
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prepaint_range: Range<PrepaintStateIndex>,
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paint_range: Range<PaintIndex>,
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cache_key: ViewCacheKey,
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}
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#[derive(Default)]
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struct ViewCacheKey {
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bounds: Bounds<Pixels>,
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content_mask: ContentMask<Pixels>,
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text_style: TextStyle,
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}
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impl<V: 'static> Entity<V> for View<V> {
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type Weak = WeakView<V>;
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fn entity_id(&self) -> EntityId {
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self.model.entity_id
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}
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fn downgrade(&self) -> Self::Weak {
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WeakView {
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model: self.model.downgrade(),
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}
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}
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fn upgrade_from(weak: &Self::Weak) -> Option<Self>
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where
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Self: Sized,
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{
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let model = weak.model.upgrade()?;
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Some(View { model })
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}
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}
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impl<V: 'static> View<V> {
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/// Convert this strong view reference into a weak view reference.
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pub fn downgrade(&self) -> WeakView<V> {
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Entity::downgrade(self)
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}
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/// Updates the view's state with the given function, which is passed a mutable reference and a context.
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pub fn update<C, R>(
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&self,
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cx: &mut C,
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f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
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) -> C::Result<R>
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where
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C: VisualContext,
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{
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cx.update_view(self, f)
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}
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/// Obtain a read-only reference to this view's state.
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pub fn read<'a>(&self, cx: &'a AppContext) -> &'a V {
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self.model.read(cx)
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}
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/// Gets a [FocusHandle] for this view when its state implements [FocusableView].
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pub fn focus_handle(&self, cx: &AppContext) -> FocusHandle
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where
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V: FocusableView,
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{
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self.read(cx).focus_handle(cx)
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}
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}
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impl<V: Render> Element for View<V> {
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type RequestLayoutState = AnyElement;
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type PrepaintState = ();
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fn id(&self) -> Option<ElementId> {
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Some(ElementId::View(self.entity_id()))
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}
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fn request_layout(
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&mut self,
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_id: Option<&GlobalElementId>,
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cx: &mut WindowContext,
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) -> (LayoutId, Self::RequestLayoutState) {
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let mut element = self.update(cx, |view, cx| view.render(cx).into_any_element());
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let layout_id = element.request_layout(cx);
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(layout_id, element)
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}
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fn prepaint(
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&mut self,
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_id: Option<&GlobalElementId>,
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_: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) {
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cx.set_view_id(self.entity_id());
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element.prepaint(cx);
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}
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fn paint(
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&mut self,
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_id: Option<&GlobalElementId>,
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_: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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) {
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element.paint(cx);
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}
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}
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impl<V> Clone for View<V> {
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fn clone(&self) -> Self {
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Self {
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model: self.model.clone(),
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}
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}
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}
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impl<T> std::fmt::Debug for View<T> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct(&format!("View<{}>", type_name::<T>()))
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.field("entity_id", &self.model.entity_id)
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.finish_non_exhaustive()
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}
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}
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impl<V> Hash for View<V> {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.model.hash(state);
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}
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}
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impl<V> PartialEq for View<V> {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl<V> Eq for View<V> {}
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/// A weak variant of [View] which does not prevent the view from being released.
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pub struct WeakView<V> {
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pub(crate) model: WeakModel<V>,
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}
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impl<V: 'static> WeakView<V> {
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/// Gets the entity id associated with this handle.
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pub fn entity_id(&self) -> EntityId {
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self.model.entity_id
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}
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/// Obtain a strong handle for the view if it hasn't been released.
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pub fn upgrade(&self) -> Option<View<V>> {
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Entity::upgrade_from(self)
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}
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/// Updates this view's state if it hasn't been released.
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/// Returns an error if this view has been released.
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pub fn update<C, R>(
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&self,
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cx: &mut C,
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f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
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) -> Result<R>
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where
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C: VisualContext,
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Result<C::Result<R>>: Flatten<R>,
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{
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let view = self.upgrade().context("error upgrading view")?;
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Ok(view.update(cx, f)).flatten()
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}
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/// Assert that the view referenced by this handle has been released.
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#[cfg(any(test, feature = "test-support"))]
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pub fn assert_released(&self) {
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self.model.assert_released()
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}
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}
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impl<V> Clone for WeakView<V> {
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fn clone(&self) -> Self {
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Self {
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model: self.model.clone(),
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}
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}
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}
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impl<V> Hash for WeakView<V> {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.model.hash(state);
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}
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}
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impl<V> PartialEq for WeakView<V> {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl<V> Eq for WeakView<V> {}
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/// A dynamically-typed handle to a view, which can be downcast to a [View] for a specific type.
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#[derive(Clone, Debug)]
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pub struct AnyView {
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model: AnyModel,
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render: fn(&AnyView, &mut WindowContext) -> AnyElement,
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cached_style: Option<StyleRefinement>,
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}
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impl AnyView {
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/// Indicate that this view should be cached when using it as an element.
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/// When using this method, the view's previous layout and paint will be recycled from the previous frame if [ViewContext::notify] has not been called since it was rendered.
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/// The one exception is when [WindowContext::refresh] is called, in which case caching is ignored.
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pub fn cached(mut self, style: StyleRefinement) -> Self {
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self.cached_style = Some(style);
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self
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}
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/// Convert this to a weak handle.
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pub fn downgrade(&self) -> AnyWeakView {
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AnyWeakView {
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model: self.model.downgrade(),
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render: self.render,
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}
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}
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/// Convert this to a [View] of a specific type.
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/// If this handle does not contain a view of the specified type, returns itself in an `Err` variant.
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pub fn downcast<T: 'static>(self) -> Result<View<T>, Self> {
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match self.model.downcast() {
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Ok(model) => Ok(View { model }),
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Err(model) => Err(Self {
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model,
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render: self.render,
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cached_style: self.cached_style,
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}),
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}
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}
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/// Gets the [TypeId] of the underlying view.
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pub fn entity_type(&self) -> TypeId {
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self.model.entity_type
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}
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/// Gets the entity id of this handle.
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pub fn entity_id(&self) -> EntityId {
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self.model.entity_id()
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}
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}
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impl<V: Render> From<View<V>> for AnyView {
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fn from(value: View<V>) -> Self {
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AnyView {
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model: value.model.into_any(),
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render: any_view::render::<V>,
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cached_style: None,
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}
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}
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}
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impl PartialEq for AnyView {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl Eq for AnyView {}
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impl Element for AnyView {
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type RequestLayoutState = Option<AnyElement>;
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type PrepaintState = Option<AnyElement>;
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fn id(&self) -> Option<ElementId> {
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Some(ElementId::View(self.entity_id()))
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}
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fn request_layout(
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&mut self,
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_id: Option<&GlobalElementId>,
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cx: &mut WindowContext,
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) -> (LayoutId, Self::RequestLayoutState) {
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if let Some(style) = self.cached_style.as_ref() {
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let mut root_style = Style::default();
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root_style.refine(style);
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let layout_id = cx.request_layout(root_style, None);
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(layout_id, None)
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} else {
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let mut element = (self.render)(self, cx);
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let layout_id = element.request_layout(cx);
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(layout_id, Some(element))
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}
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}
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fn prepaint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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bounds: Bounds<Pixels>,
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element: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) -> Option<AnyElement> {
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cx.set_view_id(self.entity_id());
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if self.cached_style.is_some() {
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cx.with_element_state::<AnyViewState, _>(global_id.unwrap(), |element_state, cx| {
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let content_mask = cx.content_mask();
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let text_style = cx.text_style();
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if let Some(mut element_state) = element_state {
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if element_state.cache_key.bounds == bounds
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&& element_state.cache_key.content_mask == content_mask
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&& element_state.cache_key.text_style == text_style
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&& !cx.window.dirty_views.contains(&self.entity_id())
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&& !cx.window.refreshing
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{
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let prepaint_start = cx.prepaint_index();
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cx.reuse_prepaint(element_state.prepaint_range.clone());
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let prepaint_end = cx.prepaint_index();
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element_state.prepaint_range = prepaint_start..prepaint_end;
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return (None, element_state);
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}
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}
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let prepaint_start = cx.prepaint_index();
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let mut element = (self.render)(self, cx);
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element.layout_as_root(bounds.size.into(), cx);
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element.prepaint_at(bounds.origin, cx);
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let prepaint_end = cx.prepaint_index();
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(
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Some(element),
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AnyViewState {
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prepaint_range: prepaint_start..prepaint_end,
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paint_range: PaintIndex::default()..PaintIndex::default(),
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cache_key: ViewCacheKey {
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bounds,
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content_mask,
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text_style,
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},
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},
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)
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})
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} else {
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let mut element = element.take().unwrap();
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element.prepaint(cx);
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Some(element)
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}
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}
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fn paint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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_bounds: Bounds<Pixels>,
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_: &mut Self::RequestLayoutState,
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element: &mut Self::PrepaintState,
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cx: &mut WindowContext,
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) {
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if self.cached_style.is_some() {
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cx.with_element_state::<AnyViewState, _>(global_id.unwrap(), |element_state, cx| {
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let mut element_state = element_state.unwrap();
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let paint_start = cx.paint_index();
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if let Some(element) = element {
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element.paint(cx);
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} else {
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cx.reuse_paint(element_state.paint_range.clone());
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}
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let paint_end = cx.paint_index();
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element_state.paint_range = paint_start..paint_end;
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((), element_state)
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})
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} else {
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element.as_mut().unwrap().paint(cx);
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}
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}
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}
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impl<V: 'static + Render> IntoElement for View<V> {
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type Element = View<V>;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl IntoElement for AnyView {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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/// A weak, dynamically-typed view handle that does not prevent the view from being released.
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pub struct AnyWeakView {
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model: AnyWeakModel,
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render: fn(&AnyView, &mut WindowContext) -> AnyElement,
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}
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impl AnyWeakView {
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/// Convert to a strongly-typed handle if the referenced view has not yet been released.
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pub fn upgrade(&self) -> Option<AnyView> {
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let model = self.model.upgrade()?;
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Some(AnyView {
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model,
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render: self.render,
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cached_style: None,
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})
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}
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}
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impl<V: 'static + Render> From<WeakView<V>> for AnyWeakView {
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fn from(view: WeakView<V>) -> Self {
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Self {
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model: view.model.into(),
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render: any_view::render::<V>,
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}
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}
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}
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impl PartialEq for AnyWeakView {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl std::fmt::Debug for AnyWeakView {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("AnyWeakView")
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.field("entity_id", &self.model.entity_id)
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.finish_non_exhaustive()
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}
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}
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mod any_view {
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use crate::{AnyElement, AnyView, IntoElement, Render, WindowContext};
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pub(crate) fn render<V: 'static + Render>(
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view: &AnyView,
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cx: &mut WindowContext,
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) -> AnyElement {
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let view = view.clone().downcast::<V>().unwrap();
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view.update(cx, |view, cx| view.render(cx).into_any_element())
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}
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}
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/// A view that renders nothing
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pub struct EmptyView;
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impl Render for EmptyView {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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Empty
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}
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}
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