ZIm/crates/picker/src/picker.rs
Ben Kunkle 6cd4dbdea1
gpui: Store action documentation (#33809)
Closes #ISSUE

Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.

Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 21:14:33 -04:00

955 lines
33 KiB
Rust

mod head;
pub mod highlighted_match_with_paths;
pub mod popover_menu;
use anyhow::Result;
use editor::{
Editor, SelectionEffects,
actions::{MoveDown, MoveUp},
scroll::Autoscroll,
};
use gpui::{
Action, AnyElement, App, ClickEvent, Context, DismissEvent, Entity, EventEmitter, FocusHandle,
Focusable, Length, ListSizingBehavior, ListState, MouseButton, MouseUpEvent, Render,
ScrollStrategy, Stateful, Task, UniformListScrollHandle, Window, actions, div, list,
prelude::*, uniform_list,
};
use head::Head;
use schemars::JsonSchema;
use serde::Deserialize;
use std::{ops::Range, sync::Arc, time::Duration};
use ui::{
Color, Divider, Label, ListItem, ListItemSpacing, Scrollbar, ScrollbarState, prelude::*, v_flex,
};
use util::ResultExt;
use workspace::ModalView;
enum ElementContainer {
List(ListState),
UniformList(UniformListScrollHandle),
}
pub enum Direction {
Up,
Down,
}
actions!(
picker,
[
/// Confirms the selected completion in the picker.
ConfirmCompletion
]
);
/// ConfirmInput is an alternative editor action which - instead of selecting active picker entry - treats pickers editor input literally,
/// performing some kind of action on it.
#[derive(Clone, PartialEq, Deserialize, JsonSchema, Default, Action)]
#[action(namespace = picker)]
#[serde(deny_unknown_fields)]
pub struct ConfirmInput {
pub secondary: bool,
}
struct PendingUpdateMatches {
delegate_update_matches: Option<Task<()>>,
_task: Task<Result<()>>,
}
pub struct Picker<D: PickerDelegate> {
pub delegate: D,
element_container: ElementContainer,
head: Head,
pending_update_matches: Option<PendingUpdateMatches>,
confirm_on_update: Option<bool>,
width: Option<Length>,
widest_item: Option<usize>,
max_height: Option<Length>,
focus_handle: FocusHandle,
/// An external control to display a scrollbar in the `Picker`.
show_scrollbar: bool,
/// An internal state that controls whether to show the scrollbar based on the user's focus.
scrollbar_visibility: bool,
scrollbar_state: ScrollbarState,
hide_scrollbar_task: Option<Task<()>>,
/// Whether the `Picker` is rendered as a self-contained modal.
///
/// Set this to `false` when rendering the `Picker` as part of a larger modal.
is_modal: bool,
}
#[derive(Debug, Default, Clone, Copy, PartialEq)]
pub enum PickerEditorPosition {
#[default]
/// Render the editor at the start of the picker. Usually the top
Start,
/// Render the editor at the end of the picker. Usually the bottom
End,
}
pub trait PickerDelegate: Sized + 'static {
type ListItem: IntoElement;
fn match_count(&self) -> usize;
fn selected_index(&self) -> usize;
fn separators_after_indices(&self) -> Vec<usize> {
Vec::new()
}
fn set_selected_index(
&mut self,
ix: usize,
window: &mut Window,
cx: &mut Context<Picker<Self>>,
);
fn can_select(
&mut self,
_ix: usize,
_window: &mut Window,
_cx: &mut Context<Picker<Self>>,
) -> bool {
true
}
// Allows binding some optional effect to when the selection changes.
fn selected_index_changed(
&self,
_ix: usize,
_window: &mut Window,
_cx: &mut Context<Picker<Self>>,
) -> Option<Box<dyn Fn(&mut Window, &mut App) + 'static>> {
None
}
fn placeholder_text(&self, _window: &mut Window, _cx: &mut App) -> Arc<str>;
fn no_matches_text(&self, _window: &mut Window, _cx: &mut App) -> Option<SharedString> {
Some("No matches".into())
}
fn update_matches(
&mut self,
query: String,
window: &mut Window,
cx: &mut Context<Picker<Self>>,
) -> Task<()>;
// Delegates that support this method (e.g. the CommandPalette) can chose to block on any background
// work for up to `duration` to try and get a result synchronously.
// This avoids a flash of an empty command-palette on cmd-shift-p, and lets workspace::SendKeystrokes
// mostly work when dismissing a palette.
fn finalize_update_matches(
&mut self,
_query: String,
_duration: Duration,
_window: &mut Window,
_cx: &mut Context<Picker<Self>>,
) -> bool {
false
}
/// Override if you want to have <enter> update the query instead of confirming.
fn confirm_update_query(
&mut self,
_window: &mut Window,
_cx: &mut Context<Picker<Self>>,
) -> Option<String> {
None
}
fn confirm(&mut self, secondary: bool, window: &mut Window, cx: &mut Context<Picker<Self>>);
/// Instead of interacting with currently selected entry, treats editor input literally,
/// performing some kind of action on it.
fn confirm_input(
&mut self,
_secondary: bool,
_window: &mut Window,
_: &mut Context<Picker<Self>>,
) {
}
fn dismissed(&mut self, window: &mut Window, cx: &mut Context<Picker<Self>>);
fn should_dismiss(&self) -> bool {
true
}
fn confirm_completion(
&mut self,
_query: String,
_window: &mut Window,
_: &mut Context<Picker<Self>>,
) -> Option<String> {
None
}
fn editor_position(&self) -> PickerEditorPosition {
PickerEditorPosition::default()
}
fn render_editor(
&self,
editor: &Entity<Editor>,
_window: &mut Window,
_cx: &mut Context<Picker<Self>>,
) -> Div {
v_flex()
.when(
self.editor_position() == PickerEditorPosition::End,
|this| this.child(Divider::horizontal()),
)
.child(
h_flex()
.overflow_hidden()
.flex_none()
.h_9()
.px_2p5()
.child(editor.clone()),
)
.when(
self.editor_position() == PickerEditorPosition::Start,
|this| this.child(Divider::horizontal()),
)
}
fn render_match(
&self,
ix: usize,
selected: bool,
window: &mut Window,
cx: &mut Context<Picker<Self>>,
) -> Option<Self::ListItem>;
fn render_header(
&self,
_window: &mut Window,
_: &mut Context<Picker<Self>>,
) -> Option<AnyElement> {
None
}
fn render_footer(
&self,
_window: &mut Window,
_: &mut Context<Picker<Self>>,
) -> Option<AnyElement> {
None
}
}
impl<D: PickerDelegate> Focusable for Picker<D> {
fn focus_handle(&self, cx: &App) -> FocusHandle {
match &self.head {
Head::Editor(editor) => editor.focus_handle(cx),
Head::Empty(head) => head.focus_handle(cx),
}
}
}
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
enum ContainerKind {
List,
UniformList,
}
impl<D: PickerDelegate> Picker<D> {
/// A picker, which displays its matches using `gpui::uniform_list`, all matches should have the same height.
/// The picker allows the user to perform search items by text.
/// If `PickerDelegate::render_match` can return items with different heights, use `Picker::list`.
pub fn uniform_list(delegate: D, window: &mut Window, cx: &mut Context<Self>) -> Self {
let head = Head::editor(
delegate.placeholder_text(window, cx),
Self::on_input_editor_event,
window,
cx,
);
Self::new(delegate, ContainerKind::UniformList, head, window, cx)
}
/// A picker, which displays its matches using `gpui::uniform_list`, all matches should have the same height.
/// If `PickerDelegate::render_match` can return items with different heights, use `Picker::list`.
pub fn nonsearchable_uniform_list(
delegate: D,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
let head = Head::empty(Self::on_empty_head_blur, window, cx);
Self::new(delegate, ContainerKind::UniformList, head, window, cx)
}
/// A picker, which displays its matches using `gpui::list`, matches can have different heights.
/// The picker allows the user to perform search items by text.
/// If `PickerDelegate::render_match` only returns items with the same height, use `Picker::uniform_list` as its implementation is optimized for that.
pub fn list(delegate: D, window: &mut Window, cx: &mut Context<Self>) -> Self {
let head = Head::editor(
delegate.placeholder_text(window, cx),
Self::on_input_editor_event,
window,
cx,
);
Self::new(delegate, ContainerKind::List, head, window, cx)
}
fn new(
delegate: D,
container: ContainerKind,
head: Head,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
let element_container = Self::create_element_container(container, cx);
let scrollbar_state = match &element_container {
ElementContainer::UniformList(scroll_handle) => {
ScrollbarState::new(scroll_handle.clone())
}
ElementContainer::List(state) => ScrollbarState::new(state.clone()),
};
let focus_handle = cx.focus_handle();
let mut this = Self {
delegate,
head,
element_container,
pending_update_matches: None,
confirm_on_update: None,
width: None,
widest_item: None,
max_height: Some(rems(18.).into()),
focus_handle,
show_scrollbar: false,
scrollbar_visibility: true,
scrollbar_state,
is_modal: true,
hide_scrollbar_task: None,
};
this.update_matches("".to_string(), window, cx);
// give the delegate 4ms to render the first set of suggestions.
this.delegate
.finalize_update_matches("".to_string(), Duration::from_millis(4), window, cx);
this
}
fn create_element_container(
container: ContainerKind,
cx: &mut Context<Self>,
) -> ElementContainer {
match container {
ContainerKind::UniformList => {
ElementContainer::UniformList(UniformListScrollHandle::new())
}
ContainerKind::List => {
let entity = cx.entity().downgrade();
ElementContainer::List(ListState::new(
0,
gpui::ListAlignment::Top,
px(1000.),
move |ix, window, cx| {
entity
.upgrade()
.map(|entity| {
entity.update(cx, |this, cx| {
this.render_element(window, cx, ix).into_any_element()
})
})
.unwrap_or_else(|| div().into_any_element())
},
))
}
}
}
pub fn width(mut self, width: impl Into<gpui::Length>) -> Self {
self.width = Some(width.into());
self
}
pub fn widest_item(mut self, ix: Option<usize>) -> Self {
self.widest_item = ix;
self
}
pub fn max_height(mut self, max_height: Option<gpui::Length>) -> Self {
self.max_height = max_height;
self
}
pub fn show_scrollbar(mut self, show_scrollbar: bool) -> Self {
self.show_scrollbar = show_scrollbar;
self
}
pub fn modal(mut self, modal: bool) -> Self {
self.is_modal = modal;
self
}
pub fn focus(&self, window: &mut Window, cx: &mut App) {
self.focus_handle(cx).focus(window);
}
/// Handles the selecting an index, and passing the change to the delegate.
/// If `fallback_direction` is set to `None`, the index will not be selected
/// if the element at that index cannot be selected.
/// If `fallback_direction` is set to
/// `Some(..)`, the next selectable element will be selected in the
/// specified direction (Down or Up), cycling through all elements until
/// finding one that can be selected or returning if there are no selectable elements.
/// If `scroll_to_index` is true, the new selected index will be scrolled into
/// view.
///
/// If some effect is bound to `selected_index_changed`, it will be executed.
pub fn set_selected_index(
&mut self,
mut ix: usize,
fallback_direction: Option<Direction>,
scroll_to_index: bool,
window: &mut Window,
cx: &mut Context<Self>,
) {
let match_count = self.delegate.match_count();
if match_count == 0 {
return;
}
if let Some(bias) = fallback_direction {
let mut curr_ix = ix;
while !self.delegate.can_select(curr_ix, window, cx) {
curr_ix = match bias {
Direction::Down => {
if curr_ix == match_count - 1 {
0
} else {
curr_ix + 1
}
}
Direction::Up => {
if curr_ix == 0 {
match_count - 1
} else {
curr_ix - 1
}
}
};
// There is no item that can be selected
if ix == curr_ix {
return;
}
}
ix = curr_ix;
} else if !self.delegate.can_select(ix, window, cx) {
return;
}
let previous_index = self.delegate.selected_index();
self.delegate.set_selected_index(ix, window, cx);
let current_index = self.delegate.selected_index();
if previous_index != current_index {
if let Some(action) = self.delegate.selected_index_changed(ix, window, cx) {
action(window, cx);
}
if scroll_to_index {
self.scroll_to_item_index(ix);
}
}
}
pub fn select_next(
&mut self,
_: &menu::SelectNext,
window: &mut Window,
cx: &mut Context<Self>,
) {
let count = self.delegate.match_count();
if count > 0 {
let index = self.delegate.selected_index();
let ix = if index == count - 1 { 0 } else { index + 1 };
self.set_selected_index(ix, Some(Direction::Down), true, window, cx);
cx.notify();
}
}
pub fn editor_move_up(&mut self, _: &MoveUp, window: &mut Window, cx: &mut Context<Self>) {
self.select_previous(&Default::default(), window, cx);
}
fn select_previous(
&mut self,
_: &menu::SelectPrevious,
window: &mut Window,
cx: &mut Context<Self>,
) {
let count = self.delegate.match_count();
if count > 0 {
let index = self.delegate.selected_index();
let ix = if index == 0 { count - 1 } else { index - 1 };
self.set_selected_index(ix, Some(Direction::Up), true, window, cx);
cx.notify();
}
}
pub fn editor_move_down(&mut self, _: &MoveDown, window: &mut Window, cx: &mut Context<Self>) {
self.select_next(&Default::default(), window, cx);
}
pub fn select_first(
&mut self,
_: &menu::SelectFirst,
window: &mut Window,
cx: &mut Context<Self>,
) {
let count = self.delegate.match_count();
if count > 0 {
self.set_selected_index(0, Some(Direction::Down), true, window, cx);
cx.notify();
}
}
fn select_last(&mut self, _: &menu::SelectLast, window: &mut Window, cx: &mut Context<Self>) {
let count = self.delegate.match_count();
if count > 0 {
self.set_selected_index(count - 1, Some(Direction::Up), true, window, cx);
cx.notify();
}
}
pub fn cycle_selection(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let count = self.delegate.match_count();
let index = self.delegate.selected_index();
let new_index = if index + 1 == count { 0 } else { index + 1 };
self.set_selected_index(new_index, Some(Direction::Down), true, window, cx);
cx.notify();
}
pub fn cancel(&mut self, _: &menu::Cancel, window: &mut Window, cx: &mut Context<Self>) {
if self.delegate.should_dismiss() {
self.delegate.dismissed(window, cx);
cx.emit(DismissEvent);
}
}
fn confirm(&mut self, _: &menu::Confirm, window: &mut Window, cx: &mut Context<Self>) {
if self.pending_update_matches.is_some()
&& !self.delegate.finalize_update_matches(
self.query(cx),
Duration::from_millis(16),
window,
cx,
)
{
self.confirm_on_update = Some(false)
} else {
self.pending_update_matches.take();
self.do_confirm(false, window, cx);
}
}
fn secondary_confirm(
&mut self,
_: &menu::SecondaryConfirm,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.pending_update_matches.is_some()
&& !self.delegate.finalize_update_matches(
self.query(cx),
Duration::from_millis(16),
window,
cx,
)
{
self.confirm_on_update = Some(true)
} else {
self.do_confirm(true, window, cx);
}
}
fn confirm_input(&mut self, input: &ConfirmInput, window: &mut Window, cx: &mut Context<Self>) {
self.delegate.confirm_input(input.secondary, window, cx);
}
fn confirm_completion(
&mut self,
_: &ConfirmCompletion,
window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(new_query) = self.delegate.confirm_completion(self.query(cx), window, cx) {
self.set_query(new_query, window, cx);
} else {
cx.propagate()
}
}
fn handle_click(
&mut self,
ix: usize,
secondary: bool,
window: &mut Window,
cx: &mut Context<Self>,
) {
cx.stop_propagation();
window.prevent_default();
self.set_selected_index(ix, None, false, window, cx);
self.do_confirm(secondary, window, cx)
}
fn do_confirm(&mut self, secondary: bool, window: &mut Window, cx: &mut Context<Self>) {
if let Some(update_query) = self.delegate.confirm_update_query(window, cx) {
self.set_query(update_query, window, cx);
self.set_selected_index(0, Some(Direction::Down), false, window, cx);
} else {
self.delegate.confirm(secondary, window, cx)
}
}
fn on_input_editor_event(
&mut self,
_: &Entity<Editor>,
event: &editor::EditorEvent,
window: &mut Window,
cx: &mut Context<Self>,
) {
let Head::Editor(editor) = &self.head else {
panic!("unexpected call");
};
match event {
editor::EditorEvent::BufferEdited => {
let query = editor.read(cx).text(cx);
self.update_matches(query, window, cx);
}
editor::EditorEvent::Blurred => {
if self.is_modal {
self.cancel(&menu::Cancel, window, cx);
}
}
_ => {}
}
}
fn on_empty_head_blur(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let Head::Empty(_) = &self.head else {
panic!("unexpected call");
};
self.cancel(&menu::Cancel, window, cx);
}
pub fn refresh_placeholder(&mut self, window: &mut Window, cx: &mut App) {
match &self.head {
Head::Editor(editor) => {
let placeholder = self.delegate.placeholder_text(window, cx);
editor.update(cx, |editor, cx| {
editor.set_placeholder_text(placeholder, cx);
cx.notify();
});
}
Head::Empty(_) => {}
}
}
pub fn refresh(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let query = self.query(cx);
self.update_matches(query, window, cx);
}
pub fn update_matches(&mut self, query: String, window: &mut Window, cx: &mut Context<Self>) {
let delegate_pending_update_matches = self.delegate.update_matches(query, window, cx);
self.matches_updated(window, cx);
// This struct ensures that we can synchronously drop the task returned by the
// delegate's `update_matches` method and the task that the picker is spawning.
// If we simply capture the delegate's task into the picker's task, when the picker's
// task gets synchronously dropped, the delegate's task would keep running until
// the picker's task has a chance of being scheduled, because dropping a task happens
// asynchronously.
self.pending_update_matches = Some(PendingUpdateMatches {
delegate_update_matches: Some(delegate_pending_update_matches),
_task: cx.spawn_in(window, async move |this, cx| {
let delegate_pending_update_matches = this.update(cx, |this, _| {
this.pending_update_matches
.as_mut()
.unwrap()
.delegate_update_matches
.take()
.unwrap()
})?;
delegate_pending_update_matches.await;
this.update_in(cx, |this, window, cx| {
this.matches_updated(window, cx);
})
}),
});
}
fn matches_updated(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if let ElementContainer::List(state) = &mut self.element_container {
state.reset(self.delegate.match_count());
}
let index = self.delegate.selected_index();
self.scroll_to_item_index(index);
self.pending_update_matches = None;
if let Some(secondary) = self.confirm_on_update.take() {
self.do_confirm(secondary, window, cx);
}
cx.notify();
}
pub fn query(&self, cx: &App) -> String {
match &self.head {
Head::Editor(editor) => editor.read(cx).text(cx),
Head::Empty(_) => "".to_string(),
}
}
pub fn set_query(&self, query: impl Into<Arc<str>>, window: &mut Window, cx: &mut App) {
if let Head::Editor(editor) = &self.head {
editor.update(cx, |editor, cx| {
editor.set_text(query, window, cx);
let editor_offset = editor.buffer().read(cx).len(cx);
editor.change_selections(
SelectionEffects::scroll(Autoscroll::Next),
window,
cx,
|s| s.select_ranges(Some(editor_offset..editor_offset)),
);
});
}
}
fn scroll_to_item_index(&mut self, ix: usize) {
match &mut self.element_container {
ElementContainer::List(state) => state.scroll_to_reveal_item(ix),
ElementContainer::UniformList(scroll_handle) => {
scroll_handle.scroll_to_item(ix, ScrollStrategy::Top)
}
}
}
fn render_element(
&self,
window: &mut Window,
cx: &mut Context<Self>,
ix: usize,
) -> impl IntoElement + use<D> {
div()
.id(("item", ix))
.cursor_pointer()
.on_click(cx.listener(move |this, event: &ClickEvent, window, cx| {
this.handle_click(ix, event.modifiers().secondary(), window, cx)
}))
// As of this writing, GPUI intercepts `ctrl-[mouse-event]`s on macOS
// and produces right mouse button events. This matches platforms norms
// but means that UIs which depend on holding ctrl down (such as the tab
// switcher) can't be clicked on. Hence, this handler.
.on_mouse_up(
MouseButton::Right,
cx.listener(move |this, event: &MouseUpEvent, window, cx| {
// We specifically want to use the platform key here, as
// ctrl will already be held down for the tab switcher.
this.handle_click(ix, event.modifiers.platform, window, cx)
}),
)
.children(self.delegate.render_match(
ix,
ix == self.delegate.selected_index(),
window,
cx,
))
.when(
self.delegate.separators_after_indices().contains(&ix),
|picker| {
picker
.border_color(cx.theme().colors().border_variant)
.border_b_1()
.py(px(-1.0))
},
)
}
fn render_element_container(&self, cx: &mut Context<Self>) -> impl IntoElement {
let sizing_behavior = if self.max_height.is_some() {
ListSizingBehavior::Infer
} else {
ListSizingBehavior::Auto
};
match &self.element_container {
ElementContainer::UniformList(scroll_handle) => uniform_list(
"candidates",
self.delegate.match_count(),
cx.processor(move |picker, visible_range: Range<usize>, window, cx| {
visible_range
.map(|ix| picker.render_element(window, cx, ix))
.collect()
}),
)
.with_sizing_behavior(sizing_behavior)
.when_some(self.widest_item, |el, widest_item| {
el.with_width_from_item(Some(widest_item))
})
.flex_grow()
.py_1()
.track_scroll(scroll_handle.clone())
.into_any_element(),
ElementContainer::List(state) => list(state.clone())
.with_sizing_behavior(sizing_behavior)
.flex_grow()
.py_2()
.into_any_element(),
}
}
#[cfg(any(test, feature = "test-support"))]
pub fn logical_scroll_top_index(&self) -> usize {
match &self.element_container {
ElementContainer::List(state) => state.logical_scroll_top().item_ix,
ElementContainer::UniformList(scroll_handle) => {
scroll_handle.logical_scroll_top_index()
}
}
}
fn hide_scrollbar(&mut self, cx: &mut Context<Self>) {
const SCROLLBAR_SHOW_INTERVAL: Duration = Duration::from_secs(1);
self.hide_scrollbar_task = Some(cx.spawn(async move |panel, cx| {
cx.background_executor()
.timer(SCROLLBAR_SHOW_INTERVAL)
.await;
panel
.update(cx, |panel, cx| {
panel.scrollbar_visibility = false;
cx.notify();
})
.log_err();
}))
}
fn render_scrollbar(&self, cx: &mut Context<Self>) -> Option<Stateful<Div>> {
if !self.show_scrollbar
|| !(self.scrollbar_visibility || self.scrollbar_state.is_dragging())
{
return None;
}
Some(
div()
.occlude()
.id("picker-scroll")
.h_full()
.absolute()
.right_1()
.top_1()
.bottom_0()
.w(px(12.))
.cursor_default()
.on_mouse_move(cx.listener(|_, _, _window, cx| {
cx.notify();
cx.stop_propagation()
}))
.on_hover(|_, _window, cx| {
cx.stop_propagation();
})
.on_any_mouse_down(|_, _window, cx| {
cx.stop_propagation();
})
.on_mouse_up(
MouseButton::Left,
cx.listener(|picker, _, window, cx| {
if !picker.scrollbar_state.is_dragging()
&& !picker.focus_handle.contains_focused(window, cx)
{
picker.hide_scrollbar(cx);
cx.notify();
}
cx.stop_propagation();
}),
)
.on_scroll_wheel(cx.listener(|_, _, _window, cx| {
cx.notify();
}))
.children(Scrollbar::vertical(self.scrollbar_state.clone())),
)
}
}
impl<D: PickerDelegate> EventEmitter<DismissEvent> for Picker<D> {}
impl<D: PickerDelegate> ModalView for Picker<D> {}
impl<D: PickerDelegate> Render for Picker<D> {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let editor_position = self.delegate.editor_position();
v_flex()
.key_context("Picker")
.size_full()
.when_some(self.width, |el, width| el.w(width))
.overflow_hidden()
// This is a bit of a hack to remove the modal styling when we're rendering the `Picker`
// as a part of a modal rather than the entire modal.
//
// We should revisit how the `Picker` is styled to make it more composable.
.when(self.is_modal, |this| this.elevation_3(cx))
.on_action(cx.listener(Self::select_next))
.on_action(cx.listener(Self::select_previous))
.on_action(cx.listener(Self::editor_move_down))
.on_action(cx.listener(Self::editor_move_up))
.on_action(cx.listener(Self::select_first))
.on_action(cx.listener(Self::select_last))
.on_action(cx.listener(Self::cancel))
.on_action(cx.listener(Self::confirm))
.on_action(cx.listener(Self::secondary_confirm))
.on_action(cx.listener(Self::confirm_completion))
.on_action(cx.listener(Self::confirm_input))
.children(match &self.head {
Head::Editor(editor) => {
if editor_position == PickerEditorPosition::Start {
Some(self.delegate.render_editor(&editor.clone(), window, cx))
} else {
None
}
}
Head::Empty(empty_head) => Some(div().child(empty_head.clone())),
})
.when(self.delegate.match_count() > 0, |el| {
el.child(
v_flex()
.id("element-container")
.relative()
.flex_grow()
.when_some(self.max_height, |div, max_h| div.max_h(max_h))
.overflow_hidden()
.children(self.delegate.render_header(window, cx))
.child(self.render_element_container(cx))
.on_hover(cx.listener(|this, hovered, window, cx| {
if *hovered {
this.scrollbar_visibility = true;
this.hide_scrollbar_task.take();
cx.notify();
} else if !this.focus_handle.contains_focused(window, cx) {
this.hide_scrollbar(cx);
}
}))
.when_some(self.render_scrollbar(cx), |div, scrollbar| {
div.child(scrollbar)
}),
)
})
.when(self.delegate.match_count() == 0, |el| {
el.when_some(self.delegate.no_matches_text(window, cx), |el, text| {
el.child(
v_flex().flex_grow().py_2().child(
ListItem::new("empty_state")
.inset(true)
.spacing(ListItemSpacing::Sparse)
.disabled(true)
.child(Label::new(text).color(Color::Muted)),
),
)
})
})
.children(self.delegate.render_footer(window, cx))
.children(match &self.head {
Head::Editor(editor) => {
if editor_position == PickerEditorPosition::End {
Some(self.delegate.render_editor(&editor.clone(), window, cx))
} else {
None
}
}
Head::Empty(empty_head) => Some(div().child(empty_head.clone())),
})
}
}