
This PR makes context and dropdown menus scrollable, so that they don't become totally unusable when they overflow the window. Release Notes: - N/A
156 lines
4.1 KiB
Rust
156 lines
4.1 KiB
Rust
use gpui::{AnchorCorner, ClickEvent, CursorStyle, MouseButton, View};
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use crate::{prelude::*, ContextMenu, PopoverMenu};
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#[derive(IntoElement)]
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pub struct DropdownMenu {
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id: ElementId,
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label: SharedString,
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menu: View<ContextMenu>,
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full_width: bool,
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disabled: bool,
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}
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impl DropdownMenu {
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pub fn new(
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id: impl Into<ElementId>,
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label: impl Into<SharedString>,
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menu: View<ContextMenu>,
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) -> Self {
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Self {
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id: id.into(),
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label: label.into(),
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menu,
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full_width: false,
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disabled: false,
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}
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}
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pub fn full_width(mut self, full_width: bool) -> Self {
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self.full_width = full_width;
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self
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}
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}
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impl Disableable for DropdownMenu {
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fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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}
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impl RenderOnce for DropdownMenu {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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PopoverMenu::new(self.id)
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.full_width(self.full_width)
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.menu(move |_cx| Some(self.menu.clone()))
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.trigger(DropdownMenuTrigger::new(self.label).full_width(self.full_width))
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.attach(AnchorCorner::BottomLeft)
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}
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}
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#[derive(IntoElement)]
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struct DropdownMenuTrigger {
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label: SharedString,
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full_width: bool,
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selected: bool,
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disabled: bool,
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cursor_style: CursorStyle,
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on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
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}
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impl DropdownMenuTrigger {
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pub fn new(label: impl Into<SharedString>) -> Self {
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Self {
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label: label.into(),
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full_width: false,
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selected: false,
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disabled: false,
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cursor_style: CursorStyle::default(),
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on_click: None,
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}
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}
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pub fn full_width(mut self, full_width: bool) -> Self {
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self.full_width = full_width;
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self
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}
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}
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impl Disableable for DropdownMenuTrigger {
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fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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}
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impl Selectable for DropdownMenuTrigger {
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fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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}
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impl Clickable for DropdownMenuTrigger {
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fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
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self.on_click = Some(Box::new(handler));
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self
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}
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fn cursor_style(mut self, cursor_style: CursorStyle) -> Self {
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self.cursor_style = cursor_style;
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self
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}
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}
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impl RenderOnce for DropdownMenuTrigger {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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let disabled = self.disabled;
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h_flex()
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.id("dropdown-menu-trigger")
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.justify_between()
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.rounded_md()
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.bg(cx.theme().colors().editor_background)
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.pl_2()
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.pr_1p5()
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.py_0p5()
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.gap_2()
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.min_w_20()
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.map(|el| {
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if self.full_width {
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el.w_full()
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} else {
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el.flex_none().w_auto()
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}
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})
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.map(|el| {
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if disabled {
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el.cursor_not_allowed()
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} else {
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el.cursor_pointer()
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}
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})
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.child(Label::new(self.label).color(if disabled {
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Color::Disabled
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} else {
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Color::Default
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}))
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.child(
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Icon::new(IconName::ChevronUpDown)
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.size(IconSize::XSmall)
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.color(if disabled {
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Color::Disabled
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} else {
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Color::Muted
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}),
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)
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.when_some(self.on_click.filter(|_| !disabled), |el, on_click| {
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el.on_mouse_down(MouseButton::Left, |_, cx| cx.prevent_default())
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.on_click(move |event, cx| {
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cx.stop_propagation();
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(on_click)(event, cx)
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})
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})
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}
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}
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