
This PR adds settings controls for the UI and buffer font weight settings. It also does some work around grouping the settings into related sections. Release Notes: - N/A
36 lines
833 B
Rust
36 lines
833 B
Rust
use gpui::AnyElement;
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use smallvec::SmallVec;
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use crate::{prelude::*, ListHeader};
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/// A group of settings.
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#[derive(IntoElement)]
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pub struct SettingsGroup {
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header: SharedString,
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children: SmallVec<[AnyElement; 2]>,
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}
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impl SettingsGroup {
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pub fn new(header: impl Into<SharedString>) -> Self {
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Self {
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header: header.into(),
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children: SmallVec::new(),
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}
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}
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}
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impl ParentElement for SettingsGroup {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.children.extend(elements)
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}
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}
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impl RenderOnce for SettingsGroup {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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v_flex()
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.p_1()
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.gap_2()
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.child(ListHeader::new(self.header))
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.children(self.children)
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}
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}
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