ZIm/crates/gpui/playground/src/element.rs
Nathan Sobo 0fe457020b WIP
2023-08-15 09:26:16 -06:00

348 lines
7.9 KiB
Rust

use crate::{
adapter::Adapter,
style::{DefinedLength, Display, Fill, Length, Overflow, Position, Style},
};
use anyhow::Result;
use derive_more::{Deref, DerefMut};
use gpui::{
EngineLayout, LayoutContext as LegacyLayoutContext, PaintContext as LegacyPaintContext,
};
use playground_macros::tailwind_lengths;
pub use taffy::tree::NodeId;
#[derive(Deref, DerefMut)]
pub struct LayoutContext<'a, 'b, 'c, 'd, V> {
pub(crate) legacy_cx: &'d mut LegacyLayoutContext<'a, 'b, 'c, V>,
}
#[derive(Deref, DerefMut)]
pub struct PaintContext<'a, 'b, 'c, 'd, V> {
#[deref]
#[deref_mut]
pub(crate) legacy_cx: &'d mut LegacyPaintContext<'a, 'b, 'c, V>,
pub(crate) scene: &'d mut gpui::SceneBuilder,
}
pub trait Element<V: 'static>: 'static + Clone {
fn style_mut(&mut self) -> &mut Style;
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId>;
fn paint(&mut self, layout: EngineLayout, view: &mut V, cx: &mut PaintContext<V>)
-> Result<()>;
/// Convert to a dynamically-typed element suitable for layout and paint.
fn into_any(self) -> AnyElement<V>
where
Self: 'static + Sized,
{
AnyElement {
element: Box::new(self) as Box<dyn ElementObject<V>>,
layout_node_id: None,
}
}
fn adapt(self) -> Adapter<V>
where
Self: Sized,
Self: Element<V>,
{
Adapter(self.into_any())
}
// Display ////////////////////
fn block(mut self) -> Self
where
Self: Sized,
{
self.style_mut().display = Display::Block;
self
}
fn flex(mut self) -> Self
where
Self: Sized,
{
self.style_mut().display = Display::Flex;
self
}
fn grid(mut self) -> Self
where
Self: Sized,
{
self.style_mut().display = Display::Grid;
self
}
// style::Overflow ///////////////////
fn overflow_visible(mut self) -> Self
where
Self: Sized,
{
self.style_mut().overflow.x = Overflow::Visible;
self.style_mut().overflow.y = Overflow::Visible;
self
}
fn overflow_hidden(mut self) -> Self
where
Self: Sized,
{
self.style_mut().overflow.x = Overflow::Hidden;
self.style_mut().overflow.y = Overflow::Hidden;
self
}
fn overflow_scroll(mut self) -> Self
where
Self: Sized,
{
self.style_mut().overflow.x = Overflow::Scroll;
self.style_mut().overflow.y = Overflow::Scroll;
self
}
fn overflow_x_visible(mut self) -> Self
where
Self: Sized,
{
self.style_mut().overflow.x = Overflow::Visible;
self
}
fn overflow_x_hidden(mut self) -> Self
where
Self: Sized,
{
self.style_mut().overflow.x = Overflow::Hidden;
self
}
fn overflow_x_scroll(mut self) -> Self
where
Self: Sized,
{
self.style_mut().overflow.x = Overflow::Scroll;
self
}
fn overflow_y_visible(mut self) -> Self
where
Self: Sized,
{
self.style_mut().overflow.y = Overflow::Visible;
self
}
fn overflow_y_hidden(mut self) -> Self
where
Self: Sized,
{
self.style_mut().overflow.y = Overflow::Hidden;
self
}
fn overflow_y_scroll(mut self) -> Self
where
Self: Sized,
{
self.style_mut().overflow.y = Overflow::Scroll;
self
}
// Position ///////////////////
fn relative(mut self) -> Self
where
Self: Sized,
{
self.style_mut().position = Position::Relative;
self
}
fn absolute(mut self) -> Self
where
Self: Sized,
{
self.style_mut().position = Position::Absolute;
self
}
#[tailwind_lengths]
fn inset_(mut self, length: DefinedLength) -> Self
where
Self: Sized,
{
self.style_mut().inset.top = length;
self.style_mut().inset.right = length;
self.style_mut().inset.bottom = length;
self.style_mut().inset.left = length;
self
}
fn w(mut self, width: impl Into<Length>) -> Self
where
Self: Sized,
{
self.style_mut().size.width = width.into();
self
}
fn w_auto(mut self) -> Self
where
Self: Sized,
{
self.style_mut().size.width = Length::Auto;
self
}
#[tailwind_lengths]
fn w_(mut self, length: DefinedLength) -> Self
where
Self: Sized,
{
self.style_mut().size.width = length;
self
}
#[tailwind_lengths]
fn min_w_(mut self, length: DefinedLength) -> Self
where
Self: Sized,
{
self.style_mut().min_size.width = length;
self
}
fn h(mut self, height: impl Into<Length>) -> Self
where
Self: Sized,
{
self.style_mut().size.height = height.into();
self
}
fn h_auto(mut self) -> Self
where
Self: Sized,
{
self.style_mut().size.height = Length::Auto;
self
}
#[tailwind_lengths]
fn h_(mut self, height: DefinedLength) -> Self
where
Self: Sized,
{
self.style_mut().size.height = height;
self
}
#[tailwind_lengths]
fn min_h_(mut self, length: DefinedLength) -> Self
where
Self: Sized,
{
self.style_mut().min_size.height = length;
self
}
fn fill(mut self, fill: impl Into<Fill>) -> Self
where
Self: Sized,
{
self.style_mut().fill = fill.into();
self
}
}
pub trait ElementObject<V> {
fn style_mut(&mut self) -> &mut Style;
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId>;
fn paint(&mut self, layout: EngineLayout, view: &mut V, cx: &mut PaintContext<V>)
-> Result<()>;
fn clone_object(&self) -> Box<dyn ElementObject<V>>;
}
impl<V: 'static, E: Element<V>> ElementObject<V> for E {
fn style_mut(&mut self) -> &mut Style {
self.style_mut()
}
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId> {
self.layout(view, cx)
}
fn paint(
&mut self,
layout: EngineLayout,
view: &mut V,
cx: &mut PaintContext<V>,
) -> Result<()> {
self.paint(layout, view, cx)
}
fn clone_object(&self) -> Box<dyn ElementObject<V>> {
Box::new(Clone::clone(self))
}
}
pub struct AnyElement<V> {
element: Box<dyn ElementObject<V>>,
layout_node_id: Option<NodeId>,
}
// enum LayoutState {
// None,
// Registered(NodeId, Box<dyn Any>),
// Computed(Layout, Box<dyn Any>),
// }
impl<V> AnyElement<V> {
pub fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId> {
let layout_node_id = self.element.layout(view, cx)?;
self.layout_node_id = Some(layout_node_id);
Ok(layout_node_id)
}
pub fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
let layout_node_id = self.layout_node_id.expect("paint called before layout");
let layout = cx
.layout_engine()
.unwrap()
.computed_layout(layout_node_id)
.expect("you can currently only use playground elements within an adapter");
self.element.paint(layout, view, cx)
}
}
impl<V> Clone for AnyElement<V> {
fn clone(&self) -> Self {
Self {
element: self.element.clone_object(),
layout_node_id: self.layout_node_id,
}
}
}
impl<V: 'static> Element<V> for AnyElement<V> {
fn style_mut(&mut self) -> &mut Style {
self.element.style_mut()
}
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId> {
self.layout(view, cx)
}
fn paint(
&mut self,
layout: EngineLayout,
view: &mut V,
cx: &mut PaintContext<V>,
) -> Result<()> {
self.paint(view, cx)
}
}