Zed Improved. Aiming to improve upon Zed and make a truly delightful code editor.
https://zed.dev
![]() Closes #33342 This PR implements serialization of pinned tabs regardless of their state (empty, untitled, etc.) The root cause was that empty untitled tabs were being skipped during serialization but their pinned state was still being persisted, leading to a mismatch between the stored pinned count and actual restorable tabs, this issue lead to a crash which was patched by @JosephTLyons, but this PR aims to be a proper fix. **Note**: I'm still evaluating the best approach for this fix. Currently exploring whether it's necessary to store the pinned state in the database schema or if there's a simpler solution that doesn't require schema changes. --- **Edit from Joseph** We ended up going with altering our recall logic, where we always restore all editors, even those that are new, empty, and unsaved. This prevents the crash that #33335 patched because we are no longer skipping the restoration of pinned editors that have no text and haven't been saved, throwing off the count dealing with the number of pinned items. This solution is rather simple, but I think it's fine. We simply just restore everything the same, no conditional dropping of anything. This is also consistent with VS Code, which also restores all editors, regardless of whether or not a new, unsaved buffers have content or not. https://github.com/zed-industries/zed/tree/alt-solution-for-%2333342 Release Notes: - N/A --------- Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com> |
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script | ||
tooling | ||
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Cargo.lock | ||
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CLAUDE.md | ||
clippy.toml | ||
CODE_OF_CONDUCT.md | ||
compose.yml | ||
CONTRIBUTING.md | ||
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debug.plist | ||
default.nix | ||
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flake.lock | ||
flake.nix | ||
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LICENSE-GPL | ||
livekit.yaml | ||
lychee.toml | ||
Procfile | ||
Procfile.postgrest | ||
README.md | ||
renovate.json | ||
rust-toolchain.toml | ||
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Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about
to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specified
error for a crate you've created? If so, addpublish = false
under[package]
in your crate's Cargo.toml. - Is the error
failed to satisfy license requirements
for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theaccepted
array inscript/licenses/zed-licenses.toml
. - Is
cargo-about
unable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml
, as specified in the cargo-about book.