ZIm/crates/gpui3/src/window.rs
2023-09-28 00:46:15 -06:00

386 lines
11 KiB
Rust

use crate::{
px, AnyView, AppContext, AvailableSpace, Bounds, Context, Effect, Element, EntityId, Handle,
LayoutId, MainThreadOnly, Pixels, Platform, PlatformWindow, Point, Reference, Scene, Size,
Style, TaffyLayoutEngine, TextStyle, TextStyleRefinement, WeakHandle, WindowOptions,
};
use anyhow::Result;
use collections::HashMap;
use derive_more::{Deref, DerefMut};
use refineable::Refineable;
use std::{
any::{Any, TypeId},
future,
marker::PhantomData,
sync::Arc,
};
use util::ResultExt;
pub struct AnyWindow {}
pub struct Window {
handle: AnyWindowHandle,
platform_window: MainThreadOnly<Box<dyn PlatformWindow>>,
rem_size: Pixels,
content_size: Size<Pixels>,
layout_engine: TaffyLayoutEngine,
text_style_stack: Vec<TextStyleRefinement>,
state_stacks_by_type: HashMap<TypeId, Vec<Box<dyn Any + Send + Sync>>>,
pub(crate) root_view: Option<AnyView<()>>,
mouse_position: Point<Pixels>,
pub(crate) scene: Scene,
pub(crate) dirty: bool,
}
impl Window {
pub fn new(
handle: AnyWindowHandle,
options: WindowOptions,
platform: &dyn Platform,
cx: &mut AppContext,
) -> Self {
let platform_window = platform.open_window(handle, options);
let mouse_position = platform_window.mouse_position();
let content_size = platform_window.content_size();
let scale_factor = platform_window.scale_factor();
platform_window.on_resize(Box::new({
let handle = handle;
let cx = cx.to_async();
move |content_size, scale_factor| {
cx.update_window(handle, |cx| {
cx.window.scene = Scene::new(scale_factor);
cx.window.content_size = content_size;
cx.window.dirty = true;
})
.log_err();
}
}));
let platform_window = MainThreadOnly::new(Arc::new(platform_window), platform.dispatcher());
Window {
handle,
platform_window,
rem_size: px(16.),
content_size,
layout_engine: TaffyLayoutEngine::new(),
text_style_stack: Vec::new(),
state_stacks_by_type: HashMap::default(),
root_view: None,
mouse_position,
scene: Scene::new(scale_factor),
dirty: true,
}
}
}
#[derive(Deref, DerefMut)]
pub struct WindowContext<'a, 'b> {
#[deref]
#[deref_mut]
app: Reference<'a, AppContext>,
window: Reference<'b, Window>,
}
impl<'a, 'w> WindowContext<'a, 'w> {
pub(crate) fn mutable(app: &'a mut AppContext, window: &'w mut Window) -> Self {
Self {
app: Reference::Mutable(app),
window: Reference::Mutable(window),
}
}
// pub(crate) fn immutable(app: &'a AppContext, window: &'w Window) -> Self {
// Self {
// app: Reference::Immutable(app),
// window: Reference::Immutable(window),
// }
// }
pub(crate) fn draw(&mut self) -> Result<()> {
let unit_entity = self.unit_entity.clone();
self.update_entity(&unit_entity, |_, cx| {
let mut root_view = cx.window.root_view.take().unwrap();
let (root_layout_id, mut frame_state) = root_view.layout(&mut (), cx)?;
let available_space = cx.window.content_size.map(Into::into);
cx.window
.layout_engine
.compute_layout(root_layout_id, available_space)?;
let layout = cx.window.layout_engine.layout(root_layout_id)?;
root_view.paint(layout, &mut (), &mut frame_state, cx)?;
cx.window.root_view = Some(root_view);
let scene = cx.window.scene.take();
dbg!(&scene);
let _ = cx.window.platform_window.read(|platform_window| {
platform_window.draw(scene);
future::ready(())
});
Ok(())
})
}
pub fn request_layout(
&mut self,
style: Style,
children: impl IntoIterator<Item = LayoutId>,
) -> Result<LayoutId> {
self.app.layout_id_buffer.clear();
self.app.layout_id_buffer.extend(children.into_iter());
let rem_size = self.rem_size();
self.window
.layout_engine
.request_layout(style, rem_size, &self.app.layout_id_buffer)
}
pub fn request_measured_layout<
F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
>(
&mut self,
style: Style,
rem_size: Pixels,
measure: F,
) -> Result<LayoutId> {
self.window
.layout_engine
.request_measured_layout(style, rem_size, measure)
}
pub fn layout(&mut self, layout_id: LayoutId) -> Result<Layout> {
Ok(self
.window
.layout_engine
.layout(layout_id)
.map(Into::into)?)
}
pub fn rem_size(&self) -> Pixels {
self.window.rem_size
}
pub fn push_text_style(&mut self, text_style: TextStyleRefinement) {
self.window.text_style_stack.push(text_style);
}
pub fn pop_text_style(&mut self) {
self.window.text_style_stack.pop();
}
pub fn push_cascading_state<T: Send + Sync + 'static>(&mut self, theme: T) {
self.window
.state_stacks_by_type
.entry(TypeId::of::<T>())
.or_default()
.push(Box::new(theme));
}
pub fn pop_cascading_state<T: Send + Sync + 'static>(&mut self) {
self.window
.state_stacks_by_type
.get_mut(&TypeId::of::<T>())
.and_then(|stack| stack.pop())
.expect("cascading state not found");
}
pub fn cascading_state<T: Send + Sync + 'static>(&self) -> &T {
let type_id = TypeId::of::<T>();
self.window
.state_stacks_by_type
.get(&type_id)
.and_then(|stack| stack.last())
.expect("no cascading state of the specified type has been pushed")
.downcast_ref::<T>()
.unwrap()
}
pub fn text_style(&self) -> TextStyle {
let mut style = TextStyle::default();
for refinement in &self.window.text_style_stack {
style.refine(refinement);
}
style
}
pub fn mouse_position(&self) -> Point<Pixels> {
self.window.mouse_position
}
}
impl Context for WindowContext<'_, '_> {
type EntityContext<'a, 'w, T: Send + Sync + 'static> = ViewContext<'a, 'w, T>;
type Result<T> = T;
fn entity<T: Send + Sync + 'static>(
&mut self,
build_entity: impl FnOnce(&mut Self::EntityContext<'_, '_, T>) -> T,
) -> Handle<T> {
let slot = self.entities.reserve();
let entity = build_entity(&mut ViewContext::mutable(
&mut *self.app,
&mut self.window,
slot.id,
));
self.entities.redeem(slot, entity)
}
fn update_entity<T: Send + Sync + 'static, R>(
&mut self,
handle: &Handle<T>,
update: impl FnOnce(&mut T, &mut Self::EntityContext<'_, '_, T>) -> R,
) -> R {
let mut entity = self.entities.lease(handle);
let result = update(
&mut *entity,
&mut ViewContext::mutable(&mut *self.app, &mut *self.window, handle.id),
);
self.entities.end_lease(entity);
result
}
}
#[derive(Deref, DerefMut)]
pub struct ViewContext<'a, 'w, T> {
#[deref]
#[deref_mut]
window_cx: WindowContext<'a, 'w>,
entity_type: PhantomData<T>,
entity_id: EntityId,
}
impl<'a, 'w, T: Send + Sync + 'static> ViewContext<'a, 'w, T> {
fn mutable(app: &'a mut AppContext, window: &'w mut Window, entity_id: EntityId) -> Self {
Self {
window_cx: WindowContext::mutable(app, window),
entity_id,
entity_type: PhantomData,
}
}
// fn immutable(app: &'a AppContext, window: &'w Window, entity_id: EntityId) -> Self {
// Self {
// window_cx: WindowContext::immutable(app, window),
// entity_id,
// entity_type: PhantomData,
// }
// }
pub fn erase_state<R>(&mut self, f: impl FnOnce(&mut ViewContext<()>) -> R) -> R {
let entity_id = self.unit_entity.id;
let mut cx = ViewContext::mutable(
&mut *self.window_cx.app,
&mut *self.window_cx.window,
entity_id,
);
f(&mut cx)
}
pub fn handle(&self) -> WeakHandle<T> {
WeakHandle {
id: self.entity_id,
entity_type: PhantomData,
}
}
pub fn observe<E: Send + Sync + 'static>(
&mut self,
handle: &Handle<E>,
on_notify: impl Fn(&mut T, Handle<E>, &mut ViewContext<'_, '_, T>) + Send + Sync + 'static,
) {
let this = self.handle();
let handle = handle.downgrade();
let window_handle = self.window.handle;
self.app
.observers
.entry(handle.id)
.or_default()
.push(Arc::new(move |cx| {
cx.update_window(window_handle.id, |cx| {
if let Some(handle) = handle.upgrade(cx) {
this.update(cx, |this, cx| on_notify(this, handle, cx))
.is_ok()
} else {
false
}
})
.unwrap_or(false)
}));
}
pub fn notify(&mut self) {
let entity_id = self.entity_id;
self.app
.pending_effects
.push_back(Effect::Notify(entity_id));
self.window.dirty = true;
}
}
impl<'a, 'w, T: 'static> Context for ViewContext<'a, 'w, T> {
type EntityContext<'b, 'c, U: Send + Sync + 'static> = ViewContext<'b, 'c, U>;
type Result<U> = U;
fn entity<T2: Send + Sync + 'static>(
&mut self,
build_entity: impl FnOnce(&mut Self::EntityContext<'_, '_, T2>) -> T2,
) -> Handle<T2> {
self.window_cx.entity(build_entity)
}
fn update_entity<U: Send + Sync + 'static, R>(
&mut self,
handle: &Handle<U>,
update: impl FnOnce(&mut U, &mut Self::EntityContext<'_, '_, U>) -> R,
) -> R {
self.window_cx.update_entity(handle, update)
}
}
// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
slotmap::new_key_type! { pub struct WindowId; }
#[derive(PartialEq, Eq)]
pub struct WindowHandle<S> {
id: WindowId,
state_type: PhantomData<S>,
}
impl<S> Copy for WindowHandle<S> {}
impl<S> Clone for WindowHandle<S> {
fn clone(&self) -> Self {
WindowHandle {
id: self.id,
state_type: PhantomData,
}
}
}
impl<S> WindowHandle<S> {
pub fn new(id: WindowId) -> Self {
WindowHandle {
id,
state_type: PhantomData,
}
}
}
impl<S: 'static> Into<AnyWindowHandle> for WindowHandle<S> {
fn into(self) -> AnyWindowHandle {
AnyWindowHandle {
id: self.id,
state_type: TypeId::of::<S>(),
}
}
}
#[derive(Copy, Clone, PartialEq, Eq)]
pub struct AnyWindowHandle {
pub(crate) id: WindowId,
state_type: TypeId,
}
#[derive(Clone)]
pub struct Layout {
pub order: u32,
pub bounds: Bounds<Pixels>,
}