
This PR mainlines the current state of new GPUI2-based UI from the `gpui2-ui` branch. Release Notes: - N/A --------- Co-authored-by: Nate Butler <iamnbutler@gmail.com> Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Nate <nate@zed.dev>
85 lines
2.6 KiB
Rust
85 lines
2.6 KiB
Rust
use std::marker::PhantomData;
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use crate::prelude::*;
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use crate::{theme, Icon, IconButton, Tab};
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#[derive(Element)]
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pub struct TabBar<V: 'static> {
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view_type: PhantomData<V>,
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scroll_state: ScrollState,
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tabs: Vec<Tab>,
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}
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impl<V: 'static> TabBar<V> {
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pub fn new(tabs: Vec<Tab>) -> Self {
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Self {
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view_type: PhantomData,
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scroll_state: ScrollState::default(),
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tabs,
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}
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}
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pub fn bind_scroll_state(&mut self, scroll_state: ScrollState) {
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self.scroll_state = scroll_state;
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}
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fn render(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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let can_navigate_back = true;
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let can_navigate_forward = false;
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div()
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.w_full()
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.flex()
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.fill(theme.middle.base.default.background)
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// Left Side
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.child(
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div()
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.px_1()
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.flex()
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.flex_none()
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.gap_2()
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// Nav Buttons
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.child(
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div()
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.flex()
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.items_center()
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.gap_px()
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.child(
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IconButton::new(Icon::ArrowLeft)
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.state(InteractionState::Enabled.if_enabled(can_navigate_back)),
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)
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.child(
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IconButton::new(Icon::ArrowRight).state(
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InteractionState::Enabled.if_enabled(can_navigate_forward),
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),
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),
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),
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)
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.child(
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div().w_0().flex_1().h_full().child(
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div()
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.flex()
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.overflow_x_scroll(self.scroll_state.clone())
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.children(self.tabs.clone()),
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),
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)
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// Right Side
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.child(
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div()
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.px_1()
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.flex()
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.flex_none()
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.gap_2()
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// Nav Buttons
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.child(
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div()
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.flex()
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.items_center()
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.gap_px()
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.child(IconButton::new(Icon::Plus))
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.child(IconButton::new(Icon::Split)),
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),
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)
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}
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}
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